UnityShader
JessieHaha
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流动的线,可修改背景色及图标纹理的线型图标及颜色,图标主色可为白色,背景透明
替换图片即可改变线型喽Shader "Custom/mvline"{ Properties { _BgColor("BgColor", Color) = (1,1,1,1) _Color("Color",Color)=(1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} _Dir("Direction",Range(-1,1)) = -1 _Speed("Speed",Range(-10,1.原创 2022-03-10 09:32:23 · 223 阅读 · 0 评论 -
Shader实现冲击波效果
Shader "Custom/AttackCircle" { Properties{ _Color("Color", Color) = (1,1,1,1) _Speed("Speed",Range(0,5)) = 1 _Width("Width",Range(0,1)) = 0.1 } SubShader{ Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }原创 2021-06-23 17:19:41 · 857 阅读 · 1 评论