js星空效果

直接复制就可以使用

<!DOCTYPE html>
<html>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>星空背景</title>
</head>
<body>
<!-- <form action="user/view" method="get">
用户名:<input type="text" name="username">
<input type="submit" value="提交"> -->
</form>
</body>
<!-- Html代码 -->
<div >
    <canvas id="canvas"></canvas>
<!--    <canvas id="snow"></canvas>-->

    <div class="am-g" style="position: fixed; bottom: 0px;">
        <div class="am-u-sm-12">
            <div style="z-index: 9999" id="player" class="aplayer">
            </div>
        </div>
    </div>
</div>
<!-- CSS代码 -->
<style type="text/css">
    canvas {
        position: fixed;
        width: 100%;
        height: 100%;
        z-index: -1;
    }
</style>
<script type="text/javascript">
    var canvas = document.getElementById('canvas'),
        ctx = canvas.getContext('2d'),
        w = canvas.width = window.innerWidth,
        h = canvas.height = window.innerHeight,

        hue = 217,
        stars = [],
        count = 0,
        maxStars = 1300;//星星数量

    var canvas2 = document.createElement('canvas'),
        ctx2 = canvas2.getContext('2d');
    canvas2.width = 100;
    canvas2.height = 100;

    var half = canvas2.width / 2,
        gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
    gradient2.addColorStop(0.025, '#CCC');
    gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
    gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
    gradient2.addColorStop(1, 'transparent');

    ctx2.fillStyle = gradient2;
    ctx2.beginPath();
    ctx2.arc(half, half, half, 0, Math.PI * 2);
    ctx2.fill();

    //End cache

    function random(min, max) {
        if (arguments.length < 2) {
            max = min;
            min = 0;
        }

        if (min > max) {
            var hold = max;
            max = min;
            min = hold;
        }

        return Math.floor(Math.random() * (max - min + 1)) + min;
    }

    function maxOrbit(x, y) {
        var max = Math.max(x, y),
            diameter = Math.round(Math.sqrt(max * max + max * max));
        return diameter / 2;
        //星星移动范围,值越大范围越小,
    }

    var Star = function () {

        this.orbitRadius = random(maxOrbit(w, h));
        this.radius = random(60, this.orbitRadius) / 8;
        //星星大小
        this.orbitX = w / 2;
        this.orbitY = h / 2;
        this.timePassed = random(0, maxStars);
        this.speed = random(this.orbitRadius) / 50000;
        //星星移动速度
        this.alpha = random(2, 10) / 10;

        count++;
        stars[count] = this;
    }

    Star.prototype.draw = function () {
        var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
            y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
            twinkle = random(10);

        if (twinkle === 1 && this.alpha > 0) {
            this.alpha -= 0.05;
        } else if (twinkle === 2 && this.alpha < 1) {
            this.alpha += 0.05;
        }

        ctx.globalAlpha = this.alpha;
        ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
        this.timePassed += this.speed;
    }

    for (var i = 0; i < maxStars; i++) {
        new Star();
    }

    function animation() {
        ctx.globalCompositeOperation = 'source-over';
        ctx.globalAlpha = 0.5; //尾巴
        ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
        ctx.fillRect(0, 0, w, h)

        ctx.globalCompositeOperation = 'lighter';
        for (var i = 1, l = stars.length; i < l; i++) {
            stars[i].draw();
            canvas2.style.cssText = "display:none";
        };

        window.requestAnimationFrame(animation);
    }


    animation();
</script>

</html>

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