文章目录
GUI编程
组件
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标
- 键盘事件
- 外挂
- 破解工具
1.简介
GUI的核心技术:Swing AWT
- 因为界面不美观
- 需要jre环境
为什么我们要学习?
- 可以写自己想要的小工具
- 工作时候,也可能需要维护swing界面,概率极小
- 了解MVC架构,了解监听
2.AWT
2.1Awt介绍
- 包含很多类和接口!GUI
- 元素:窗口,按钮,文本框
- java.awt
2.2组件和容器
1.Frame
package com.wzt.lesson01;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-04 21:30
*/
public class TestFrame {
public static void main(String[] args) {
//Frame,JDK ,看源码
Frame frame = new Frame("我的第一个java图形窗口界面");
//设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(200,200);
//设置背景颜色 Color
frame.setBackground(new Color(100, 116, 216));
//弹出初始位置
frame.setLocation(400,400);
//设置大小固定
frame.setResizable(false);
}
}
问题:发现窗口关闭不了,结束程序运行
尝试回顾封装:
package com.wzt.lesson01;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-05 11:14
*/
public class TestFrame02 {
public static void main(String[] args) {
//展示多个窗口 new
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200,Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200,Color.black);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200,Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200,Color.yellow);
}
}
class MyFrame extends Frame{
static int id = 0;//可能存在多个窗口,需要一个计数器
public MyFrame(int x, int y, int w, int h, Color color){
super("Myframe"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
2.面板panel
解决了关闭事件!
package com.wzt.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* @author WZT
* @create 2021-04-05 11:36
*/
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(111, 189, 33));
//panel设置坐标,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(251, 98, 22));
//frame.add
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭时间 System.exit(0)
//适配器模式
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
3.布局管理器
- 流式布局
package com.wzt.lesson01;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-05 14:13
*/
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
//frame.setLayout(new FlowLayout());
frame.setLayout(new FlowLayout(FlowLayout.LEADING));
//frame.setLayout(new FlowLayout());
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
- 东西南北中
package com.wzt.lesson01;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-05 14:24
*/
public class TestBorderLayout {
public static void main(String[] args) {
Frame testBorderLayout = new Frame("TestBorderLayout");
Button east = new Button("east");
Button west = new Button("west");
Button south = new Button("south");
Button north = new Button("north");
Button center = new Button("center");
testBorderLayout.add(east,BorderLayout.EAST);
testBorderLayout.add(west,BorderLayout.WEST);
testBorderLayout.add(south,BorderLayout.SOUTH);
testBorderLayout.add(north,BorderLayout.NORTH);
testBorderLayout.add(center,BorderLayout.CENTER);
testBorderLayout.setSize(200,200);
testBorderLayout.setVisible(true);
}
}
- 表格布局
package com.wzt.lesson01;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-05 14:34
*/
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//java语言,自动排列
frame.setVisible(true);
}
}
package com.wzt.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* @author WZT
* @create 2021-04-05 14:43
*/
public class Test {
public static void main(String[] args) {
//总Frame
Frame frame = new Frame();
frame.setSize(400,300);
frame.setLocation(300,400);
frame.setBackground(Color.BLUE);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
//4个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
for (int i = 0; i < 4; i++) {
p4.add(new Button("p4-btn-"+i));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
总结:
- Frame是一个顶级窗口
- Panel无法单独实现
- 布局管理器
- 流式
- 东西南北中
- 表格
4.大小.定位.背景颜色.可见性.监听!
4.事件监听
事件监听:当某个事情发生的时候,干什么?
多个按钮共享一个事件
package com.wzt.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* @author WZT
* @create 2021-04-05 16:40
*/
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义出发回返回的命令,如果不显示定义,则会走默认的值
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("按钮被点击了:msg==>"+e.getActionCommand());
}
}
5.输入框TextField监听
package com.wzt.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* @author WZT
* @create 2021-04-05 20:38
*/
public class TestText01 {
public static void main(String[] args) {
//启动
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//摁下enter就会出发这个文本框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource();//获得一些资源
System.out.println(field.getText());//获得输入框的文本
field.setText("");//设置回车后清除之前的输入
}
}
6.简易计算器,组合+内部类回顾复习
oop原则:组合,大于继承
目前代码
package com.wzt.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* @author WZT
* @create 2021-04-05 21:05
*/
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame {
public Calculator(){
//三个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1, TextField num2, TextField num3) {
//获取三个变量
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数与被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值+法运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象
package com.wzt.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* @author WZT
* @create 2021-04-05 21:05
*/
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//三个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数与被加数
//2.将这个值+法运算后,放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类:
package com.wzt.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* @author WZT
* @create 2021-04-05 21:05
*/
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//三个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类的最大好处,就是可以畅通无阻的访问外部的属性和方法!
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数与被加数
//2.将这个值+法运算后,放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
}
7.画笔
package com.wzt.lesson03;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-06 9:03
*/
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔需要有颜色,画笔可以画画
g.setColor(Color.red);
g.draw3DRect(120,120,200,200,false);
//养成习惯,画笔用完还原到最初的颜色
}
}
8.鼠标监听
目的:实现鼠标画画
package com.wzt.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
/**
* @author WZT
* @create 2021-04-06 9:20
*/
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,正对这个窗口
this.addMouseListener(new Mymouselistener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class Mymouselistener extends MouseAdapter{
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这个时候我们点击,就会在界面上产生一个点!画
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();//刷新
}
}
}
9.窗口监听
package com.wzt.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* @author WZT
* @create 2021-04-06 9:58
*/
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.BLUE);
setBounds(100, 100, 200, 200);
setVisible(true);
this.addWindowListener(
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
}
10.键盘监听
package com.wzt.lesson03;
import javafx.animation.KeyFrame;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
/**
* @author WZT
* @create 2021-04-06 10:25
*/
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame1();
}
}
class KeyFrame1 extends Frame{
public KeyFrame1(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键手机哪一个,当前的码
int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用静态属性 VK_XXX
System.out.println(keyCode);
if (keyCode==KeyEvent.VK_B){
System.out.println("你摁下了B");
}
//根据不同的操作,产生不同的结果
}
});
}
}
3.Swing
3.1窗口.面板
package com.wzt.lesson04;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-06 10:57
*/
public class JFrameDemo {
//init();初始化
public void init(){
JFrame jf = new JFrame("这是一个JFrame窗口");
jf.setVisible(true);
jf.setBounds(100,100,200,200);
jf.setBackground(Color.BLUE);
//设置文字Jlabel
JLabel label = new JLabel("欢迎来到java系列节目");
jf.add(label);
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args){
//建立一个窗口
new JFrameDemo().init();
}
}
标签居中
package com.wzt.lesson04;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-06 10:57
*/
public class JFrameDemo02 extends JFrame{
//init();初始化
public void init(){
this.setVisible(true);
this.setBounds(100,100,200,200);
Container container = this.getContentPane();
container.setBackground(Color.yellow);
//设置文字Jlabel
JLabel label = new JLabel("欢迎来到java系列节目");
this.add(label);
//让文本标签居中
label.setHorizontalAlignment(SwingConstants.CENTER);
//关闭事件
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args){
//建立一个窗口
new JFrameDemo02().init();
}
}
3.2弹窗
JDialog,用来被弹出,默认就有关闭事件
package com.wzt.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
/**
* @author WZT
* @create 2021-04-06 14:04
*/
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个窗口");//创建
button.setBounds(30,30,200,50);
container.add(button);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的黄口
class MyDialogDemo extends JDialog{
public MyDialogDemo(){
this.setVisible(true);
this.setBounds(100,100,500,500);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("秦老师带你学java"));
}
}
3.3标签
label
new JLabel("xxx");
图标ICON
package com.wzt.lesson04;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-06 19:58
*/
//图标需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){};//无参构造
public IconDemo(int width,int height){
this.width = width;
this.height = height;
}
public void init(){
IconDemo iconDemo = new IconDemo(15, 15);
//将图标放在标签上,也可以放在按钮上
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
this.setVisible(true);
this.setBounds(100,100,300,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return width;
}
@Override
public int getIconHeight() {
return height;
}
}
图片Icon
package com.wzt.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
/**
* @author WZT
* @create 2021-04-06 20:17
*/
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("tx.jpg");
ImageIcon imageIcon = new ImageIcon(url);
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setBounds(100,100,400,400);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4面板
JPanel
package com.wzt.lesson05;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-06 20:43
*/
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,2,10,10));//后面的参数意思,间距
JPanel panel1 = new JPanel(new GridLayout(1, 3));
JPanel panel2 = new JPanel(new GridLayout(1, 2));
JPanel panel3 = new JPanel(new GridLayout(2, 1));
JPanel panel4 = new JPanel(new GridLayout(3, 2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScrollPanel
package com.wzt.lesson05;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-06 21:06
*/
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习狂神说Java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5按钮
图片按钮
package com.wzt.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
/**
* @author WZT
* @create 2021-04-06 21:22
*/
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
//将以后各图片变为图标
Container container = this.getContentPane();
URL url = JButtonDemo01.class.getResource("tx.jpg");
ImageIcon icon = new ImageIcon(url);
//把图片放到按钮上
JButton jButton = new JButton();
jButton.setIcon(icon);
jButton.setToolTipText("图片按钮");
container.add(jButton);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
- 单选按钮
package com.wzt.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
/**
* @author WZT
* @create 2021-04-06 21:34
*/
public class JButtonDemo02 extends JFrame{
public JButtonDemo02(){
Container container = this.getContentPane();
//单选框
JRadioButton jRadioButton01 = new JRadioButton("JRadioButton01");
JRadioButton jRadioButton02 = new JRadioButton("JRadioButton02");
JRadioButton jRadioButton03 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,分组,一个组中只能选择一个
ButtonGroup buttonGroup = new ButtonGroup();
buttonGroup.add(jRadioButton01);
buttonGroup.add(jRadioButton02);
buttonGroup.add(jRadioButton03);
container.add(jRadioButton01,BorderLayout.CENTER);
container.add(jRadioButton02,BorderLayout.NORTH);
container.add(jRadioButton03,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
- 复选按钮
package com.wzt.lesson05;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-06 21:45
*/
public class JButtonDemo03 extends JFrame{
public JButtonDemo03(){
Container container = this.getContentPane();
//复选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01);
container.add(checkBox02);
container.setLayout(new FlowLayout());
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
3.6列表
- 下拉框
package com.wzt.lesson06;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-07 9:44
*/
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
- 列表框
package com.wzt.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
/**
* @author WZT
* @create 2021-04-07 9:53
*/
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = this.getContentPane();
//生成列表的内容
//String[] contents = {"1","2","3"};
Vector contents = new Vector();
//列表中需要放入的内容
JList jList = new JList(contents);
contents.add("zhangsan");
contents.add("lisi");
contents.add("wangwu");
contents.add("liuliu");
container.add(jList);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
应用场景
- 选择地区,或者一些单个选项
- 列表,展示信息,一般是动态扩容!
3.7文本框
- 文本框
package com.wzt.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
/**
* @author WZT
* @create 2021-04-07 10:05
*/
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = this.getContentPane();
JTextField textField1 = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField1,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package com.wzt.lesson06;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-07 10:09
*/
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('%');
container.add(passwordField);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
- 文本域
package com.wzt.lesson05;
import javax.swing.*;
import java.awt.*;
/**
* @author WZT
* @create 2021-04-06 21:06
*/
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习狂神说Java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
4.贪吃蛇
package com.wzt.snake;
import javax.swing.*;
/**
* @author WZT
* @create 2021-04-07 10:40
*/
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setBounds(10,10,900,720);
frame.setResizable(false);//设置窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应在面板上!
frame.add(new GamePanel());
}
}
package com.wzt.snake;
import javax.swing.*;
import java.net.URL;
/**
* @author WZT
* @create 2021-04-07 10:58
*/
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static URL foodURL = Data.class.getResource("statics/food.png");
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static ImageIcon body = new ImageIcon(bodyURL);
public static ImageIcon food = new ImageIcon(foodURL);
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
}
package com.wzt.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
/**
* @author WZT
* @create 2021-04-07 10:44
*/
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY = new int[500];//蛇的Y坐标 25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//成绩
int score;
//当前游戏的状态: 开始,结束
boolean isStart = false;//默认不是开始
boolean isFail = false;//游戏失败状态
//定时器 以ms为单位
Timer timer = new Timer(300, this);//100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
}
//初始化方法
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;//脑袋坐标
snakeX[1] = 75;
snakeY[1] = 100;//第一个身体坐标
snakeX[2] = 50;
snakeY[2] = 100;//第二个身体坐标
fx = "R";//初始方向向右
//把食物随机分布在界面上
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
timer.start();//游戏一开始,定时器就启动
}
//绘制面板,我们游戏中所有的东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.white);
//绘制静态的面板
Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
g.fillRect(25, 75, 850, 600);//默认的游戏界面
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));
g.drawString("长度:"+length,750,35);
g.drawString("分数:"+score,750,50);
//把小蛇放上去
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头方向右,需要判断
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第i个身体坐标
}
//游戏状态
if (isStart == false) {
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE) {//如果按下的是空格键
if (isFail){
//重新开始
isFail =false;
init();
}else {
isStart = !isStart;//取反
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP){
fx = "U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if (keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if (keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听 通过固定事件来刷新1秒10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && (isFail == false)){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakeX[0]==foodx && snakeY[0]==foody){
length++;//长度+1
//分数加10,每吃一个
score = score+10;
//再次随机食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length - 1; i > 0 ; i--) {
snakeX[i] = snakeX[i-1];//后一节移动至前一节的位置
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0]>850){ snakeX[0] = 25; } //边界判断
}else if (fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){ snakeX[0] = 850; } //边界判断
}else if (fx.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0]<75){ snakeY[0] = 650; } //边界判断
}else if (fx.equals("D")){
snakeY[0] = snakeY[0]+25;
if (snakeY[0]>650){ snakeY[0] = 75; } //边界判断
}
//失败判断,撞到自己就算失败
for (int i = 1; i < length; i++) {//小蛇后退不死
if (snakeY[0]== snakeY[i] && snakeX[0] == snakeX[i]) {
boolean flag = false;
for (int r = 2; r < length; r++) {
if (snakeX[1] == snakeX[r] && snakeY[1] == snakeY[r]) {
flag = true;//判断是否有重叠
}
}
if ((snakeY[0] == snakeY[i-2] && snakeX[0] == snakeX[i-2])||flag) {
} else {
isFail = true;
}
}
}
/* for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail = true;
}
}*/
repaint();//重画画面
timer.start();//定时器开始
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}