Windows Socket programming 1

服务器端代码:


#include<winsock2.h>

#include<stdio.h>
#include<windows.h>
#pragma comment (lib,"WS2_32.lib") // connection to socket base
int main() // main function starting...
{
while(true)
{
WSADATA data; // define an parameter in WSADATA structure
WORD w=MAKEWORD(0,2); // define the number of version
char sztext[]="Welcome you here!\n"; 
::WSAStartup(w,&data); //init socket 
SOCKET s,s1;
s=::socket(AF_INET,SOCK_STREAM,0); //create tch sicket 
sockaddr_in addr,addr2;
int n=sizeof(addr2);
addr.sin_family=AF_INET;
addr.sin_port=htons(1110); 
addr.sin_addr.S_un.S_addr=INADDR_ANY; 
::bind(s,(sockaddr*)&addr,sizeof(addr)); // bind socket 
::listen(s,5); //listen the socket 
printf("The server was started...\n");


s1=::accept(s,(sockaddr*)&addr2,&n);
if(s1!=NULL)
{
printf("%s was connected \r\n",inet_ntoa(addr2.sin_addr));
::send(s1,sztext,sizeof(sztext),0);
}
else
{

}
::closesocket(s);
::closesocket(s1);
::WSACleanup(); //release the space of sockte base

::Sleep(3000);

}

}





客户端代码 : 






#include<winsock2.h>
#include<stdio.h>
#include<windows.h>
#pragma comment (lib,"WS2_32.lib") // connection to socket base
int main() // main function starting...
{
while(true)
{
WSADATA data; // define an parameter in WSADATA structure
WORD w=MAKEWORD(0,2); // define the number of version
char sztext[]="Welcome you here!\n"; 
::WSAStartup(w,&data); //init socket 
SOCKET s;
char sztext_c[10]={0};
s=::socket(AF_INET,SOCK_STREAM,0);
sockaddr_in addr ;
addr.sin_family=AF_INET;
addr.sin_port=htons(1110);
addr.sin_addr.S_un.S_addr=inet_addr("192.168.100.113");
printf("Clinet was starting...\n");
::connect(s,(sockaddr*)&addr,sizeof(addr));
::recv(s,sztext,sizeof(sztext),0);
printf("Server response:\n %s",sztext);
::closesocket(s);
::WSACleanup();


::Sleep(3000);

}
}
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