10.GUI编程笔记

GUI编程

组件

  • 窗口
  • 弹窗
  • 面板
  • 文本框
  • 列表框
  • 按钮
  • 图片
  • 监听事件
  • 鼠标
  • 键盘事件
  • 外挂
  • 破解工具

1.简介

GUI的核心技术:Swing AWT

  1. 因为界面不美观
  2. 需要jre环境

为什么我们要学习?

  1. 可以写自己想要的小工具
  2. 工作时候,也可能需要维护swing界面,概率极小
  3. 了解MVC架构,了解监听

2.AWT

2.1Awt介绍

  1. 包含很多类和接口!GUI
  2. 元素:窗口,按钮,文本框
  3. java.awt
  4. 在这里插入图片描述

2.2组件和容器

1.Frame
package com.wzt.lesson01;

import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-04 21:30
 */
public class TestFrame {
    public static void main(String[] args) {

        //Frame,JDK ,看源码
        Frame frame = new Frame("我的第一个java图形窗口界面");

        //设置可见性
        frame.setVisible(true);

        //设置窗口大小
        frame.setSize(200,200);

        //设置背景颜色  Color
        frame.setBackground(new Color(100, 116, 216));

        //弹出初始位置
        frame.setLocation(400,400);

        //设置大小固定
        frame.setResizable(false);
    }
}

在这里插入图片描述
问题:发现窗口关闭不了,结束程序运行
尝试回顾封装:

package com.wzt.lesson01;

import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-05 11:14
 */
public class TestFrame02 {
    public static void main(String[] args) {
        //展示多个窗口  new
        MyFrame myFrame1 = new MyFrame(100, 100, 200, 200,Color.blue);
        MyFrame myFrame2 = new MyFrame(300, 100, 200, 200,Color.black);
        MyFrame myFrame3 = new MyFrame(100, 300, 200, 200,Color.red);
        MyFrame myFrame4 = new MyFrame(300, 300, 200, 200,Color.yellow);
    }
}


class MyFrame extends Frame{
    static int id = 0;//可能存在多个窗口,需要一个计数器
    public MyFrame(int x, int y, int w, int h, Color color){
        super("Myframe"+(++id));
        setBackground(color);
        setBounds(x,y,w,h);
        setVisible(true);
    }
}

在这里插入图片描述

2.面板panel

解决了关闭事件!

package com.wzt.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

/**
 * @author WZT
 * @create 2021-04-05 11:36
 */
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Panel panel = new Panel();
        //设置布局
        frame.setLayout(null);
        //坐标
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(111, 189, 33));
        //panel设置坐标,相对于frame
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(251, 98, 22));
        //frame.add
        frame.add(panel);

        frame.setVisible(true);
        //监听事件,监听窗口关闭时间 System.exit(0)
        //适配器模式
        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭的时候需要做的事情
            @Override
            public void windowClosing(WindowEvent e) {
                //结束程序
                System.exit(0);
            }
        });
    }
}

在这里插入图片描述

3.布局管理器
  • 流式布局
package com.wzt.lesson01;

import java.awt.*;

/**
* @author WZT
* @create 2021-04-05 14:13
*/
public class TestFlowLayout {
   public static void main(String[] args) {
       Frame frame = new Frame();
       //组件-按钮
       Button button1 = new Button("button1");
       Button button2 = new Button("button2");
       Button button3 = new Button("button3");
       //设置为流式布局
       //frame.setLayout(new FlowLayout());
       frame.setLayout(new FlowLayout(FlowLayout.LEADING));
       //frame.setLayout(new FlowLayout());

       frame.setSize(200,200);
       //把按钮添加上去
       frame.add(button1);
       frame.add(button2);
       frame.add(button3);

       frame.setVisible(true);
   }
}
  • 东西南北中
package com.wzt.lesson01;

import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-05 14:24
 */
public class TestBorderLayout {
    public static void main(String[] args) {
        Frame testBorderLayout = new Frame("TestBorderLayout");

        Button east = new Button("east");
        Button west = new Button("west");
        Button south = new Button("south");
        Button north = new Button("north");
        Button center = new Button("center");

        testBorderLayout.add(east,BorderLayout.EAST);
        testBorderLayout.add(west,BorderLayout.WEST);
        testBorderLayout.add(south,BorderLayout.SOUTH);
        testBorderLayout.add(north,BorderLayout.NORTH);
        testBorderLayout.add(center,BorderLayout.CENTER);

        testBorderLayout.setSize(200,200);
        testBorderLayout.setVisible(true);

    }
}
  • 表格布局
package com.wzt.lesson01;

import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-05 14:34
 */
public class TestGridLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestGridLayout");

        Button btn1 = new Button("btn1");
        Button btn2 = new Button("btn2");
        Button btn3 = new Button("btn3");
        Button btn4 = new Button("btn4");
        Button btn5 = new Button("btn5");
        Button btn6 = new Button("btn6");

        frame.setLayout(new GridLayout(3,2));

        frame.add(btn1);
        frame.add(btn2);
        frame.add(btn3);
        frame.add(btn4);
        frame.add(btn5);
        frame.add(btn6);

        frame.pack();//java语言,自动排列
        frame.setVisible(true);

    }
}

package com.wzt.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

/**
 * @author WZT
 * @create 2021-04-05 14:43
 */
public class Test {
    public static void main(String[] args) {
        //总Frame
        Frame frame = new Frame();
        frame.setSize(400,300);
        frame.setLocation(300,400);
        frame.setBackground(Color.BLUE);
        frame.setVisible(true);
        frame.setLayout(new GridLayout(2,1));


        //4个面板
        Panel p1 = new Panel(new BorderLayout());
        Panel p2 = new Panel(new GridLayout(2,1));
        Panel p3 = new Panel(new BorderLayout());
        Panel p4 = new Panel(new GridLayout(2,2));

        p1.add(new Button("East-1"),BorderLayout.EAST);
        p1.add(new Button("West-1"),BorderLayout.WEST);
        p2.add(new Button("p2-btn-1"));
        p2.add(new Button("p2-btn-2"));
        p1.add(p2,BorderLayout.CENTER);

        p3.add(new Button("East-2"),BorderLayout.EAST);
        p3.add(new Button("West-2"),BorderLayout.WEST);
        for (int i = 0; i < 4; i++) {
            p4.add(new Button("p4-btn-"+i));
        }
        p3.add(p4,BorderLayout.CENTER);

        frame.add(p1);
        frame.add(p3);

        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

在这里插入图片描述

总结:

  1. Frame是一个顶级窗口
  2. Panel无法单独实现
  3. 布局管理器
  • 流式
  • 东西南北中
  • 表格
    4.大小.定位.背景颜色.可见性.监听!
4.事件监听

事件监听:当某个事情发生的时候,干什么?
多个按钮共享一个事件

package com.wzt.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

/**
 * @author WZT
 * @create 2021-04-05 16:40
 */
public class TestActionTwo {
    public static void main(String[] args) {
        //两个按钮实现同一个监听
        //开始  停止
        Frame frame = new Frame("开始-停止");
        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以显示的定义出发回返回的命令,如果不显示定义,则会走默认的值
        //可以多个按钮只写一个监听类
        button2.setActionCommand("button2-stop");

        MyMonitor myMonitor = new MyMonitor();
        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1,BorderLayout.NORTH);
        frame.add(button2,BorderLayout.SOUTH);

        frame.pack();
        frame.setVisible(true);
    }
}

class MyMonitor implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("按钮被点击了:msg==>"+e.getActionCommand());
    }
}
5.输入框TextField监听
package com.wzt.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

/**
 * @author WZT
 * @create 2021-04-05 20:38
 */
public class TestText01 {
    public static void main(String[] args) {
        //启动
        new MyFrame();
    }
}

class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);

        //监听这个文本框输入的文字
        MyActionListener2 myActionListener2 = new MyActionListener2();
        //摁下enter就会出发这个文本框的事件
        textField.addActionListener(myActionListener2);

        //设置替换编码
        textField.setEchoChar('*');

        setVisible(true);
        pack();

    }
}

class MyActionListener2 implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field = (TextField) e.getSource();//获得一些资源
        System.out.println(field.getText());//获得输入框的文本
        field.setText("");//设置回车后清除之前的输入
    }
}
6.简易计算器,组合+内部类回顾复习

oop原则:组合,大于继承

目前代码

package com.wzt.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

/**
 * @author WZT
 * @create 2021-04-05 21:05
 */
//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator();
    }
}

//计算器类
class Calculator extends Frame {
    public Calculator(){
        //三个文本框
        TextField num1 = new TextField(10);//字符数
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(20);
        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener(num1,num2,num3));
        //1个标签
        Label label = new Label("+");
        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);

    }
}

//监听器类
class MyCalculatorListener implements ActionListener{
    private TextField num1,num2,num3;

    public MyCalculatorListener(TextField num1, TextField num2, TextField num3) {
        //获取三个变量
        this.num1 = num1;
        this.num2 = num2;
        this.num3 = num3;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数与被加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());
        //2.将这个值+法运算后,放到第三个框
        num3.setText(""+(n1+n2));
        //3.清除前两个框
        num1.setText("");
        num2.setText("");

    }
}

在这里插入图片描述
完全改造为面向对象

package com.wzt.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

/**
 * @author WZT
 * @create 2021-04-05 21:05
 */
//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame {
        //属性
    TextField num1,num2,num3;
        //方法
    public void loadFrame(){
        //三个文本框
        num1 = new TextField(10);//字符数
        num2 = new TextField(10);
        num3 = new TextField(20);
        Button button = new Button("=");
        Label label = new Label("+");

        button.addActionListener(new MyCalculatorListener(this));
        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }

}

//监听器类
class MyCalculatorListener implements ActionListener{
    //获取计算器这个对象,在一个类中组合另一个类
    Calculator calculator = null;

    public MyCalculatorListener(Calculator calculator) {
        this.calculator = calculator;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数与被加数
        //2.将这个值+法运算后,放到第三个框
        //3.清除前两个框
        int n1 = Integer.parseInt(calculator.num1.getText());
        int n2 = Integer.parseInt(calculator.num2.getText());
        calculator.num3.setText(""+(n1+n2));
        calculator.num1.setText("");
        calculator.num2.setText("");

    }
}

内部类:

package com.wzt.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

/**
 * @author WZT
 * @create 2021-04-05 21:05
 */
//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame {
        //属性
    TextField num1,num2,num3;
        //方法
    public void loadFrame(){
        //三个文本框
        num1 = new TextField(10);//字符数
        num2 = new TextField(10);
        num3 = new TextField(20);
        Button button = new Button("=");
        Label label = new Label("+");

        button.addActionListener(new MyCalculatorListener());
        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }
    //监听器类
    //内部类的最大好处,就是可以畅通无阻的访问外部的属性和方法!
    private class MyCalculatorListener implements ActionListener{


        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得加数与被加数
            //2.将这个值+法运算后,放到第三个框
            //3.清除前两个框
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());
            num3.setText(""+(n1+n2));
            num1.setText("");
            num2.setText("");

        }
    }
}

7.画笔
package com.wzt.lesson03;

import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-06 9:03
 */
public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}
class MyPaint extends Frame{
    public void loadFrame(){
        setBounds(200,200,600,500);
        setVisible(true);
    }

    //画笔

    @Override
    public void paint(Graphics g) {
        //画笔需要有颜色,画笔可以画画
        g.setColor(Color.red);
        g.draw3DRect(120,120,200,200,false);
        //养成习惯,画笔用完还原到最初的颜色
    }
}
8.鼠标监听

目的:实现鼠标画画
在这里插入图片描述

package com.wzt.lesson03;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;

/**
 * @author WZT
 * @create 2021-04-06 9:20
 */
//鼠标监听事件
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}
//自己的类
class MyFrame extends Frame{
    //画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
    ArrayList points;
    public MyFrame(String title){
        super(title);
        setBounds(200,200,400,300);
        //存鼠标点击的点
        points = new ArrayList<>();

        setVisible(true);
        //鼠标监听器,正对这个窗口
        this.addMouseListener(new Mymouselistener());
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.blue);
            g.fillOval(point.x,point.y,10,10);
        }
    }


    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }
    //适配器模式
    private class Mymouselistener extends MouseAdapter{
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame frame = (MyFrame) e.getSource();
            //这个时候我们点击,就会在界面上产生一个点!画
            //这个点就是鼠标的点
            frame.addPaint(new Point(e.getX(),e.getY()));

            //每次点击鼠标都需要重新画一遍
            frame.repaint();//刷新
        }
    }
}
9.窗口监听
package com.wzt.lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

/**
 * @author WZT
 * @create 2021-04-06 9:58
 */
public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}

class WindowFrame extends Frame {
    public WindowFrame() {
        setBackground(Color.BLUE);
        setBounds(100, 100, 200, 200);
        setVisible(true);

     this.addWindowListener(
             new WindowAdapter() {
                 //关闭窗口
                 @Override
                 public void windowClosing(WindowEvent e) {
                     System.out.println("windowClosing");
                     System.exit(0);
                 }
                 //激活窗口
                 @Override
                 public void windowActivated(WindowEvent e) {
                     WindowFrame source = (WindowFrame) e.getSource();
                     source.setTitle("被激活了");
                     System.out.println("windowActivated");
                 }
             }
     );
    }
}
10.键盘监听
package com.wzt.lesson03;

import javafx.animation.KeyFrame;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

/**
 * @author WZT
 * @create 2021-04-06 10:25
 */
public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame1();
    }

}

class KeyFrame1 extends Frame{
    public KeyFrame1(){
        setBounds(1,2,300,400);
        setVisible(true);
        this.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘下的键手机哪一个,当前的码
                int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用静态属性 VK_XXX
                System.out.println(keyCode);
                if (keyCode==KeyEvent.VK_B){
                    System.out.println("你摁下了B");
                }
                //根据不同的操作,产生不同的结果
            }
        });

    }
}

3.Swing

3.1窗口.面板

package com.wzt.lesson04;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-06 10:57
 */
public class JFrameDemo {

    //init();初始化
    public void init(){
        JFrame jf = new JFrame("这是一个JFrame窗口");
        jf.setVisible(true);
        jf.setBounds(100,100,200,200);
        jf.setBackground(Color.BLUE);
        //设置文字Jlabel
        JLabel label = new JLabel("欢迎来到java系列节目");
        jf.add(label);

        //关闭事件
        jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args){
        //建立一个窗口
        new JFrameDemo().init();
    }
}

标签居中

package com.wzt.lesson04;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-06 10:57
 */
public class JFrameDemo02 extends JFrame{

    //init();初始化
    public void init(){
        this.setVisible(true);
        this.setBounds(100,100,200,200);
        Container container = this.getContentPane();
        container.setBackground(Color.yellow);
        //设置文字Jlabel
        JLabel label = new JLabel("欢迎来到java系列节目");
        this.add(label);

        //让文本标签居中
        label.setHorizontalAlignment(SwingConstants.CENTER);

        //关闭事件
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args){
        //建立一个窗口
        new JFrameDemo02().init();
    }
}

3.2弹窗

JDialog,用来被弹出,默认就有关闭事件

package com.wzt.lesson04;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;

/**
 * @author WZT
 * @create 2021-04-06 14:04
 */
//主窗口
public class DialogDemo extends JFrame {
    public DialogDemo(){
        this.setVisible(true);
        this.setSize(700,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //JFrame 放东西,容器
        Container container = this.getContentPane();
        //绝对布局
        container.setLayout(null);


        //按钮
        JButton button = new JButton("点击弹出一个窗口");//创建
        button.setBounds(30,30,200,50);

        container.add(button);

        //点击这个按钮的时候,弹出一个弹窗
        button.addActionListener(new AbstractAction() {
            @Override
            public void actionPerformed(ActionEvent e) {
                //弹窗
                new MyDialogDemo();
            }
        });
    }

    public static void main(String[] args) {
        new DialogDemo();
    }
}

//弹窗的黄口
class MyDialogDemo extends JDialog{
    public MyDialogDemo(){
        this.setVisible(true);
        this.setBounds(100,100,500,500);

        Container container = this.getContentPane();
        container.setLayout(null);

        container.add(new Label("秦老师带你学java"));
    }
}

3.3标签

label

new JLabel("xxx");

图标ICON

package com.wzt.lesson04;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-06 19:58
 */
//图标需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {

    private int width;
    private int height;
    public IconDemo(){};//无参构造
    public IconDemo(int width,int height){
        this.width = width;
        this.height = height;
    }

    public void init(){
        IconDemo iconDemo = new IconDemo(15, 15);
        //将图标放在标签上,也可以放在按钮上
        JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);

        Container container = getContentPane();

        container.add(label);

        this.setVisible(true);
        this.setBounds(100,100,300,400);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);


    }

    public static void main(String[] args) {
        new IconDemo().init();
    }


    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,width,height);
    }

    @Override
    public int getIconWidth() {
        return width;
    }

    @Override
    public int getIconHeight() {
        return height;
    }
}

图片Icon

package com.wzt.lesson04;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

/**
 * @author WZT
 * @create 2021-04-06 20:17
 */
public class ImageIconDemo extends JFrame {
    public ImageIconDemo(){
        //获取图片地址
        JLabel label = new JLabel("ImageIcon");
        URL url = ImageIconDemo.class.getResource("tx.jpg");
        ImageIcon imageIcon = new ImageIcon(url);
        label.setIcon(imageIcon);
        label.setHorizontalAlignment(SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(label);

        setVisible(true);
        setBounds(100,100,400,400);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new ImageIconDemo();
    }
}

3.4面板

JPanel

package com.wzt.lesson05;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-06 20:43
 */
public class JPanelDemo extends JFrame {
    public JPanelDemo(){
        Container container = this.getContentPane();
        container.setLayout(new GridLayout(2,2,10,10));//后面的参数意思,间距

        JPanel panel1 = new JPanel(new GridLayout(1, 3));
        JPanel panel2 = new JPanel(new GridLayout(1, 2));
        JPanel panel3 = new JPanel(new GridLayout(2, 1));
        JPanel panel4 = new JPanel(new GridLayout(3, 2));

        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel2.add(new JButton("2"));
        panel2.add(new JButton("2"));
        panel3.add(new JButton("3"));
        panel3.add(new JButton("3"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));

        container.add(panel1);
        container.add(panel2);
        container.add(panel3);
        container.add(panel4);

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JPanelDemo();
    }
}

JScrollPanel

package com.wzt.lesson05;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-06 21:06
 */
public class JScrollDemo extends JFrame {
    public JScrollDemo(){
        Container container = this.getContentPane();

        //文本域
        JTextArea textArea = new JTextArea(20, 50);
        textArea.setText("欢迎学习狂神说Java");
        
        //Scroll面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

3.5按钮

图片按钮

package com.wzt.lesson05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

/**
 * @author WZT
 * @create 2021-04-06 21:22
 */
public class JButtonDemo01 extends JFrame {
    public JButtonDemo01(){
        //将以后各图片变为图标
        Container container = this.getContentPane();
        URL url = JButtonDemo01.class.getResource("tx.jpg");
        ImageIcon icon = new ImageIcon(url);
        //把图片放到按钮上
        JButton jButton = new JButton();
        jButton.setIcon(icon);
        jButton.setToolTipText("图片按钮");

        container.add(jButton);

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo01();
    }
}
- 单选按钮
package com.wzt.lesson05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

/**
 * @author WZT
 * @create 2021-04-06 21:34
 */
public class JButtonDemo02 extends JFrame{
    public JButtonDemo02(){

        Container container = this.getContentPane();

        //单选框
        JRadioButton jRadioButton01 = new JRadioButton("JRadioButton01");
        JRadioButton jRadioButton02 = new JRadioButton("JRadioButton02");
        JRadioButton jRadioButton03 = new JRadioButton("JRadioButton03");

        //由于单选框只能选择一个,分组,一个组中只能选择一个
        ButtonGroup buttonGroup = new ButtonGroup();
        buttonGroup.add(jRadioButton01);
        buttonGroup.add(jRadioButton02);
        buttonGroup.add(jRadioButton03);

        container.add(jRadioButton01,BorderLayout.CENTER);
        container.add(jRadioButton02,BorderLayout.NORTH);
        container.add(jRadioButton03,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo02();
    }
}
- 复选按钮
package com.wzt.lesson05;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-06 21:45
 */
public class JButtonDemo03 extends JFrame{
    public JButtonDemo03(){

        Container container = this.getContentPane();

        //复选框
        JCheckBox checkBox01 = new JCheckBox("checkBox01");
        JCheckBox checkBox02 = new JCheckBox("checkBox02");

        container.add(checkBox01);
        container.add(checkBox02);
        container.setLayout(new FlowLayout());

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo03();
    }
}

3.6列表

  • 下拉框
package com.wzt.lesson06;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-07 9:44
 */
public class TestComboboxDemo01 extends JFrame {
    public TestComboboxDemo01(){
        Container container = this.getContentPane();
        JComboBox status = new JComboBox();
        status.addItem(null);
        status.addItem("正在热映");
        status.addItem("已下架");
        status.addItem("即将上映");

        container.add(status);

        this.setVisible(true);
        this.setBounds(100,100,200,200);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestComboboxDemo01();
    }
}
  • 列表框
package com.wzt.lesson06;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

/**
 * @author WZT
 * @create 2021-04-07 9:53
 */
public class TestComboboxDemo02 extends JFrame {
    public TestComboboxDemo02(){
        Container container = this.getContentPane();
        //生成列表的内容
        //String[] contents = {"1","2","3"};
        Vector contents = new Vector();

        //列表中需要放入的内容
        JList jList = new JList(contents);

        contents.add("zhangsan");
        contents.add("lisi");
        contents.add("wangwu");
        contents.add("liuliu");

        container.add(jList);

        this.setVisible(true);
        this.setBounds(100,100,200,200);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestComboboxDemo02();
    }
}

应用场景

  • 选择地区,或者一些单个选项
  • 列表,展示信息,一般是动态扩容!

3.7文本框

  • 文本框
package com.wzt.lesson06;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

/**
 * @author WZT
 * @create 2021-04-07 10:05
 */
public class TestTextDemo01 extends JFrame {
    public TestTextDemo01(){
        Container container = this.getContentPane();

        JTextField textField1 = new JTextField("hello");
        JTextField textField2 = new JTextField("world",20);
        container.add(textField1,BorderLayout.NORTH);
        container.add(textField2,BorderLayout.SOUTH);


        this.setVisible(true);
        this.setBounds(100,100,200,200);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }
}
  • 密码框
package com.wzt.lesson06;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-07 10:09
 */
public class TestTextDemo02 extends JFrame {
    public TestTextDemo02(){
        Container container = this.getContentPane();

        JPasswordField passwordField = new JPasswordField();
        passwordField.setEchoChar('%');

        container.add(passwordField);


        this.setVisible(true);
        this.setBounds(100,100,200,200);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestTextDemo02();
    }
}
  • 文本域
package com.wzt.lesson05;

import javax.swing.*;
import java.awt.*;

/**
 * @author WZT
 * @create 2021-04-06 21:06
 */
public class JScrollDemo extends JFrame {
    public JScrollDemo(){
        Container container = this.getContentPane();

        //文本域
        JTextArea textArea = new JTextArea(20, 50);
        textArea.setText("欢迎学习狂神说Java");

        //Scroll面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

4.贪吃蛇

package com.wzt.snake;

import javax.swing.*;

/**
 * @author WZT
 * @create 2021-04-07 10:40
 */
//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setVisible(true);
        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//设置窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常游戏界面都应在面板上!
        frame.add(new GamePanel());
    }
}
package com.wzt.snake;

import javax.swing.*;
import java.net.URL;

/**
 * @author WZT
 * @create 2021-04-07 10:58
 */
//数据中心
public class Data {
    //相对路径    tx.jpg
    //绝对路径  /  相当于当前的项目

    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static URL upURL = Data.class.getResource("statics/up.png");
    public static URL downURL = Data.class.getResource("statics/down.png");
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static URL rightURL = Data.class.getResource("statics/right.png");

    public static ImageIcon header = new ImageIcon(headerURL);
    public static ImageIcon body = new ImageIcon(bodyURL);
    public static ImageIcon food = new ImageIcon(foodURL);
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);
}
package com.wzt.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

/**
 * @author WZT
 * @create 2021-04-07 10:44
 */
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的X坐标 25*25
    int[] snakeY = new int[500];//蛇的Y坐标 25*25
    String fx;

    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();

    //成绩
    int score;

    //当前游戏的状态:  开始,结束
    boolean isStart = false;//默认不是开始

    boolean isFail = false;//游戏失败状态

    //定时器  以ms为单位
    Timer timer = new Timer(300, this);//100毫秒执行一次

    //构造器
    public GamePanel() {
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
    }

    //初始化方法
    public void init() {
        length = 3;
        snakeX[0] = 100;
        snakeY[0] = 100;//脑袋坐标
        snakeX[1] = 75;
        snakeY[1] = 100;//第一个身体坐标
        snakeX[2] = 50;
        snakeY[2] = 100;//第二个身体坐标
        fx = "R";//初始方向向右

        //把食物随机分布在界面上
        foodx = 25 + 25*random.nextInt(34);
        foody = 75 + 25*random.nextInt(24);

        score = 0;

        timer.start();//游戏一开始,定时器就启动
    }


    //绘制面板,我们游戏中所有的东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        this.setBackground(Color.white);
        //绘制静态的面板
        Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
        g.fillRect(25, 75, 850, 600);//默认的游戏界面

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑", Font.BOLD, 18));
        g.drawString("长度:"+length,750,35);
        g.drawString("分数:"+score,750,50);


        //把小蛇放上去
        if (fx.equals("R")) {
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头方向右,需要判断
        } else if (fx.equals("L")) {
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (fx.equals("U")) {
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (fx.equals("D")) {
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }


        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第i个身体坐标

        }


        //游戏状态
        if (isStart == false) {
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
            g.drawString("按下空格开始游戏", 300, 300);
        }

        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
            g.drawString("失败,按下空格重新开始", 300, 300);
        }
    }



    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘按键是哪一个
        if (keyCode == KeyEvent.VK_SPACE) {//如果按下的是空格键
            if (isFail){
                //重新开始
                isFail =false;
                init();
            }else {
                isStart = !isStart;//取反
            }
            repaint();
        }

        //小蛇移动
        if (keyCode==KeyEvent.VK_UP){
            fx = "U";
        }else if (keyCode==KeyEvent.VK_DOWN){
            fx = "D";
        }else if (keyCode==KeyEvent.VK_LEFT){
            fx = "L";
        }else if (keyCode==KeyEvent.VK_RIGHT){
            fx = "R";
        }
    }

    //事件监听  通过固定事件来刷新1秒10次
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && (isFail == false)){//如果游戏是开始状态,就让小蛇动起来

            //吃食物
            if (snakeX[0]==foodx && snakeY[0]==foody){
                length++;//长度+1
                //分数加10,每吃一个
                score = score+10;
                //再次随机食物
                foodx = 25 + 25*random.nextInt(34);
                foody = 75 + 25*random.nextInt(24);
            }

            //移动
            for (int i = length - 1; i > 0 ; i--) {
                snakeX[i] = snakeX[i-1];//后一节移动至前一节的位置
                snakeY[i] = snakeY[i-1];
            }

            //走向
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if (snakeX[0]>850){ snakeX[0] = 25; } //边界判断
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<25){ snakeX[0] = 850; } //边界判断
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75){ snakeY[0] = 650; } //边界判断
            }else if (fx.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0]>650){ snakeY[0] = 75; } //边界判断
            }

            //失败判断,撞到自己就算失败
            for (int i = 1; i < length; i++) {//小蛇后退不死
                if (snakeY[0]== snakeY[i] && snakeX[0] == snakeX[i]) {
                    boolean flag = false;
                    for (int r = 2; r < length; r++) {
                        if (snakeX[1] == snakeX[r] && snakeY[1] == snakeY[r]) {
                            flag = true;//判断是否有重叠
                        }
                    }
                    if ((snakeY[0] == snakeY[i-2] && snakeX[0] == snakeX[i-2])||flag) {
                    } else {
                        isFail = true;
                    }
                }
            }
           /* for (int i = 1; i < length; i++) {
                if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                    isFail = true;
                }
            }*/





            repaint();//重画画面

            timer.start();//定时器开始
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
    }

    @Override
    public void keyTyped(KeyEvent e) {
    }

}


总结

在这里插入图片描述

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