一个网上的例子 c# 获取鼠标处窗口句柄,程序嵌入桌面 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; namespace WindowsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } [DllImport("user32.dll", EntryPoint = "FindWindow")] public static extern int FindWindow( string lpClassName, string lpWindowName ); [DllImport("user32.dll", EntryPoint = "GetWindow")]//获取窗体句柄,hwnd为源窗口句柄 /*wCmd指定结果窗口与源窗口的关系,它们建立在下述常数基础上: GW_CHILD 寻找源窗口的第一个子窗口 GW_HWNDFIRST 为一个源子窗口寻找第一个兄弟(同级)窗口,或寻找第一个顶级窗口 GW_HWNDLAST 为一个源子窗口寻找最后一个兄弟(同级)窗口,或寻找最后一个顶级窗口 GW_HWNDNEXT 为源窗口寻找下一个兄弟窗口 GW_HWNDPREV 为源窗口寻找前一个兄弟窗口 GW_OWNER 寻找窗口的所有者 */ public static extern int GetWindow( int hwnd, int wCmd ); [DllImport("user32.dll", EntryPoint = "SetParent")]//设置父窗体 public static extern int SetParent( int hWndChild, int hWndNewParent ); [DllImport("user32.dll", EntryPoint = "GetCursorPos")]//获取鼠标坐标 public static extern int GetCursorPos( ref POINTAPI lpPoint ); [StructLayout(LayoutKind.Sequential)]//定义与API相兼容结构体,实际上是一种内存转换 public struct POINTAPI { public int X; public int Y; } [DllImport("user32.dll", EntryPoint = "WindowFromPoint")]//指定坐标处窗体句柄 public static extern int WindowFromPoint( int xPoint, int yPoint ); private void timer1_Tick(object sender, EventArgs e) { POINTAPI point = new POINTAPI();//必须用与之相兼容的结构体,类也可以 GetCursorPos(ref point);//获取当前鼠标坐标 int hwnd = WindowFromPoint(point.X, point.Y);//获取指定坐标处窗口的句柄 this.label1.Text =point.X.ToString() + ":" + point.Y.ToString() + "-" + hwnd.ToString();//显示效果,此时窗口已经嵌入桌面了 } const int GW_CHILD = 5;//定义窗体关系 private void Form1_Load(object sender, EventArgs e) { int hDesktop = FindWindow("Progman", null);//获取系统句柄 hDesktop = GetWindow(hDesktop, GW_CHILD);//获取其子窗口句柄,就是桌面的句柄 SetParent((int)this.Handle, hDesktop);//设置父窗体,第一个为要被设置的窗口,第二个参数为指定其父窗口句柄 } } }