Squares
Time Limit: 3500MS | Memory Limit: 65536K | |
Total Submissions: 18718 | Accepted: 7209 |
Description
A square is a 4-sided
polygon
(多边形) whose sides have equal length and
adjacent
(邻近的) sides form 90-degree angles. It is also a polygon such that
rotating
(旋转的) about its centre by 90 degrees gives the same polygon. It is not the only polygon with the latter property, however, as a regular
octagon
(八边形) also has this property.
So we all know what a square looks like, but can we find all possible squares that can be formed from a set of stars in a night sky? To make the problem easier, we will assume (承担) that the night sky is a 2-dimensional plane, and each star is specified (指定) by its x and y coordinates (坐标).
So we all know what a square looks like, but can we find all possible squares that can be formed from a set of stars in a night sky? To make the problem easier, we will assume (承担) that the night sky is a 2-dimensional plane, and each star is specified (指定) by its x and y coordinates (坐标).
Input
The
input
(投入) consists of a number of test cases. Each test case starts with the
integer
(整数) n (1 <= n <= 1000)
indicating
(表明) the number of points to follow. Each of the next n lines specify the x and y coordinates (two integers) of each point. You may assume that the points are
distinct
(明显的) and the
magnitudes
(大小) of the coordinates are less than 20000. The input is
terminated
(终止) when n = 0.
Output
For each test case, print on a line the number of squares one can form from the given stars.
Sample Input
4 1 0 0 1 1 1 0 0 9 0 0 1 0 2 0 0 2 1 2 2 2 0 1 1 1 2 1 4 -2 5 3 7 0 0 5 2 0
Sample Output
1 6 1
已知正方形两点(x1,y1), (x2,y2)
x3 = x1-(y1-y2);
y3 = y1+(x1-x2);
x4 = x2-(y1-y2);
y4 = y2+(x1-x2);
或
x3 = x1+(y1-y2);
y3 = y1-(x1-x2);
x4 = x2+(y1-y2);
y4 = y2-(x1-x2);
y3 = y1+(x1-x2);
x4 = x2-(y1-y2);
y4 = y2+(x1-x2);
或
x3 = x1+(y1-y2);
y3 = y1-(x1-x2);
x4 = x2+(y1-y2);
y4 = y2-(x1-x2);
#include<iostream>
#include<string.h>
#include<stdio.h>
#include<math.h>
#include<algorithm>
#include<queue>
#include<vector>
using namespace std;
const int mod = 100007;
struct node
{
int x, y;
}xt[1001];
int n;
node * hash[mod+5];
void add(int x, int y)
{
int key = (x*x+y*y)%mod+1;
if(!hash[key])
{
node *p = new node;
p->x=x;
p->y=y;
hash[key] = p;
}
else
{
while(hash[key])++key;
node *p = new node;
p->x=x;
p->y=y;
hash[key] = p;
}
}
bool Find(int x, int y)
{
int key = (x*x+y*y)%mod+1;
if(hash[key])
{
while(hash[key])
{
if(hash[key]->x==x&&hash[key]->y==y)return true;
key++;
}
}
return false;
}
int main()
{
int x3,y3,x4,y4,x1,x2,y1,y2;
while(~scanf("%d", &n)&&n)
{
memset(hash, 0, sizeof(hash));
for(int i = 0;i<n;++i)
{
scanf("%d%d",&xt[i].x, &xt[i].y);
add(xt[i].x, xt[i].y);
}
int cnt = 1;
for(int i = 0;i<n-1;++i)
{
x1 = xt[i].x, y1 = xt[i].y;
for(int j = i+1; j<n;++j)
{
x2 = xt[j].x, y2 = xt[j].y;
x3 = x1-(y1-y2);
y3 = y1+(x1-x2);
x4 = x2-(y1-y2);
y4 = y2+(x1-x2);
if(Find(x3,y3)&&Find(x4, y4))
cnt++;
x3 = x1+(y1-y2);
y3 = y1-(x1-x2);
x4 = x2+(y1-y2);
y4 = y2-(x1-x2);
if(Find(x3,y3)&&Find(x4, y4))
cnt++;
}
}
printf("%d\n", cnt/4);
}
return 0;
}