创建型模式 --- 建造者模式 --- 内容: 将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示 与抽象工厂模式相似,也用来创建复杂对象 主要区别:建造者模式着重一步步构造一个复杂对象,而抽象工厂模式着重多个系列的产品对象 角色: 1. 抽象建造者 (Builder) 2. 具体建造者 (Concrete Builder) 3. 指挥者 (Director) 4. 产品 (Product) 优点: 1. 隐藏了一个产品的内部结构和装配过程 2. 将构造代码与表示代码分开 3. 可以对构造过程进行更精细的控制
from abc import ABCMeta, abstractmethod
class Player(object):
def __init__(self, face=None, body=None, arm=None, leg=None):
self.face = face
self.body = body
self.arm = arm
self.leg = leg
def __str__(self):
return f'{self.face}, {self.body}, {self.arm}, {self.leg}'
class PlayerBuilder(metaclass=ABCMeta):
"""抽象建造者 (Builder)"""
@abstractmethod
def build_face(self):
pass
@abstractmethod
def build_body(self):
pass
@abstractmethod
def build_arm(self):
pass
@abstractmethod
def build_leg(self):
pass
class SexyGirlBuilder(PlayerBuilder):
"""具体建造者 (Concrete Builder)"""
def __init__(self):
self.player = Player()
def build_face(self):
self.player.face = '漂亮脸蛋'
def build_body(self):
self.player.body = '苗条'
def build_arm(self):
self.player.arm = '漂亮胳膊'
def build_leg(self):
self.player.leg = '大长腿'
class Monster(PlayerBuilder):
"""具体建造者 (Concrete Builder)"""
def __init__(self):
self.player = Player()
def build_face(self):
self.player.face = '怪兽脸'
def build_body(self):
self.player.body = '怪兽身材'
def build_arm(self):
self.player.arm = '长毛的胳膊'
def build_leg(self):
self.player.leg = '长毛的腿'
class PlayerDirector(object):
"""
指挥者 (Director)
控制组装顺序
"""
def build_player(self, builder):
builder.build_body()
builder.build_face()
builder.build_arm()
builder.build_leg()
return builder.player
# --- Client ---
# 产品 (Product)
builder = Monster()
director = PlayerDirector()
p = director.build_player(builder)
print(p)