代码内容如下:
import random # 导入随机库
from math import sin, cos, pi, log
import pygame # 导入pygame库
from tkinter import * # 导入tkinter库
CANVAS_WIDTH = 840 # 画布宽度
CANVAS_HEIGHT = 800 # 画布高度
CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心坐标X
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心坐标Y
IMAGE_ENLARGE = 11 # 图片缩放比例
HEART_COLOR = "red" # 爱心的颜色
# 定义心形函数
def heart_function(t, shrink_ratio=IMAGE_ENLARGE):
x = 16 * (sin(t) ** 3)
y = - (13 * cos(t) - 5 * cos(2*t) - 2 * cos(3 * t) - cos(4 * t))
# 缩小
x *= shrink_ratio
y *= shrink_ratio
# 移到画布中央
x += CANVAS_CENTER_X
y += CANVAS_CENTER_Y
return int(x), int(y)
# 定义内部扩散函数
def scatter_inside(x, y, beta=0.15):
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
# 定义缩小函数
def shrink(x, y, ratio):
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 1.6)
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
# 定义曲线函数
def curve(p):
return 2 * (2 * sin(4 * p)) / (2 * pi)
# 定义Heart类
class Heart:
def __init__(self, generate_frame=20):
self._points = set() # 原始爱心坐标集合
self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合
self._center_diffusion_points = set() # 中心扩散效果点坐标集合
self.all_points = {} # 每帧动态点坐标
self.build(2000)
self.random_halo = 1000
self.generate_frame = generate_frame
for frame in range(generate_frame):
self.calc(frame)
# 生成爱心坐标集合
def build(self, number):
for _ in range(number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t)
self._points.add((x, y))
# 爱心内扩散
for _x, _y in list(self._points):
for _ in range(3):
x, y = scatter_inside(_x, _y, 0.05)
self._edge_diffusion_points.add((x, y))
# 爱心内再次扩散
point_list = list(self._points)
for _ in range(4000):
x, y = random.choice(point_list)
x, y = scatter_inside(x, y, 0.17)
self._center_diffusion_points.add((x, y))
# 计算每一帧的动态点坐标
@staticmethod
def calc_position(x, y, ratio):
force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.5)
dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
return x - dx, y - dy
def calc(self, generate_frame):
ratio = 10 * curve(generate_frame / 10 * pi)
halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
halo_number = int(3000 + 4800 * abs(curve(generate_frame / 10 * pi) ** 2))
all_points = []
# 光环
heart_halo_point = set()
for _ in range(halo_number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t, shrink_ratio=11.6)
x, y = shrink(x, y, halo_radius)
if (x, y) not in heart_halo_point:
heart_halo_point.add((x, y))
x += random.randint(-14, 14)
y += random.randint(-14, 14)
size = random.choice((1, 2, 2))
all_points.append((x, y, size))
# 轮廓
for x, y in self._points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 3)
all_points.append((x, y, size))
# 内容
for x, y in self._edge_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
for x, y in self._center_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
self.all_points[generate_frame] = all_points
# 绘制爱心
def render(self, render_canvas, render_frame):
for x, y, size in self.all_points[render_frame % self.generate_frame]:
render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
# 定义绘制函数
def draw(main, render_canvas, render_heart, render_frame=0):
render_canvas.delete('all')
render_heart.render(render_canvas, render_frame)
words = []
name = "小仙女" # 想要替换的名字
count = 40 # 修改数量
myfont='楷体' # 改成你电脑上有的字体
nameFlowColor = '#cc0000' # 飘动名字的颜色,#cc0000为红色
for _ in range(count):
words.append(name)
for i in range(len(words)):
x = random.randint(0, CANVAS_WIDTH)
y = random.randint(0, CANVAS_HEIGHT)
color = nameFlowColor
render_canvas.create_text(x, y, text=words[i], font=(myfont, 20), fill=color)
main.after(500, draw, main, render_canvas, render_heart, render_frame + 1)
if __name__ == '__main__':
root = Tk()
canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
canvas.pack()
heart = Heart()
draw(root, canvas, heart)
root.mainloop()
pygame.mixer.init() # 初始化音乐播放
pygame.mixer.music.load('替换音乐文件路径')
pygame.mixer.music.play(-1) # 循环播放
运行效果如下: