文章目录
源码角度 解读事件分发
View 的事件分发 (View.dispatchTouchEvent())
1.流程
2.源码
//View.java
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
//1.如果是actionDown
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
//父类停止滑动(嵌套滑动机制)
stopNestedScroll();
}
//2.如果event处于安全策略的条件下
if (onFilterTouchEventForSecurity(event)) {
//如果view enable 且鼠标处理的事件为true
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//3.如果 View enable OnTouchListener 不为null,且mOnTouchListener.onTouch 返回true
ListenerInfo li = mLi stenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
//4.执行onTouchEvent(event)
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
//如果 up ,cancle ,或者 (actionDown 且没有被消费)
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
//停止parent 滑动
stopNestedScroll();
}
return result;
}
- mOnTouchListener.onTouch() 返回true的时候,onTouch() 并不会执行。
stopNestedScroll()
public void stopNestedScroll() {
if (mNestedScrollingParent != null) {
mNestedScrollingParent.onStopNestedScroll(this);
mNestedScrollingParent = null;
}
}
onTouchEvent(MotionEvent event);
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
/****************************** part1 **************************************/
//标志位:是否可以短按,长按,或者上下文点击
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
//如果是enable
if ((viewFlags & ENABLED_MASK) == DISABLED) {
//如果事件是 actionUp 且处于按下状态
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
//将按下状态置为false
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
/********************************************************************/
//如果代理不为空,则转给代理
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
//如果可点击的
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_DOWN:
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;
if (!clickable) {
checkForLongClick(
ViewConfiguration.getLongPressTimeout(),
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
break;
}
......
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
//如果在一个滑动容器中,延迟发送一个 mPendingCheckForTap CallBack
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(
ViewConfiguration.getLongPressTimeout(),
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
}
break;
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
//不可点击的,移除相关callback
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
//获取焦点
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
//如果没有长按Callback 且不忽略下一个event
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
//移除长按callback
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
//1.发送点击事件
if (!post(mPerformClick)) {
performClickInternal();
}
}
}
....省略.....
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_CANCEL:
if (clickable) {
setPressed(false);
}
//取消相关callBack
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;
case MotionEvent.ACTION_MOVE:
........
final boolean ambiguousGesture =
motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
int touchSlop = mTouchSlop;
//如果有长按callBack
if (ambiguousGesture && hasPendingLongPressCallback()) {
final float ambiguousMultiplier =
ViewConfiguration.getAmbiguousGestureMultiplier();
//点击在View 区域内
if (!pointInView(x, y, touchSlop)) {
// The default action here is to cancel long press. But instead, we
// just extend the timeout here, in case the classification
// stays ambiguous.
//移除长按callBack
removeLongPressCallback();
long delay = (long) (ViewConfiguration.getLongPressTimeout()
* ambiguousMultiplier);
// Subtract the time already spent
delay -= event.getEventTime() - event.getDownTime();
checkForLongClick(
delay,
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
}
touchSlop *= ambiguousMultiplier;
}
// Be lenient about moving outside of buttons
if (!pointInView(x, y, touchSlop)) {
// Outside button
// Remove any future long press/tap checks
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
final boolean deepPress =
motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
if (deepPress && hasPendingLongPressCallback()) {
// process the long click action immediately
removeLongPressCallback();
checkForLongClick(
0 /* send immediately */,
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
}
break;
}
return true;
}
return false;
}
1. performClickInternal();
private final class PerformClick implements Runnable {
@Override
public void run() {
recordGestureClassification(TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__SINGLE_TAP);
performClickInternal();
}
}
private boolean performClickInternal() {
// Must notify autofill manager before performing the click actions to avoid scenarios where
// the app has a click listener that changes the state of views the autofill service might
// be interested on.
notifyAutofillManagerOnClick();
return performClick();
}
//执行onClickListener
public boolean performClick() {
// We still need to call this method to handle the cases where performClick() was called
// externally, instead of through performClickInternal()
notifyAutofillManagerOnClick();
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
2.checkForLongClick()
private void checkForLongClick(long delay, float x, float y, int classification) {
if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE || (mViewFlags & TOOLTIP) == TOOLTIP) {
mHasPerformedLongPress = false;
if (mPendingCheckForLongPress == null) {
mPendingCheckForLongPress = new CheckForLongPress();
}
mPendingCheckForLongPress.setAnchor(x, y);
mPendingCheckForLongPress.rememberWindowAttachCount();
mPendingCheckForLongPress.rememberPressedState();
mPendingCheckForLongPress.setClassification(classification);
postDelayed(mPendingCheckForLongPress, delay);
}
}
private final class CheckForLongPress implements Runnable {
private int mOriginalWindowAttachCount;
private float mX;
private float mY;
private boolean mOriginalPressedState;
/**
* The classification of the long click being checked: one of the
* StatsLog.TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__* constants.
*/
private int mClassification;
@Override
public void run() {
if ((mOriginalPressedState == isPressed()) && (mParent != null)
&& mOriginalWindowAttachCount == mWindowAttachCount) {
recordGestureClassification(mClassification);
//如果LongClickListenr 回调返回 true mHasPerformedLongPress 会置为 true,所以在 ActionUp 时,不会执行clickListener
if (performLongClick(mX, mY)) {
mHasPerformedLongPress = true;
}
}
}
public void setAnchor(float x, float y) {
mX = x;
mY = y;
}
public void rememberWindowAttachCount() {
mOriginalWindowAttachCount = mWindowAttachCount;
}
public void rememberPressedState() {
mOriginalPressedState = isPressed();
}
public void setClassification(int classification) {
mClassification = classification;
}
}
public boolean performLongClick(float x, float y) {
mLongClickX = x;
mLongClickY = y;
final boolean handled = performLongClick();
mLongClickX = Float.NaN;
mLongClickY = Float.NaN;
return handled;
}
public boolean performLongClick() {
return performLongClickInternal(mLongClickX, mLongClickY);
}
private boolean performLongClickInternal(float x, float y) {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);
boolean handled = false;
//执行LongClickListener 回调
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLongClickListener != null) {
handled = li.mOnLongClickListener.onLongClick(View.this);
}
if (!handled) {
final boolean isAnchored = !Float.isNaN(x) && !Float.isNaN(y);
handled = isAnchored ? showContextMenu(x, y) : showContextMenu();
}
if ((mViewFlags & TOOLTIP) == TOOLTIP) {
if (!handled) {
handled = showLongClickTooltip((int) x, (int) y);
}
}
if (handled) {
performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
}
return handled;
}
总结
- **被禁用的可点击view ,仍然可以在onTouch 中接受到事件,只是不响应 **(part1 )
- 当View 处于可点击状态时(clickable/longClickable/contextClickable), onTouch 返回 true,消耗事件
- OnClickListener 是在 ActionUp 的时候回调。且当OnLongClickListener#OnClick( ) 返回 true的时,mHasPerformedLongPress 置为 true,因此 OnClickListener #OnClick 并不执行。
ViewGoup 事件分发( ViewGroup.dispatchTouchEvent())
TouchTarget:
该对象是一个节点,封装了 可以处理 down,move,up ,cancel 一系列事件的View
private static final class TouchTarget {
// 回收池的最大容量
private static final int MAX_RECYCLED = 32;
private static final Object sRecycleLock = new Object[0];
//回收池
private static TouchTarget sRecycleBin;
//当前回收池内,回收对象的数量
private static int sRecycledCount;
public static final int ALL_POINTER_IDS = -1; // all ones
// The touched child view.
@UnsupportedAppUsage
//绑定的view
public View child;
// The combined bit mask of pointer ids for all pointers captured by the target.
public int pointerIdBits;
// The next target in the target list.
public TouchTarget next;
@UnsupportedAppUsage
private TouchTarget() {
}
//获取方法,先从回收池里获取,没有则创建一个。
public static TouchTarget obtain(@NonNull View child, int pointerIdBits) {
if (child == null) {
throw new IllegalArgumentException("child must be non-null");
}
final TouchTarget target;
synchronized (sRecycleLock) {
if (sRecycleBin == null) {
target = new TouchTarget();
} else {
target = sRecycleBin;
sRecycleBin = target.next;
sRecycledCount--;
target.next = null;
}
}
target.child = child;
target.pointerIdBits = pointerIdBits;
return target;
}
//回收方法,将绑定的view释放,在回收池容量允许的条件下,加入回收池
public void recycle() {
if (child == null) {
throw new IllegalStateException("already recycled once");
}
synchronized (sRecycleLock) {
if (sRecycledCount < MAX_RECYCLED) {
next = sRecycleBin;
sRecycleBin = this;
sRecycledCount += 1;
} else {
next = null;
}
child = null;
}
}
}
1.流程
2.源码分析
//ViewGroup.java
//单向链表,存放可以处理一系列事件(down,move,up,cancel)的 touchTarget对象。
private TouchTarget mFirstTouchTarget;
public boolean dispatchTouchEvent(MotionEvent ev) {
boolean handled = false;
final int action = ev.getAction();
//action 是一个32位的数,
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
//如果是第一个手指的down 事件
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
//1.清除targets
cancelAndClearTouchTargets(ev);
//2.重置状态
resetTouchState();
}
final boolean intercepted;
//如果是actionDown 或者 mFirstTouchTarget!=null
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//ViewGroup 的标志状态,是否拒绝拦截
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//3.不拒绝拦截,执行onInterceptTouchEvent
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
.......
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
//如果不是取消 或者 不拦截
if (!canceled && !intercepted) {
.........
//单个手指的down事件
if (actionMasked == MotionEvent.ACTION_DOWN
//split 支持多点触控 且 其它手指 down
//split 通过 setMotionEventSplittingEnabled() 可以设置
||(split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
//倒序遍历所有的childView,对于重叠的子View ,最上面的View 最先接受到事件,所以倒序遍历
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
.....
//4.如果child 不可以接受事件 或者 不在view的点击区域内
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
//5.找到满足条件的child ,从缓存的touchTarget列表中 获取TouchTarget对象
newTouchTarget = getTouchTarget(child);
//该child已经在接受事件了,直接停止循环
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
//child 设置取消标志
resetCancelNextUpFlag(child);
//6.child 是否分发了该事件
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
.........
//7.touchTarget缓存中 添加新的 touchTarget
newTouchTarget = addTouchTarget(child, idBitsToAssign);
//该标志置为true
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
//如果没有找到接受事件的child 且 touchTrarget集合 不为空,则将结合最后一个touchTarget ,赋给newTouchTarget
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
//6没有接受事件的childView, 则交给了viewGroup 处理(将viewGroup 作为view ,走了view 的事件分发流程)
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
//遍历寻找可以处理事件的target
while (target != null) {
final TouchTarget next = target.next;
//如果已经处理了touchTarget(ActionDown) 直接返回
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
//如果已经被拦截
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//将事件传递给 child,如果事件已被 viewGroup 拦截,则 将事件改为cancel事件传给 child
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
//如果是cancel 事件(包括group拦截条件),将mFirstTarget 头节点(,回收掉。 当下次move 事件传递的时候。
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
//回收target
target.recycle();
//将target 切换缓存下一个target ,继续遍历
target = next;
continue;
}
}
predecessor = target;
//将target 切换缓存下一个target ,继续遍历
target = next;
}
}
return handle;
}
6.dispatchTransformedTouchEvent** 分发事件的核心处理方法
- 判断是否发送cancel 事件
- 当child 为null,交给viewGroup 进行 作为View 的分发处理,否则交给child View 进行分发
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
//如果满足cancel 条件
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
//action设置成cancel
event.setAction(MotionEvent.ACTION_CANCEL);
/***********************mark*******************************/
if (child == null) {
//如果child 为null,则调用起View的事件分发(此时ViewGroup 当做了View,调用了父类View的 dispatchTouchEvent )
handled = super.dispatchTouchEvent(event);
} else {
//执行了child的 dispatchTouchEvent 方法
handled = child.dispatchTouchEvent(event);
}
/***********************mark*******************************/
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
//多值触摸,计算指针
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
//无效事件
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
//和 上面 Mark 部分一样的处理
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
//计算相当于子view 的 坐标
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
//同上面Mark部分一样的 原理
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
1.cancelAndClearTouchTargets(); 清除所有touchTarget
/**
* Cancels and clears all touch targets.
*/
private void cancelAndClearTouchTargets(MotionEvent event) {
if (mFirstTouchTarget != null) {
boolean syntheticEvent = false;
if (event == null) {
//如果event为null,创建一个cancel 事件
final long now = SystemClock.uptimeMillis();
event = MotionEvent.obtain(now, now,
MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
syntheticEvent = true;
}
//当mFirstTouchTarget 不为空时,将mFirstTouchTarget 链表中,都发送 cancel 事件
for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
resetCancelNextUpFlag(target.child);
dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
}
clearTouchTargets();
//创建的cancel事件回收
if (syntheticEvent) {
event.recycle();
}
}
}
/**
* Resets the cancel next up flag.
* Returns true if the flag was previously set.
*/
//重置下一步取消标志
private static boolean resetCancelNextUpFlag(@NonNull View view) {
if ((view.mPrivateFlags & PFLAG_CANCEL_NEXT_UP_EVENT) != 0) {
view.mPrivateFlags &= ~PFLAG_CANCEL_NEXT_UP_EVENT;
return true;
}
return false;
}
//清除所有TouchTarget
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null;
}
}
2. resetTouchState() 重置ViewGroup 标志位
/**
* Resets all touch state in preparation for a new cycle.
*/
private void resetTouchState() {
clearTouchTargets();
resetCancelNextUpFlag(this);
//viewGroup 拒绝拦截标志位
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
//viewGroup 嵌套滑动互动方向 为none
mNestedScrollAxes = SCROLL_AXIS_NONE;
}
3. onInterceptTouchEvent() 事件的拦截方法
public boolean onInterceptTouchEvent(MotionEvent ev) {
// 如果是鼠标输入源
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
//如果是触摸事件,默认返回false
return false;
}
4. 判断view是否可以接受事件
//View.java
protected boolean canReceivePointerEvents() {
//当View 处于可见且没有在执行动画的时候,可以接受到事件
return (mViewFlags & VISIBILITY_MASK) == VISIBLE || getAnimation() != null;
}
//ViewGroup.java
//判断事件的坐标,是否在child 的范围内
protected boolean isTransformedTouchPointInView(float x, float y, View child,
PointF outLocalPoint) {
final float[] point = getTempPoint();
point[0] = x;
point[1] = y;
transformPointToViewLocal(point, child);
final boolean isInView = child.pointInView(point[0], point[1]);
if (isInView && outLocalPoint != null) {
outLocalPoint.set(point[0], point[1]);
}
return isInView;
}
//ViewGroup.java
//将坐标值转换为group中 View 的坐标
public void transformPointToViewLocal(float[] point, View child) {
point[0] += mScrollX - child.mLeft;
point[1] += mScrollY - child.mTop;
if (!child.hasIdentityMatrix()) {
child.getInverseMatrix().mapPoints(point);
}
}
5.getTouchTarget(child) 查找v缓存中是否有child touchTarget
//遍历mFirstTouchTarget
private TouchTarget getTouchTarget(@NonNull View child) {
for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next){
if (target.child == child) {
return target;
}
}
return null;
}
7.addTouchTarget()生成child 的target 并加入接受事件的链表中(mFirstTouchTarget)
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
//获取方法,参考最上面的 TouchTarget 分析
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
//加到表头
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
总结
- viewGroup 里面的 TouchTarget 对应了 一根手指 和 一个可以接受到事件的子View
- 当接收到的事件是第一根手指的 down 事件时,清空了所有 touchTarget ,重置了ViewGroup 状态 (可以拦截,执行onInterceptTouchEvent() 方法)
- 每当接受到手指的down(包括其他手指down) 事件,都会创建一个对应的 TouchTarget
- 由于2 的原因,child.requestDisallowInterceptTouchEvent() 只能阻拦 父容器 对 down以后事件的拦截(move,up)
- 对于 move ,up 事件,当ViewGroup mFirstTouchTarget为空的 时,直接走 父容器的 View 事件分发。如果 mFirstTouchTarget不为空 条件下,父容器拦截的话,直接将接受的事件置为cancel 发给 mFirstTouchTarget,并将 mFirstTouchTarget 头节点移除。