C++设置windows系统音量,静音,恢复静音,获取音量

/**
 * @brief setVolum
 * 设置系统音量
 * @param volume
 * -2 恢复静音
 * -1 静音
 * 0~100:音量比例
 * @return
 */
bool setVolum(int level)
{
    HRESULT hr;
    IMMDeviceEnumerator* pDeviceEnumerator=0;
    IMMDevice* pDevice=0;
    IAudioEndpointVolume* pAudioEndpointVolume=0;
    IAudioClient* pAudioClient=0;

    try{
        hr = CoCreateInstance(__uuidof(MMDeviceEnumerator),NULL,CLSCTX_ALL,__uuidof(IMMDeviceEnumerator),(void**)&pDeviceEnumerator);
        if(FAILED(hr)) throw "CoCreateInstance";
        hr = pDeviceEnumerator->GetDefaultAudioEndpoint(eRender,eMultimedia,&pDevice);
        if(FAILED(hr)) throw "GetDefaultAudioEndpoint";
        hr = pDevice->Activate(__uuidof(IAudioEndpointVolume),CLSCTX_ALL,NULL,(void**)&pAudioEndpointVolume);
        if(FAILED(hr)) throw "pDevice->Active";
        hr = pDevice->Activate(__uuidof(IAudioClient),CLSCTX_ALL,NULL,(void**)&pAudioClient);
        if(FAILED(hr)) throw "pDevice->Active";

        if(level==-2){
            hr = pAudioEndpointVolume->SetMute(FALSE,NULL);
            if(FAILED(hr)) throw "SetMute";
        }else if(level==-1){
            hr = pAudioEndpointVolume->SetMute(TRUE,NULL);
            if(FAILED(hr)) throw "SetMute";
        }else{
            if(level<0 || level>100){
                hr = E_INVALIDARG;
                throw "Invalid Arg";
            }

            float fVolume;
            fVolume = level/100.0f;
            hr = pAudioEndpointVolume->SetMasterVolumeLevelScalar(fVolume,&GUID_NULL);
            if(FAILED(hr)) throw "SetMasterVolumeLevelScalar";

            pAudioClient->Release();
            pAudioEndpointVolume->Release();
            pDevice->Release();
            pDeviceEnumerator->Release();
            return true;
        }
    }
    catch(...){
        if(pAudioClient) pAudioClient->Release();
        if(pAudioEndpointVolume) pAudioEndpointVolume->Release();
        if(pDevice) pDevice->Release();
        if(pDeviceEnumerator) pDeviceEnumerator->Release();
        throw;
    }
    return false;
}

/**
 * @brief volume
 * 获取系统音量
 * @return
 */
int  volume()
{
    HRESULT hr;
    IMMDeviceEnumerator* pDeviceEnumerator=0;
    IMMDevice* pDevice=0;
    IAudioEndpointVolume* pAudioEndpointVolume=0;
    IAudioClient* pAudioClient=0;


    try{
        hr = CoCreateInstance(__uuidof(MMDeviceEnumerator),NULL,CLSCTX_ALL,__uuidof(IMMDeviceEnumerator),(void**)&pDeviceEnumerator);
        if(FAILED(hr)) throw "CoCreateInstance";
        hr = pDeviceEnumerator->GetDefaultAudioEndpoint(eRender,eMultimedia,&pDevice);
        if(FAILED(hr)) throw "GetDefaultAudioEndpoint";
        hr = pDevice->Activate(__uuidof(IAudioEndpointVolume),CLSCTX_ALL,NULL,(void**)&pAudioEndpointVolume);
        if(FAILED(hr)) throw "pDevice->Active";
        hr = pDevice->Activate(__uuidof(IAudioClient),CLSCTX_ALL,NULL,(void**)&pAudioClient);
        if(FAILED(hr)) throw "pDevice->Active";


        float fVolume;


        hr = pAudioEndpointVolume->GetMasterVolumeLevelScalar(&fVolume);

        if(FAILED(hr)) throw "SetMasterVolumeLevelScalar";


        pAudioClient->Release();
        pAudioEndpointVolume->Release();
        pDevice->Release();
        pDeviceEnumerator->Release();


        int  intVolume = fVolume*100+1;
        if(fVolume>100)
        {
            fVolume =100;
        }
        return intVolume;

    }


    catch(...){
        if(pAudioClient) pAudioClient->Release();
        if(pAudioEndpointVolume) pAudioEndpointVolume->Release();
        if(pDevice) pDevice->Release();
        if(pDeviceEnumerator) pDeviceEnumerator->Release();
        throw;
    }
}

最新版本,可设置麦克风强度:https://blog.csdn.net/yu_20501253/article/details/108235313

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