双向循环链表-DoubleList

注意:循环链表含有头结点

#include <iostream>  
using namespace std;  
template<class Type>  
struct Node  
{  
    Type data;  
    Node<Type> *next;  
};  
template<class Type>  
class Circlist  
{  
protected:  
    int len;//链表中结点个数  
    Node<Type>* Head; //指向头结点  
public:  
    Circlist();//默认构造函数  
    Circlist(const Circlist<Type>& otherList);//拷贝构造函数  
    ~Circlist();  
    void createListForward();//头插法  
    void createBackward();//尾插法  
    void initList();//生成头结点,尾部设置为NULL  
    bool isEmptyList();  
    void printList();  
    int  length();  
    void destoryList();  
    void getFirstData(Type& firstItem);  
    void search(const Type searchItem);  
    void insertFirst(const Type newItem);  
    void insertLast(const Type newItem);  
    void insertBefore(const int pos,const Type newItem);  
    void insertAfter(const int pos,const Type newItem);  
    void deleteNode(const Type deleteItem);  
    void deleteNode(const int pos,Type& deleteItem);  
    void reverse();  
    const Circlist<Type>& operator=(const Circlist<Type>&otherList);  
};  

template<class Type>  
Circlist<Type>::Circlist() //初始化时,只有一个头结点,有head指向  
{  
    Head = new Node<Type>;  
    Head->next = Head;  
    len =0;  
}  

template<class Type>  
Circlist<Type>::Circlist(const Circlist<Type>&otherList)  
{  
    Head = new Node<Type>;  
    Head->next = Head;  
    len =0;  
    Node<Type>* current = Head;  
    Node<Type>* otherListCurrent = otherList.Head->next;//otherListCurrent指向第一个元素  
    if (otherList.Head->next != otherList.Head)//被拷贝的表不是空表  
    {  
        while(otherListCurrent->next!=otherList.Head)//拷贝的目标不为空  
        {  
            Node<Type>* newNode = new Node<Type>;  
            newNode->data = otherListCurrent->data;  
            newNode->next = current->next;  
            current->next = newNode;  
            current=current->next;  
            otherListCurrent = otherListCurrent->next;  
            len++;  
        }  
        if (otherListCurrent->next==otherList.Head)  
        {  
            Node<Type>* newNode = new Node<Type>;  
            newNode->data = otherListCurrent->data;  
            newNode->next = current->next;  
            current->next = newNode;  
            len++;  
        }  
    }  
}  

template<class Type>  
const Circlist<Type>& Circlist<Type>::operator=(const Circlist<Type>&otherList)//赋值函数  
{  
    Node<Type>* current = Head;//current总是指向要插的位置  
    Node<Type>* otherListCurrent=otherList.Head->next;//otherListCurrent指向第一个元素  
    if (this!=&otherList)//避免自己给自己赋值  
    {  
        if (current->next!=Head)  
        {  
            initList();//自己有结点,先销毁  
        }  
        while(otherListCurrent!=otherList.Head)  
        {  
            Node<Type>* newNode = new Node<Type>;  
            newNode->data = otherListCurrent->data;  
            newNode->next = current->next;  
            current->next = newNode;  
            current=current->next;  
            otherListCurrent = otherListCurrent->next;  
            len++;  
        }  

    }  
    return *this;//为了连续赋值  
}  

template<class Type>  
Circlist<Type>::~Circlist()  
{  
    destoryList();  
}  

template<class Type>  
void Circlist<Type>::createListForward()//头插法  
{  
    Node<Type>* newNode;  
    cout<<"输入链表长度:"<<endl;  
    cin>>len;  
    for (int i=0;i<len;i++)  
    {  
        newNode = new Node<Type>;  
        cout<<"输入元素:"<<endl;  
        cin>>newNode->data;  
        newNode->next=Head->next;  
        Head->next = newNode; //每插入一个结点,都是要把它放在第一个结点的位置  
    }  
}  

template<class Type>  
void Circlist<Type>::createBackward()//尾插法  
{  
    Node<Type>* current = Head;//current指向头结点  
    Node<Type>* newNode;  
    cout<<"输入链表长度:"<<endl;  
    cin>>len;  
    for (int i=0;i<len;i++)  
    {  
        newNode = new Node<Type>;  
        cout<<"输入元素:"<<endl;  
        cin>>newNode->data;  
        newNode->next = current->next;  
        current->next = newNode;  
        current=current->next;  
    }  
}  

template<class Type>  
void Circlist<Type>::initList() //只剩下头结点,和指针设置  
{  
    destoryList();//所有结点都销毁,在重建头结点  
    Head = new Node<Type>;  
    Head->next = Head;  
    len =0;  
}  

template<class Type>  
bool Circlist<Type>::isEmptyList()  
{  
    if (Head->next==Head)  
    {  
        return true;  
    }  
    else  
    {  
        return false;  
    }  
}  

template<class Type>  
void Circlist<Type>::printList()  
{  
    Node<Type>*current=Head->next;  
    while (current!=Head)  
    {  
        cout<<current->data<<endl;  
        current=current->next;  
    }     
}  

template<class Type>  
int Circlist<Type>::length()  
{  
    return len;  
}  

template<class Type>  
void Circlist<Type>::destoryList()//销毁包括头结点  
{  
    Node<Type>* current;  
    Node<Type>* temp;  
    if (Head!=NULL)//析构函数也要调这个函数,因此要判断头是不是为空,为空表示已经释放  
    {  
        temp = Head;  
        current = Head->next;  
        while(current!=Head)  
        {  
            delete temp;  
            temp = current;  
            current = current->next;  
        }  
        delete temp;  
        len=0;  
    }  
}  

template<class Type>  
void Circlist<Type>::getFirstData(Type& firstItem)  
{  
    if (!isEmptyList())  
    {  
        firstItem = (Head->next)->data;  
    }  
    else  
    {  
        cout<<"链表为空!"<<endl;  
    }  
}  

template<class Type>  
void Circlist<Type>::search(Type searchItem)  
{  
    Node<Type>* current;  
    if (isEmptyList())  
    {  
        cout<<"List is Empty"<<endl;  
    }  
    else  
    {  
        current = Head->next;//越过头结点,指向第一个元素  
        while (current!=Head && current->data!=searchItem)  
        {  
            current = current->next;  
        }  
        if (current!=Head)  
        {  
            cout<<searchItem<<"is Found in the list"<<endl;  
        }  
        else  
        {  
            cout<<searchItem<<"Item is not Found in the list"<<endl;  
        }  
    }  
}  

template<class Type>  
void Circlist<Type>::insertFirst(const Type newItem)  
{  
    Node<Type> *newNode = new Node<Type>;  
    newNode->data = newItem;  
    newNode->next = Head->next;  
    Head->next = newNode;  
    len++;  
}  

template<class Type>  
void Circlist<Type>::insertLast(const Type newItem)  
{  
    Node<Type> *newNode = new Node<Type>;  
    newNode->data = newItem;  
    //寻找位置  
    Node<Type>* current = Head;  
    while (current->next != Head)  
    {  
        current = current ->next;  
    }  
    //此时current指向结点的尾部,就是应该插入的位置  
    newNode->next = current->next;  
    current->next = newNode;  
    len++;  
}  

template<class Type>  
void Circlist<Type>::insertBefore(const int pos,const Type newItem)  
{  
    int i=1;  
    Node<Type>* current = Head->next;  
    if (pos<1 || pos>len)  
    {  
        cout<<"插入位置不正确!"<<endl;  
        return;  
    }  
    Node<Type>* newNode = new Node<Type>;  
    newNode->data = newItem;  
    if (1==pos)  
    {  
        newNode->next = Head->next;  
        Head->next = newNode;  
    }  
    else  
    {  
        while(i<pos-1)  
        {  
            current = current->next;  
            i++;  
        }  
        newNode->next = current->next;  
        current->next = newNode;  
    }  
    len++;  
}  

template<class Type>  
void Circlist<Type>::insertAfter(const int pos,const Type newItem)  
{  
    int i=1;  
    Node<Type>* current = Head->next;//current指向第一个位置,和i配合,指向第i个结点  
    if (pos<1 || pos>len)  
    {  
        cout<<"插入位置不正确!"<<endl;  
        return;  
    }  
    Node<Type>* newNode = new Node<Type>;  
    newNode->data = newItem;  
    while(i<pos)  
    {  
        current = current->next;  
        i++;  
    }  
    newNode->next = current->next;  
    current->next = newNode;  
    len++;  
}  



template<class Type>  
void Circlist<Type>::deleteNode(const Type deleteItem)  
{  
    Node<Type>* current=Head -> next;  
    Node<Type>* trailCurrent = Head;//指向current前面的结点  
    if (isEmptyList())  
    {  
        cout<<"List is Empty"<<endl;  
    }  
    else  
    {  
        while (current!=Head && current->data!=deleteItem)//删除第一个元素后的元素  
        {  
            trailCurrent = current;  
            current=current->next;  
        }  
        if (current==NULL)  
        {  
            cout<<"Item is not Found in the list"<<endl;  
        }  
        else  
        {  
            trailCurrent->next = current->next;  
            delete current;  
            cout<<"Item is delete in the list"<<endl;  
        }  
        len--;  
    }  
}  

template<class Type>  
void Circlist<Type>::deleteNode(const int pos,Type& deleteItem)  
{  
    int i=1;  
    Node<Type>* current = Head;  
    Node<Type>* temp;  
    if (pos<1 || pos>len)  
    {  
        cout<<"删除位置不正确!"<<endl;  
        deleteItem = -1;  
        return;  
    }  
    while(i<pos)  
    {  
        current = current->next;  
        i++;  
    }  
    temp = current->next;  
    current->next = temp->next;  
    deleteItem = temp->data;  
    delete temp;  
    len--;  
}  

template<class Type>  
void Circlist<Type>::reverse()  
{  
    //先处理头结点  
    Node<Type>* current = Head->next;  
    Head->next=Head;  
    if (current==Head)  
    {  
        cout<<"链表为空!"<<endl;  
    }  
    else  
    {  
        while (current!=Head)  
        {  
            Node<Type>* nextCurrent = current->next;  
            current->next = Head->next;  
            Head->next=current;  
            current = nextCurrent;  
        }  
    }  
}  


void main()  
{  
    Circlist<int> list1;  
    list1.createBackward();  
    list1.reverse();  
    list1.printList();  
    system("pause");  
}  

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