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原创 Tiled GPU perf. warning: Backbuffer was not cleared/discarded, doing Render.OpaqueGeometry/RenderFor
I wasn't sure if it was upgrading to 4.2 that did it, as I was sure it was working earlier today! (upgraded a couple of days ago). Having said that I have been mucking around with my dual camera set
2016-04-27 16:57:53 1362
原创 将本地时间转化为距1970.1.1秒数后转化为本地时间
做游戏需要服务器与客户端时间通信,下面记录一下某个游戏时间通信的例子private static DateTime m_startTime = new DateTime(1970, 1, 1); public static DateTime GetServerDateTime() { TimeSpan timeSpan = (DateTime.UtcNow - new DateTime
2016-04-25 19:04:14 2469
转载 Unity3D 声音格式和导入
原创文章如需转载请注明:转载自 脱莫柔Unity3D学习之旅 QQ群:【119706192】本文链接地址: Unity3D 声音格式和导入Unity支持压缩的和原生的音频。任何类型的文件(MP3/Ogg Vorbis的除外),最初都以原生音频导入可以通过选择加载类型(Load Type)选择运行时Unity加载音频的方法。文件类型转换.AIFF转换为无压缩音
2016-04-22 21:11:39 4644
转载 Unity环境搭建Photon服务器
转载自:http://blog.csdn.net/dyc333236081818/article/details/8572969Photon是一款非常不错的游戏服务端引擎,但是网上的入门教程太少了,特别是中文版的。小弟就自己琢磨吧,下面一系列是对Photon的研究过程,如有哪个地方写的有误,望请前辈指教。首先去https://www.photonengine.com/en/On
2016-04-12 18:38:55 3557
原创 Http下载Demo
public class ImageTest : MonoBehaviour { string url = "http://www.yxk.com:8000/test.png"; private Texture2D img = null; private Texture2D img2 = null; private bool downloadOK = false; enum G
2016-04-07 20:58:32 493
Scene切换与scheduler实例
2014-07-17
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