/// <summary>
/// GUI_Menu.
/// This is a main script GUI(Status Window,Inventory Window,Equipment Window,Skill Window)
/// 这是一个主脚本GUI(状态窗口、库存窗口、设备窗口、技能窗口)
/// 库存窗口------就是背包窗口
/// </summary>
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GUI_Menu : MonoBehaviour {
[System.Serializable]//系统,可序列化
public class KeyOpenWindow{
public KeyCode keyOpenFirst;
public KeyCode keyOenSecound;
}
[System.Serializable] //下面是背包类的定义
public class Bag{
public int item_id;
public int item_amount;
public Item_Data.Equipment_Type equipmentType; //Item_Data脚本需要参考
public int linkIndex;
public bool isItem;
public TypeSkillHover typeSkill;
}
/*