Flip game is played on a rectangular 4x4 field with two-sided pieces placed on each of its 16 squares. One side of each piece is white and the other one is black and each piece is lying either it's black or white side up. Each round you flip 3 to 5 pieces, thus changing the color of their upper side from black to white and vice versa. The pieces to be flipped are chosen every round according to the following rules:
Consider the following position as an example:
bwbw
wwww
bbwb
bwwb
Here "b" denotes pieces lying their black side up and "w" denotes pieces lying their white side up. If we choose to flip the 1st piece from the 3rd row (this choice is shown at the picture), then the field will become:
bwbw
bwww
wwwb
wwwb
The goal of the game is to flip either all pieces white side up or all pieces black side up. You are to write a program that will search for the minimum number of rounds needed to achieve this goal.
- Choose any one of the 16 pieces.
- Flip the chosen piece and also all adjacent pieces to the left, to the right, to the top, and to the bottom of the chosen piece (if there are any).
bwbw
wwww
bbwb
bwwb
Here "b" denotes pieces lying their black side up and "w" denotes pieces lying their white side up. If we choose to flip the 1st piece from the 3rd row (this choice is shown at the picture), then the field will become:
bwbw
bwww
wwwb
wwwb
The goal of the game is to flip either all pieces white side up or all pieces black side up. You are to write a program that will search for the minimum number of rounds needed to achieve this goal.
Input
The input consists of 4 lines with 4 characters "w" or "b" each that denote game field position.
Output
Write to the output file a single integer number - the minimum number of rounds needed to achieve the goal of the game from the given position. If the goal is initially achieved, then write 0. If it's impossible to achieve the goal, then write the word "Impossible" (without quotes).
Sample Input
bwwb bbwb bwwb bwww
Sample Output
4
题意:给你一个4*4的方格,b代表黑色,w代表白色,每次可以反转一个格子使它变成相反的颜色,同时与它相邻的上下左右四个格子都变成相反的颜色,问最少需要反转几次可以使这个方格变成同一种颜色,如果不可能变成同一种颜色,就输出Impossible
#include<stdio.h>
#include<string.h>
#include<algorithm>
using namespace std;
char a[5][5];
int t[5][2]= {{1,0},{-1,0},{0,1},{0,-1},{0,0}};//上下左右及本身5个方向
int maxx;
int fun() //判断这个4*4的方格是否为同一种颜色
{
char c=a[0][0];
int flag=0;
for(int i=0; i<4; i++)
{
for(int j=0; j<4; j++)
{
if(a[i][j]!=c)
{
flag=1;
break;
}
}
if(flag==1)
break;
}
if(flag==1)
return 0;
else
return 1;
}
void turn(int x,int y) //反转,自己及周围四个小格子变换颜色
{
for(int i=0; i<5; i++)
{
int tx=x+t[i][0];
int ty=y+t[i][1];
if(tx>=0&&tx<4&&ty>=0&&ty<4)
{
if(a[tx][ty]=='b')
a[tx][ty]='w';
else
a[tx][ty]='b';
}
}
}
void dfs(int x,int y,int z)
{
if(fun()) //如果格子颜色全部一样,找出最少的翻转次数
{
maxx=min(maxx,z);
return;
}
if(x==4)
return;
//每个格子都有反转不反转两种情况
turn(x,y); //使这个格子反转
if(y==3)
dfs(x+1,0,z+1);
else
dfs(x,y+1,z+1);
turn(x,y); //将反转的格子变回来,也就是不反转
if(y==3)
dfs(x+1,0,z);
else
dfs(x,y+1,z);
}
int main()
{
for(int i=0; i<4; i++)
scanf("%s",a[i]);
maxx=999999;
dfs(0,0,0);
if(maxx==999999)
printf("Impossible\n");
else
printf("%d\n",maxx);
return 0;
}