auto enemyLayer = EnemyLayer::create();
enemyLayer->setName("EnemyLayer");
this->addChild(enemyLayer,1);
auto mainplanelayer = MainPlaneLayer::create();
mainplanelayer->setName("MainPlaneLayer");
this->addChild(mainplanelayer,3);
auto scoreLayer = ScoreLayer::create();
scoreLayer->setName("ScoreLayer");
this->addChild(scoreLayer,4);
}
Layer * GameScene::getPlantLayer(){
//通过名字找到主机层返回
return this->getChildByName<Layer *>("MainPlaneLayer");
}
Layer * GameScene::getEnemyLayer(){
//通过名字找到敌机层返回
return this->getChildByName<Layer *>("EnemyLayer");
}
Layer * GameScene::getScoreLayer(){
//通过名字找到分数层返回
return this->getChildByName<Layer *>("ScoreLayer");
}