UIimage的缩放,马赛克处理,CVPixelBufferRef 转换为UIimage

UIimage类别

点击下载demo
demo里面还有一个计算文件大小的方法

//里面有5个方法
//1、 CVPixelBufferRef 转换为UIimage
//2、UIimage 缩放指定倍数
//3、UIimage 缩放指定大小
//4、图片马赛克处理
//5、图片马赛克处理


#import "UIImage+ytt.h"

@implementation UIImage (ytt)
#define kBitsPerComponent (8)
#define kBitsPerPixel (32)
#define kPixelChannelCount (4)//每一行的像素点占用的字节数,每个像素点的ARGB四个通道各占8个bit

#pragma mark -
#pragma mark - CVPixelBufferRef 转换 UIimage

/**
 CVPixelBufferRef 转换为UIimage

 @param pixelBufffer 图片的CVPixelBufferRef
 @return UIimage
 */
+(UIImage*)pixelBufferToImage:(CVPixelBufferRef) pixelBufffer{
    CVPixelBufferLockBaseAddress(pixelBufffer, 0);// 锁定pixel buffer的基地址
    void * baseAddress = CVPixelBufferGetBaseAddress(pixelBufffer);// 得到pixel buffer的基地址
    size_t width = CVPixelBufferGetWidth(pixelBufffer);
    size_t height = CVPixelBufferGetHeight(pixelBufffer);
    size_t bufferSize = CVPixelBufferGetDataSize(pixelBufffer);
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBufffer);// 得到pixel buffer的行字节数

    CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();// 创建一个依赖于设备的RGB颜色空间
    CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, baseAddress, bufferSize, NULL);

    CGImageRef cgImage = CGImageCreate(width,
                                       height,
                                       kBitsPerComponent,
                                       kBitsPerPixel,
                                       bytesPerRow,
                                       rgbColorSpace,
                                       kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrderDefault,
                                       provider,
                                       NULL,
                                       true,
                                       kCGRenderingIntentDefault);//这个是建立一个CGImageRef对象的函数

    UIImage *image = [UIImage imageWithCGImage:cgImage];
    CGImageRelease(cgImage);  //类似这些CG...Ref 在使用完以后都是需要release的,不然内存会有问题
    CGDataProviderRelease(provider);
    CGColorSpaceRelease(rgbColorSpace);
    NSData* imageData = UIImageJPEGRepresentation(image, 1.0);//1代表图片是否压缩
    image = [UIImage imageWithData:imageData];
    CVPixelBufferUnlockBaseAddress(pixelBufffer, 0);   // 解锁pixel buffer

    return image;
}
#pragma mark -
#pragma mark - 缩放处理
//缩放倍数
+ (UIImage *)scaleImage:(UIImage *)image withScale:(float)scale
{
    UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scale, image.size.height * scale));

    [image drawInRect:CGRectMake(0, 0, image.size.width * scale, image.size.height * scale)];
    UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return scaledImage;
}
//指定缩放大小
+ (UIImage *)scaleImage:(UIImage *)image toSize:(CGSize)size
{
    UIGraphicsBeginImageContext(CGSizeMake(size.width, size.height));

    [image drawInRect:CGRectMake(0, 0, size.width, size.height)];
    UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return scaledImage;
}

#pragma mark -
#pragma mark - 马赛克处理

static CGContextRef CreateRGBABitmapContext (CGImageRef inImage)
{
    CGContextRef context = NULL;
    CGColorSpaceRef colorSpace;
    void *bitmapData; //内存空间的指针,该内存空间的大小等于图像使用RGB通道所占用的字节数。
    NSInteger bitmapByteCount;
    NSInteger bitmapBytesPerRow;

    size_t pixelsWide = CGImageGetWidth(inImage); //获取横向的像素点的个数
    size_t pixelsHigh = CGImageGetHeight(inImage);

    bitmapBytesPerRow    = (pixelsWide * 4); //每一行的像素点占用的字节数,每个像素点的ARGB四个通道各占8个bit(0-255)的空间
    bitmapByteCount    = (bitmapBytesPerRow * pixelsHigh); //计算整张图占用的字节数

    colorSpace = CGColorSpaceCreateDeviceRGB();//创建依赖于设备的RGB通道
    //分配足够容纳图片字节数的内存空间
    bitmapData = malloc( bitmapByteCount );
    //创建CoreGraphic的图形上下文,该上下文描述了bitmaData指向的内存空间需要绘制的图像的一些绘制参数
    context = CGBitmapContextCreate (bitmapData,
                                     pixelsWide,
                                     pixelsHigh,
                                     8,
                                     bitmapBytesPerRow,
                                     colorSpace,
                                     kCGImageAlphaPremultipliedLast);
    //Core Foundation中通过含有Create、Alloc的方法名字创建的指针,需要使用CFRelease()函数释放
    CGColorSpaceRelease( colorSpace );
    return context;
}

static unsigned char *RequestImagePixelData(UIImage *inImage)
{
    CGImageRef img = [inImage CGImage];
    CGSize size = [inImage size];
    //使用上面的函数创建上下文
    CGContextRef cgctx = CreateRGBABitmapContext(img);

    CGRect rect = {{0,0},{size.width, size.height}};
    //将目标图像绘制到指定的上下文,实际为上下文内的bitmapData。
    CGContextDrawImage(cgctx, rect, img);
    unsigned char *data = CGBitmapContextGetData (cgctx);
    //释放上面的函数创建的上下文
    CGContextRelease(cgctx);
    return data;
}

+ (UIImage *)mosaicImage:(UIImage *)image withLevel:(int)level
{
    unsigned char *imgPixel = RequestImagePixelData(image);
    CGImageRef inImageRef = [image CGImage];
    GLuint64 width = CGImageGetWidth(inImageRef);
    GLuint64 height = CGImageGetHeight(inImageRef);
    unsigned char prev[4] = {0};
    NSInteger bytewidth = width*4;
    int i,j;
    int val = level;
    for(i=0;i<height;i++) {
        if (((i+1)%val) == 0) {
            memcpy(imgPixel+bytewidth*i, imgPixel+bytewidth*(i-1), bytewidth);
            continue;
        }
        for(j=0;j<width;j++) {
            if (((j+1)%val) == 1) {
                memcpy(prev, imgPixel+bytewidth*i+j*4, 4);
                continue;
            }
            memcpy(imgPixel+bytewidth*i+j*4, prev, 4);
        }
    }
    NSInteger dataLength = width*height* 4;

    //下面的代码创建要输出的图像的相关参数
    CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, imgPixel, dataLength, NULL);
    // prep the ingredients
    int bitsPerComponent = 8;
    int bitsPerPixel = 32;
    CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
    CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
    CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
    //创建要输出的图像
    CGImageRef imageRef = CGImageCreate(width, height,
                                        bitsPerComponent,
                                        bitsPerPixel,
                                        bytewidth,
                                        colorSpaceRef,
                                        bitmapInfo,
                                        provider,
                                        NULL, NO, renderingIntent);
    UIImage *mosaicImage = [UIImage imageWithCGImage:imageRef scale:image.scale orientation:image.imageOrientation];
    CFRelease(imageRef);
    CGColorSpaceRelease(colorSpaceRef);
    CGDataProviderRelease(provider);
    return mosaicImage;
}



/*
 *转换成马赛克,level代表一个点转为多少level*level的正方形
 */
+ (UIImage *)transToMosaicImage:(UIImage*)orginImage blockLevel:(NSUInteger)level
{
    //获取BitmapData
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGImageRef imgRef = orginImage.CGImage;
    CGFloat width = CGImageGetWidth(imgRef);
    CGFloat height = CGImageGetHeight(imgRef);
    CGContextRef context = CGBitmapContextCreate (nil,
                                                  width,
                                                  height,
                                                  kBitsPerComponent,        //每个颜色值8bit
                                                  width*kPixelChannelCount, //每一行的像素点占用的字节数,每个像素点的ARGB四个通道各占8个bit
                                                  colorSpace,
                                                  kCGImageAlphaPremultipliedLast);
    CGContextDrawImage(context, CGRectMake(0, 0, width, height), imgRef);
    unsigned char *bitmapData = CGBitmapContextGetData (context);

    //这里把BitmapData进行马赛克转换,就是用一个点的颜色填充一个level*level的正方形
    unsigned char pixel[kPixelChannelCount] = {0};
    NSUInteger index,preIndex;
    for (NSUInteger i = 0; i < height - 1 ; i++) {
        for (NSUInteger j = 0; j < width - 1; j++) {
            index = i * width + j;
            if (i % level == 0) {
                if (j % level == 0) {
                    memcpy(pixel, bitmapData + kPixelChannelCount*index, kPixelChannelCount);
                }else{
                    memcpy(bitmapData + kPixelChannelCount*index, pixel, kPixelChannelCount);
                }
            } else {
                preIndex = (i-1)*width +j;
                memcpy(bitmapData + kPixelChannelCount*index, bitmapData + kPixelChannelCount*preIndex, kPixelChannelCount);
            }
        }
    }

    NSInteger dataLength = width*height* kPixelChannelCount;
    CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, bitmapData, dataLength, NULL);
    //创建要输出的图像
    CGImageRef mosaicImageRef = CGImageCreate(width, height,
                                              kBitsPerComponent,
                                              kBitsPerPixel,
                                              width*kPixelChannelCount ,
                                              colorSpace,
                                              kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrderDefault,
                                              provider,
                                              NULL, NO,
                                              kCGRenderingIntentDefault);
    CGContextRef outputContext = CGBitmapContextCreate(nil,
                                                       width,
                                                       height,
                                                       kBitsPerComponent,
                                                       width*kPixelChannelCount,
                                                       colorSpace,
                                                       kCGImageAlphaPremultipliedLast);
    CGContextDrawImage(outputContext, CGRectMake(0.0f, 0.0f, width, height), mosaicImageRef);
    CGImageRef resultImageRef = CGBitmapContextCreateImage(outputContext);
    UIImage *resultImage = nil;
    if([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) {
        //        float scale = [[UIScreen mainScreen] scale];
        //        resultImage = [UIImage imageWithCGImage:resultImageRef scale:scale orientation:UIImageOrientationUp];
        resultImage = [UIImage imageWithCGImage:resultImageRef scale:orginImage.scale orientation:orginImage.imageOrientation];
    } else {
        resultImage = [UIImage imageWithCGImage:resultImageRef];
    }
    //释放
    if(resultImageRef){
        CFRelease(resultImageRef);
    }
    if(mosaicImageRef){
        CFRelease(mosaicImageRef);
    }
    if(colorSpace){
        CGColorSpaceRelease(colorSpace);
    }
    if(provider){
        CGDataProviderRelease(provider);
    }
    if(context){
        CGContextRelease(context);
    }
    if(outputContext){
        CGContextRelease(outputContext);
    }
    //    return [[resultImage retain] autorelease];
    return resultImage;

}

@end
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值