为应用声明一个全局的音效管理脚本
step1:在最初一个Scene添加一个全局AudioSource
using UnityEngine;
using System.Collections;
public class AudioManager : MonoBehaviour {
private static AudioManager instance= null;
[HideInInspector]
public AudioSource audioMgr;
private AudioClip ac;
private string curMusicName = "";
private bool allowPlay =