2024html烟花特效最新!(用360浏览器打开有音效)

废话不多说下面是代码内容:

<!DOCTYPE html>
<html lang="en">
<script>
  var _hmt = _hmt || [];
  (function () {
    var hm = document.createElement("script");
    hm.src = "https://hm.baidu.com/hm.js?c923daf3182a4b0ce01878475080aadc";
    var s = document.getElementsByTagName("script")[0];
    s.parentNode.insertBefore(hm, s);
  })();
</script>
 
<head>
  <meta charset="UTF-8">
  <title>2024,祝大家新年快乐!</title>
</head>
<style>
  body {
    margin: 0;
    overflow: hidden;
    background: black;
  }
 
  canvas {
    position: absolute;
  }
audio{
	  display: none;
  }
</style>
 
<body>
 
  <canvas></canvas>
  <canvas></canvas>
  <canvas></canvas>
 <audio controls autoplay>
	 <source src="https://downsc.chinaz.net/Files/DownLoad/sound1/202306/y1868.wav" type="audio/mpeg" />
	 你的浏览器不支持音频元素
 </audio>
  <script>
 
    function GetRequest() {
      var url = decodeURI(location.search); //获取url中"?"符后的字串
      var theRequest = new Object();
      if (url.indexOf("?") != -1) {
        var str = url.substr(1);
        strs = str.split("&");
        for (var i = 0; i < strs.length; i++) {
          theRequest[strs[i].split("=")[0]] = unescape(strs[i].split("=")[1]);
        }
      }
      return theRequest;
    }
    class Shard {
      constructor(x, y, hue) {
        this.x = x;
        this.y = y;
        this.hue = hue;
        this.lightness = 50;
        this.size = 15 + Math.random() * 10;
        const angle = Math.random() * 2 * Math.PI;
        const blastSpeed = 1 + Math.random() * 6;
        this.xSpeed = Math.cos(angle) * blastSpeed;
        this.ySpeed = Math.sin(angle) * blastSpeed;
        this.target = getTarget();
        this.ttl = 100;
        this.timer = 0;
      }
      draw() {
        ctx2.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;
        ctx2.beginPath();
        ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
        ctx2.closePath();
        ctx2.fill();
      }
      update() {
        if (this.target) {
          const dx = this.target.x - this.x;
          const dy = this.target.y - this.y;
          const dist = Math.sqrt(dx * dx + dy * dy);
          const a = Math.atan2(dy, dx);
          const tx = Math.cos(a) * 5;
          const ty = Math.sin(a) * 5;
          this.size = lerp(this.size, 1.5, 0.05);
 
          if (dist < 5) {
            this.lightness = lerp(this.lightness, 100, 0.01);
            this.xSpeed = this.ySpeed = 0;
            this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05);
            this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05);
            this.timer += 1;
          } else
            if (dist < 10) {
              this.lightness = lerp(this.lightness, 100, 0.01);
              this.xSpeed = lerp(this.xSpeed, tx, 0.1);
              this.ySpeed = lerp(this.ySpeed, ty, 0.1);
              this.timer += 1;
            } else {
              this.xSpeed = lerp(this.xSpeed, tx, 0.02);
              this.ySpeed = lerp(this.ySpeed, ty, 0.02);
            }
        } else {
          this.ySpeed += 0.05;
          //this.xSpeed = lerp(this.xSpeed, 0, 0.1);
          this.size = lerp(this.size, 1, 0.05);
 
          if (this.y > c2.height) {
            shards.forEach((shard, idx) => {
              if (shard === this) {
                shards.splice(idx, 1);
              }
            });
          }
        }
        this.x = this.x + this.xSpeed;
        this.y = this.y + this.ySpeed;
      }
    }
 
    class Rocket {
      constructor() {
        const quarterW = c2.width / 4;
        this.x = quarterW + Math.random() * (c2.width - quarterW);
        this.y = c2.height - 15;
        this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
        this.blastSpeed = 6 + Math.random() * 7;
        this.shardCount = 15 + Math.floor(Math.random() * 15);
        this.xSpeed = Math.sin(this.angle) * this.blastSpeed;
        this.ySpeed = -Math.cos(this.angle) * this.blastSpeed;
        this.hue = Math.floor(Math.random() * 360);
        this.trail = [];
      }
      draw() {
        ctx2.save();
        ctx2.translate(this.x, this.y);
        ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
        ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`;
        ctx2.fillRect(0, 0, 5, 15);
        ctx2.restore();
      }
      update() {
        this.x = this.x + this.xSpeed;
        this.y = this.y + this.ySpeed;
        this.ySpeed += 0.1;
      }
 
      explode() {
        for (let i = 0; i < 70; i++) {
          shards.push(new Shard(this.x, this.y, this.hue));
        }
      }
    }
 
    console.log(GetRequest('val').val)
    // INITIALIZATION
    const [c1, c2, c3] = document.querySelectorAll('canvas');
    const [ctx1, ctx2, ctx3] = [c1, c2, c3].map(c => c.getContext('2d'));
    let fontSize = 200;
    const rockets = [];
    const shards = [];
    const targets = [];
    const fidelity = 3;
    let counter = 0;
    c2.width = c3.width = window.innerWidth;
    c2.height = c3.height = window.innerHeight;
    ctx1.fillStyle = '#000';
    const text = '2024祝大家新年快乐!'
    let textWidth = 99999999;
 
    while (textWidth > window.innerWidth) {
      ctx1.font = `900 ${fontSize--}px Arial`;
      textWidth = ctx1.measureText(text).width;
    }
 
    c1.width = textWidth;
    c1.height = fontSize * 1.5;
    ctx1.font = `900 ${fontSize}px Arial`;
    ctx1.fillText(text, 0, fontSize);
    const imgData = ctx1.getImageData(0, 0, c1.width, c1.height);
    for (let i = 0, max = imgData.data.length; i < max; i += 4) {
      const alpha = imgData.data[i + 3];
      const x = Math.floor(i / 4) % imgData.width;
      const y = Math.floor(i / 4 / imgData.width);
 
      if (alpha && x % fidelity === 0 && y % fidelity === 0) {
        targets.push({ x, y });
      }
    }
 
    ctx3.fillStyle = '#FFF';
    ctx3.shadowColor = '#FFF';
    ctx3.shadowBlur = 25;
 
    // ANIMATION LOOP
    (function loop() {
      ctx2.fillStyle = "rgba(0, 0, 0, .1)";
      ctx2.fillRect(0, 0, c2.width, c2.height);
      //ctx2.clearRect(0, 0, c2.width, c2.height);
      counter += 1;
 
      if (counter % 15 === 0) {
        rockets.push(new Rocket());
      }
      rockets.forEach((r, i) => {
        r.draw();
        r.update();
        if (r.ySpeed > 0) {
          r.explode();
          rockets.splice(i, 1);
        }
      });
 
      shards.forEach((s, i) => {
        s.draw();
        s.update();
 
        if (s.timer >= s.ttl || s.lightness >= 99) {
          ctx3.fillRect(s.target.x, s.target.y, fidelity + 1, fidelity + 1);
          shards.splice(i, 1);
        }
      });
 
      requestAnimationFrame(loop);
    })();
 
    // HELPER FUNCTIONS
    const lerp = (a, b, t) => Math.abs(b - a) > 0.1 ? a + t * (b - a) : b;
 
    function getTarget() {
      if (targets.length > 0) {
        const idx = Math.floor(Math.random() * targets.length);
        let { x, y } = targets[idx];
        targets.splice(idx, 1);
 
        x += c2.width / 2 - textWidth / 2;
        y += c2.height / 2 - fontSize / 2;
 
        return { x, y };
      }
    }
  </script>
 
</body>
 
</html>

下面代码运行效果

代码直接复制即可运行

如果有啥问题可以向作者提问,看到后一定会积极恢复

祝您在新的一年里,事事顺心,好运连连,幸福安康!

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