斗破苍穹小游戏

#include<stdio.h>

#include<ctime>

#include<time.h> //suiji

#include<windows.h> //SLEEP函数

struct Player //玩家结构体,并初始化player

{

char name[21];

int attack;

int defense;

int health;

long int max_health;

int level;

int exp;

int range_exp;

long int max_exp;

} player= {"勇者",50,40,100,100,1,0,0,100};

struct Enemy //怪的结构体,并初始化各种怪

{

char name[20];

char wupin[12];

int attack;

int defense;

int health;

int money;

long int exp;

int wupin_sign;

int wupinpro;

int double_attack;

int miss;

} strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},

witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},

xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},

big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},

lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},

horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},

bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},

shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},

guai= {"\0","\0",0,0,0,0,0,0,0,0,0};

struct Place

{

int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;

} place= {1,2,3,4,5,6,7,8};

int max_exp=0;

int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;

int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;

int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;

int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;

int jingyancao=0,jingyanbao=0,jingyanshi=0;

char gongname[20]="无",fangname[20]="无";

char proof;

void AddWupin(int);

int AttackResult();

void BattleAct();

void ChooseWupin();

void DisplayState();

void OrdinaryAct();

int SuiJi();

int SuiJi100();

void WhetherLevelUp();

void SlowDisplay(char *);

int main()

{

int i=0,j=0,k=0;

char player_name[21];

Sleep(1000);

printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");

//如果想使用外挂,名字请输入:“圣战斗士 ”。

Sleep(1000);

printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");

scanf("%s",player_name);

strncpy(player.name,player_name,20);

if(strcmp(player.name,"圣战斗士")==0)

{

printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");

player.attack=999;

player.defense=999;

player.health=9999;

player.max_health=9999;

}

getchar();

OrdinaryAct();

return 0;

}

int SuiJi()

{

srand((unsigned)time(NULL));

return rand()%10;

}

int SuiJi100()

{

srand((unsigned)time(NULL));

return rand()%100;

}

void ChooseWupin() //选择物品 并使用

{

printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);

switch(scanf("%d",&choose_number),choose_number)

{

case 1:

if(cao>0)

{

printf("使用止血草,HP增加60\n\n\n");

cao--;

if(player.health+60>player.max_health)player.health=player.max_health;

else player.health+=60;

}

else printf("没有止血草了\n\n\n");

break;

case 2:

if(jijiubao>0)

{

printf("使用急救包,HP增加80\n\n\n");

jijiubao--;

if(player.health+80>player.max_health)player.health=player.max_health;

else player.health+=80;

}

else printf("没有急救包了\n\n\n");

break;

case 3:

if(baiyao>0)

{

printf("使用云南白药,HP增加120\nz\n\n");

baiyao--;

if(player.health+120>player.max_health)player.health=player.max_health;

else player.health+=120;

}

else printf("没有云南白药了\n\n\n");

break;

case 4:

if(superbaiyao>0)

{

printf("使用超级云南白药,HP增加200\n\n\n");

superbaiyao--;

if(player.health+200>player.max_health)player.health=player.max_health;

else player.health+=200;

}

else printf("没有超级云南白药了\n\n\n");

break;

case 5:

if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品

{

if(boom>0)

{

printf("使用手雷,敌人HP减少100\n\n\n");

boom--;

guai.health-=100;

AttackResult();

}

}

else printf("非战斗状态,不能使用手雷!\n\n\n");

break;

case 6:

if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品

{

if(dubiao>0)

{

printf("使用毒标,敌人HP减少200\n\n\n");

dubiao--;

guai.health-=200;

AttackResult();

}

}

else printf("非战斗状态,不能使用毒标!\n\n\n");

break;

case 7:

if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品

{

if(atom_boom>0)

{

printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");

atom_boom--;

guai.health-=666666666;

AttackResult();

}

}

else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");

break;

case 8:

if(jingyancao>0 && player.level<1000)

{

printf("使用经验草,等级增加10级\n\n\n");

jingyancao--;

player.level+=10;

printf("等级:%d\n",player.level);

}

else if(jingyancao<1)

{

printf("没有经验草了\n\n\n");

}

else printf("等级超过45级,修为太高,无法使用。\n\n\n");

break;

case 9:

if(jingyanbao>0 && player.level<1000)

{

if(player.level>44&&player.level<1000)

{

int sheng;

sheng=45-player.level;

player.level+=sheng;

printf("使用经验包,等级增加%d级",sheng);

printf("等级:%d\n",player.level);

}

else

{

printf("使用经验包,等级增加2级\n\n\n");

jingyanbao--;

player.level+=2;

printf("等级:%d\n",player.level);

}

}

else if(jingyanbao<1)

{

printf("没有经验包了");

}

else printf("等级超过45级,修为太高,无法使用。\n\n\n");

break;

case 10:

if(jingyanshi>0 && player.level<1000)

{

if(player.level>42&&player.level<1000)

{

int sheng;

sheng=45-player.level;

player.level+=sheng;

printf("使用经验石,等级增加%d级\n",sheng);

printf("等级:%d\n",player.level);

}

else

{

printf("使用经验石,等级增加10级\n");

jingyanshi--;

player.level+=10;

}

}

else if(jingyanshi<1)

{

printf("没有经验石了\n\n\n");

}

else printf("等级超过45级,修为太高,无法使用。\n\n\n");

break;

case 11:

if(strongman_arm>0 && player.level<10000)

{

if(player.level>29&&player.level<10000)

{

int sheng;

sheng=45-player.level;

player.level+=sheng;

printf("使用巨人晶石,等级增加%d级",sheng);

printf("等级:%d\n",player.level);

}

else

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