深度增强学习方向论文整理
一、开山鼻祖DQN
Playing Atari with Deep Reinforcement Learning,V. Mnih et al., NIPS Workshop, 2013.
Human-level control through deep reinforcement learning, V. Mnih et al., Nature, 2015.
二. DQN的各种改进版本(侧重于算法上的改进)
Dueling Network Architectures for Deep Reinforcement Learning. Z. Wang et al., arXiv, 2015.
Prioritized Experience Replay, T. Schaul et al., ICLR, 2016.
Deep Reinforcement Learning with Double Q-learning, H. van Hasselt et al., arXiv, 2015.
Dynamic Frame skip Deep Q Network, A. S. Lakshminarayanan et al., IJCAI Deep RL Workshop, 2016.
Deep Exploration via Bootstrapped DQN, I. Osband et al., arXiv, 2016.
Learning functions across many orders of magnitudes,H Van Hasselt,A Guez,M Hessel,D Silver
Massively Parallel Methods for Deep Reinforcement Learning, A. Nair et al., ICML Workshop, 2015.
State of the Art Control of Atari Games using shallow reinforcement learning
Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality Tightening(11.13更新)
Deep Reinforcement Learning with Averaged Target DQN(11.14更新)
三. DQN的各种改进版本(侧重于模型的改进)
Deep Recurrent Q-Learning for Partially Observable MDPs, M. Hausknecht and P. Stone, arXiv, 2015.
Control of Memory, Active Perception, and Action in Minecraft, J. Oh et al., ICML, 2016.
Language Understanding for Text-based Games Using Deep Reinforcement Learning
Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networks
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
四. 基于策略梯度的深度强化学习
深度策略梯度:
深度行动者评论家算法:
High-Dimensional Continuous Control Using Using Generalized Advantage Estimation
Compatible Value Gradients for Reinforcement Learning of Continuous Deep Policies
Terrain-adaptive locomotion skills using deep reinforcement learning
Compatible Value Gradients for Reinforcement Learning of Continuous Deep Policies
SAMPLE EFFICIENT ACTOR-CRITIC WITH EXPERIENCE REPLAY(11.13更新)
搜索与监督:
连续动作空间下探索改进:
结合策略梯度和Q学习:
其它策略梯度文章:
Benchmarking Deep Reinforcement Learning for Continuous Control
Learning Continuous Control Policies by Stochastic Value Gradients
五. 分层DRL
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
Hierarchical Reinforcement Learning using Spatio-Temporal Abstractions and Deep Neural Networks
六. DRL中的多任务和迁移学习
ADAAPT: A Deep Arc hitecture for Adaptive Policy Transfer from Multiple Sources
A Deep Hierarchical Approach to Lifelong Learning in Minecraft
Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning
Multi-task learning with deep model based reinforcement learning(11.14更新)
Modular Multitask Reinforcement Learning with Policy Sketches (11.14更新)
七. 基于外部记忆模块的DRL模型
八. DRL中探索与利用问题
Action-Conditional Video Prediction using Deep Networks in Atari Games
Curiosity-driven Exploration in Deep Reinforcement Learning via Bayesian Neural Networks
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models
#Exploration: A Study of Count-Based Exploration for Deep Reinforcemen Learning(11.14更新)
Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning(11.14更新)
九. 多Agent的DRL
Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networks
Multiagent Cooperation and Competition with Deep Reinforcement Learning
十. 逆向DRL
Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization
Generalizing Skills with Semi-Supervised Reinforcement Learning(11.14更新)
十一. 探索+监督学习
Deep learning for real-time Atari game play using offline Monte-Carlo tree search planning
Better Computer Go Player with Neural Network and Long-term Prediction
Mastering the game of Go with deep neural networks and tree search, D. Silver et al., Nature, 2016.
十二. 异步DRL
十三:适用于难度较大的游戏场景
十四:单个网络玩多个游戏
十五:德州poker
十六:Doom游戏
ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning
Training Agent for First-Person Shooter Game with Actor-Critic Curriculum Learning
Deep Reinforcement Learning From Raw Pixels in Doom(11.14更新)
十七:大规模动作空间
十八:参数化连续动作空间
十九:Deep Model
Learning Visual Predictive Models of Physics for Playing Billiards
Learning Continuous Control Policies by Stochastic Value Gradients
Data-Efficient Learning of Feedback Policies from Image Pixels using Deep Dynamical Models
Action-Conditional Video Prediction using Deep Networks in Atari Games
Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models
二十:DRL应用
机器人领域:
Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control
Learning Deep Neural Network Policies with Continuous Memory States
High-Dimensional Continuous Control Using Generalized Advantage Estimation
Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization
DeepMPC: Learning Deep Latent Features for Model Predictive Control
Collective Robot Reinforcement Learning with Distributed Asynchronous Guided Policy Search
Learning Continuous Control Policies by Stochastic Value Gradients
机器翻译:
目标定位:
目标驱动的视觉导航:
自动调控参数:
人机对话:
SimpleDS: A Simple Deep Reinforcement Learning Dialogue System
Strategic Dialogue Management via Deep Reinforcement Learning
视频预测:
文本到语音:
文本生成:
文本游戏:
无线电操控和信号监控:
DRL来学习做物理实验:
DRL加速收敛:
利用DRL来设计神经网络:
Designing Neural Network Architectures using Reinforcement Learning(11.14更新)
Tuning Recurrent Neural Networks with Reinforcement Learning(11.14更新)
Neural Architecture Search with Reinforcement Learning(11.14更新)