http://forums.adobe.com/thread/528185
http://blog.csdn.net/yinweilaibuji/article/details/7696588
Create another container to place the displayObject in:
// container ( IVisualElement ) for DisplayObjects
var container:UIComponent = new UIComponent();
addElement( container );
// displayObject goes to container
var displayO:Sprite = new Sprite();
container.addChild( displayO );
private var _loader:SWFLoader = new SWFLoader(); private var _uicomponent:UIComponent = new UIComponent(); private function swfLoaded(event:Event):void { Alert.show("inside swf Loaded"); var content:DisplayObject =_loader.content; _uicomponent.addChild(content); } public function loadSWF () : void { _loader.addEventListener(Event.INIT, swfLoaded); _loader.load("http://intelliveysoft.com:5080/myelearn/Admin.swf"); addElement(_uicomponent); }
well in flash builder 4 full version, there isn't any this.rawChildren.
The best approach to resolve the issue would be to convert each required class to a flex component and to use it on your flex application:
download and install flex component kit http://www.adobe.com/cfusion/entitlement/index.cfm?e=flex_skins
create a movie clip
convert to flex component
add the relevant functions to this class
a skeleton for a class that is attached to a movieclip that is about to be converted to a flex component:
<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" initialize="init();"> <fx:Script> <![CDATA[ private const spr1:Sprite = new Sprite(); private const spr2:Sprite = new Sprite(); private function init():void { spr1.graphics.beginFill(0xFF0000, 0.5); spr1.graphics.drawRect(10, 10, 100, 80); spr1.graphics.endFill(); con.addChild(spr1); spr2.graphics.beginFill(0x0000FF, 0.3); spr2.graphics.drawRect(20, 20, 80, 100); spr2.graphics.endFill(); con.addChild(spr2); } ]]> </fx:Script> <s:SpriteVisualElement id="con" /></s:Application>package { import mx.flash.UIMovieClip; import flash.text.TextField; import flash.events.Event; import flash.events.MouseEvent; public dynamic class challenge_screen extends UIMovieClip { public function challenge_screen() { super(); } } }