lagSimulationMillis 参数
这个参数我们看下他们官方的回答的一个问题:
Is it possible to simulate latency in sfs2x over the LAN? Is there any flag or setting for this?
In the 2X server API there's an undocumented feature that allows to simulate network lag in the extension.
It usually works best when you run multiple threads for the Extension Controller (see AdminTool > Server Configurator)
In your init() method just add this line:
Code:
this.lagSimulationMillis = 100; // lag in milliseconds
The latency is applied only to extension calls, not the whole set of server messages. Maybe we'll introduce that later, but for now this tool can be used to test fast extension messaging (tcp/udp) in a local/dev environment.
Imagine testing an action game (like the our Unity FPS) locally. If you want to see how well it behaves with different lag settings you just need to try different values of the above mentioned parameter.
下篇继续其他。。。。
(Q群号:33431550 可来此讨论一起学习。谢谢)