function clearCanvas() {
var ctx = runningWinCanvas.getContext('2d');
ctx.clearRect(0,0,runningWinCanvas.width,runningWinCanvas.height);
runningWinCanvas.requestPaint();
}
function clearCanvas() {
var ctx = runningWinCanvas.getContext('2d');
ctx.clearRect(0,0,runningWinCanvas.width,runningWinCanvas.height);
runningWinCanvas.requestPaint();
}