2021.4.5GUI编程学习

GUI编程

1.简易计算器,组合+内部类回顾复习

opp原则:组合,大于继承!

目前代码

public class TestCal {
    public static void main(String[] args) {
        new Calculator();
    }
}

//计算机类
class Calculator extends Frame{
    public Calculator(){
        //3个文本框
        TextField num1 = new TextField(10);
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(10);
        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyActionListener3(num1,num2,num3));
        //1个标签
        Label label = new Label("+");

        //流式布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }
}


//监听器类
class MyActionListener3 implements ActionListener{
    private TextField num1,num2,num3;
    //获取3个变量
    public MyActionListener3(TextField num1,TextField num2,TextField num3) {
        this.num1=num1;
        this.num2=num2;
        this.num3=num3;
    }

    @Override
    public void actionPerformed(ActionEvent e){
        //获得两个数字
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());
        //将二者相加并删除前2窗口
        num3.setText(""+(n1+n2));
        num1.setText("");
        num2.setText("");
    }
}

  • 完全改造成面向对象

    package com.kuang.lesson02;
    
    import javax.xml.soap.Text;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    
    public class TestCal {
        public static void main(String[] args) {
            new Calculator().LoadFrame();
        }
    }
    
    //计算机类
    class Calculator extends Frame{
        //属性
        TextField num1,num2,num3;
        //方法
        public void LoadFrame(){
            num1 = new TextField(10);
            num2 = new TextField(10);
            num3 = new TextField(10);
            //1个按钮
            Button button = new Button("=");
            button.addActionListener(new MyActionListener3(this));
            //1个标签
            Label label = new Label("+");
    
            //流式布局
            setLayout(new FlowLayout());
            add(num1);
            add(label);
            add(num2);
            add(button);
            add(num3);
            pack();
            setVisible(true);
        }
    
    }
    
    
    //监听器类
    class MyActionListener3 implements ActionListener{
        //获取计算器对象,一个类中组合其他类
        Calculator calculator=null;
        //获取3个变量
        public MyActionListener3(Calculator calculator) {
            this.calculator=calculator;
        }
    
        @Override
        public void actionPerformed(ActionEvent e){
            //获得两个数字
            int n1 = Integer.parseInt(calculator.num1.getText());
            int n2 = Integer.parseInt(calculator.num2.getText());
            //将二者相加并删除前2窗口
            calculator.num3.setText(""+(n1+n2));
            calculator.num1.setText("");
            calculator.num2.setText("");
    
        }
    }
    
    
  • 内部类:

    更好的包装

    package com.kuang.lesson02;
    
    import javax.xml.soap.Text;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    
    public class TestCal {
        public static void main(String[] args) {
            new Calculator().LoadFrame();
        }
    }
    
    //计算机类
    class Calculator extends Frame{
        //属性
        TextField num1,num2,num3;
        //方法
        public void LoadFrame(){
            num1 = new TextField(10);
            num2 = new TextField(10);
            num3 = new TextField(10);
            //1个按钮
            Button button = new Button("=");
            button.addActionListener(new MyActionListener3());
            //1个标签
            Label label = new Label("+");
    
            //流式布局
            setLayout(new FlowLayout());
            add(num1);
            add(label);
            add(num2);
            add(button);
            add(num3);
            pack();
            setVisible(true);
        }
        //监听类
        //内部类的最大好处,就是可以畅通无阻访问外部的属性和方法!
        class MyActionListener3 implements ActionListener{
    
            @Override
            public void actionPerformed(ActionEvent e){
                //获得两个数字
                int n1 = Integer.parseInt(num1.getText());
                int n2 = Integer.parseInt(num2.getText());
                //将二者相加并删除前2窗口
                num3.setText(""+(n1+n2));
                num1.setText("");
                num2.setText("");
    
            }
        }
    
    }
    
    

2.画笔

package com.kuang.lesson02;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        MyPaint myPaint = new MyPaint();
        myPaint.LoadFrame();

    }
}
class MyPaint extends Frame{
    public void LoadFrame(){
        setBounds(200,200,600,500);
        setVisible(true);
    }
    //画笔

    @Override
    public void paint(Graphics g) {
        g.setColor(Color.red);
        g.fillOval(200,200,100,100);
        //养成习惯,使用完还原最初颜色
    }
}

3.鼠标监听

目的:鼠标画画

package com.kuang.lesson02;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;

public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame1("画图");
    }
}

//自己的类
class MyFrame1 extends Frame{
    //需要画笔,需要监听鼠标位置,需要集合存储这些点
    private ArrayList points;
    public MyFrame1(String title){
        super(title);
        setBounds(200,200,600,400);
        //存鼠标点击的点
        points = new ArrayList<>();
        //鼠标监听器,正对这个窗口
        this.addMouseListener(new MyMouseListener());


        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.blue);
            g.fillOval(point.x,point.y,10,10);
        }
    }
    //添加一个点到界面
    public void addPaint(Point point){
        points.add(point);
    }
    private class MyMouseListener extends MouseAdapter{
        //鼠标点击  按下,弹起,按住不放

        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame1 myframe = (MyFrame1) e.getSource();
            //点击就会在界面出现一个点!
            //这个点就是鼠标的点
            myframe.addPaint(new Point(e.getX(),e.getY()));

            //每次点击都需要重新画一次
            myframe.repaint();//刷新
        }
    }
}

在这里插入图片描述

4.窗口监听

package com.kuang.lesson02;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindowListener {
    public static void main(String[] args) {
        new WindowFrame();
    }
}
class WindowFrame extends Frame{
    public WindowFrame(){
        setBackground(Color.blue);
        setBounds(100,100,200,20);
        setVisible(true);
        //addWindowListener(new MyWindowListener());
        this.addWindowListener(
                //建议这么写,匿名内部类
                new WindowAdapter(){
                    @Override
                    public void windowClosing(WindowEvent e) {
                        System.exit(0);
                    }
                }
        );
    }
//    class MyWindowListener extends WindowAdapter{
//        @Override
//        public void windowClosing(WindowEvent e) {
//            System.exit(0);//正常退出
//        }
//    }
}

5.键盘监听

import javafx.scene.input.KeyCode;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class TestKeyBoardListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}
class KeyFrame extends Frame{
    public KeyFrame(){
        setBounds(1,2,300,400);
        setVisible(true);
        this.addKeyListener(
                new KeyAdapter() {
                    //键盘按下的是哪个
                    @Override
                    public void keyPressed(KeyEvent e) {
                        int keyCode = e.getKeyCode();//键盘的码;不需要记住数值,直接记住vk_xxx
                        if(keyCode==KeyEvent.VK_UP){
                            System.out.println("向上");
                        }
                    }
                }
        );
    }
}
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