SurfaceView(3),加入帧率控制


SurfaceView相关目录


加入帧率控制

核心代码

                        while (isRunning) {
                            long startMs = System.currentTimeMillis();
                            draw();
                            long endMs = System.currentTimeMillis();
                            long needTime = 1000 / fps;
                            long usedTime = endMs - startMs;
                            if (usedTime < needTime) {
                                try {
                                    Thread.sleep(needTime - usedTime);
                                } catch (InterruptedException e) {
                                    e.printStackTrace();
                                }
                            }
                        }

完整代码

package com.example.zhangyu.cutvideomusic;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

import com.example.zhangyu.cutvideomusic.utils.ThumbUtils;

public class BgSurfaceView extends SurfaceView {

    private SurfaceHolder holder;
    private Canvas canvas;
    private Thread thread;//用于绘制的线程
    private boolean isRunning;//线程的控制开关
    //设置绘制的fps
    private int fps = 30;

    public BgSurfaceView(Context context) {
        this(context, null);
    }

    public BgSurfaceView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    private void init() {
        holder = getHolder();
        holder.addCallback(new SurfaceHolder.Callback() {
            @Override
            public void surfaceCreated(SurfaceHolder holder) {
                isRunning = true;
                thread = new Thread(new Runnable() {
                    @Override
                    public void run() {
                        //不断绘制
                        while (isRunning) {
                            long startMs = System.currentTimeMillis();
                            draw();
                            long endMs = System.currentTimeMillis();
                            long needTime = 1000 / fps;
                            long usedTime = endMs - startMs;
                            if (usedTime < needTime) {
                                try {
                                    Thread.sleep(needTime - usedTime);
                                } catch (InterruptedException e) {
                                    e.printStackTrace();
                                }
                            }
                        }
                    }
                });
                thread.start();
            }

            @Override
            public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

            }

            @Override
            public void surfaceDestroyed(SurfaceHolder holder) {
                isRunning = false;
            }
        });
    }

    Bitmap bitmapCache;

    private void draw() {
        //SurfaceView被销毁,但是子线程可能还在进行操作,可能抛出一些异常
        try {
            canvas = holder.lockCanvas();
            //按home或者back,SurfaceView被销毁,所以需要判空canvas
            if (canvas != null) {
                if (bitmapCache == null) {
                    bitmapCache = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
                }
                Canvas canvasCache = new Canvas(bitmapCache);
                drawCache(canvasCache);
                canvas.drawBitmap(bitmapCache, 0, 0, null);
            }
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            if (canvas != null) {
                                try {
                                    //手动try catch一下这个方法,让程序在4.3的手机上不至于崩溃,部分Android13也会崩溃
                                    holder.unlockCanvasAndPost(canvas);
                                } catch (Exception e) {
                                    e.printStackTrace();
                                }
            }
        }
    }

    private void drawCache(Canvas canvas) {
        //todo 开始绘制
        
     }

}


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