1、获取主摄像机的位置:
private Vector3 _screenV;
_screenV = _camera.WorldToScreenPoint (cube.transform.position);
作用是获取屏幕坐标的z轴坐标
2、获取屏幕坐标/鼠标点击坐标,设置z轴坐标
if (Input.GetMouseButtonDown (0))
{
Vector3 dianV = Input.mousePosition;
dianV.z = _screenV.z;
}
3、转为世界坐标
Vector3 wv = _camera.ScreenToWorldPoint(dianV);