C语言跳表(skiplist)实现
http://www.oschina.net/code/snippet_1444806_33693
代码片段(1)[全屏查看所有代码]
1. [文件] skip_list.c ~ 6KB 下载(30) 跳至 [1] [全屏预览]
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/**********************
* Licence: MIT
* Author: Leo Ma
* Date: 2014-03-01
*********************/
#include <stdio.h>
#include <stdlib.h>
struct
sk_link {
struct
sk_link *next, *prev;
};
static
inline
void
skip_list_init(
struct
sk_link *link)
{
link->prev = link;
link->next = link;
}
static
inline
void
__skip_list_add(
struct
sk_link *link,
struct
sk_link *prev,
struct
sk_link *next)
{
link->next = next;
link->prev = prev;
next->prev = link;
prev->next = link;
}
static
inline
void
__skip_list_del(
struct
sk_link *prev,
struct
sk_link *next)
{
prev->next = next;
next->prev = prev;
}
static
inline
void
skip_list_add(
struct
sk_link *link,
struct
sk_link *prev)
{
__skip_list_add(link, prev, prev->next);
}
static
inline
void
skip_list_del(
struct
sk_link *link)
{
__skip_list_del(link->prev, link->next);
skip_list_init(link);
}
static
inline
int
skip_list_empty(
struct
sk_link *link)
{
return
link->next == link;
}
#define skip_list_entry(ptr, type, member) \
((type *)((
char
*)(ptr) - (unsigned
long
)(&((type *)0)->member)))
#define skip_list_foreach(pos, end) \
for
(; pos != end; pos = pos->next)
#define skip_list_foreach_safe(pos, n, end) \
for
(n = pos->next; pos != end; pos = n, n = pos->next)
#define MAX_LEVEL 32 /* Should be enough for 2^32 elements */
struct
man {
int
level;
int
dog_num;
struct
sk_link collar[MAX_LEVEL];
};
struct
dog {
int
price;
struct
sk_link link[];
};
// Wow!
struct
dog *
dog_birth(
int
level,
int
price)
{
int
i;
struct
dog *dog;
dog = (
struct
dog *)
malloc
(
sizeof
(*dog) + level *
sizeof
(
struct
sk_link));
if
(dog == NULL)
return
NULL;
dog->price = price;
for
(i = 0; i < level; i++)
skip_list_init(&dog->link[i]);
return
dog;
}
// Wow! Wow! Wow! Wowwwwwwwwwwwwwww...
void
dog_kill(
struct
dog *dog)
{
free
(dog);
}
// Come on, baby!
struct
man *
man_birth()
{
int
i;
struct
man *man;
man = (
struct
man *)
malloc
(
sizeof
(*man));
if
(man == NULL)
return
NULL;
man->level = 1;
man->dog_num = 0;
for
(i = 0; i <
sizeof
(man->collar) /
sizeof
(man->collar[0]); i++)
skip_list_init(&man->collar[i]);
return
man;
}
// Please don't, Bro! please!
void
man_kill(
struct
man *man)
{
struct
sk_link *pos, *n;
struct
dog *dog;
pos = man->collar[0].next;
skip_list_foreach_safe(pos, n, &man->collar[0]) {
dog = skip_list_entry(pos,
struct
dog, link[0]);
dog_kill(dog);
}
free
(man);
}
static
int
random_level(
void
)
{
const
double
SKIPLIST_P = 0.25;
int
level = 1;
while
((random() & 0xffff) < 0xffff * SKIPLIST_P)
level++;
return
level > MAX_LEVEL ? MAX_LEVEL : level;
}
/* $_$ */
struct
dog *
find(
struct
man *man,
int
price)
{
int
i;
struct
sk_link *pos, *end;
i = man->level - 1;
pos = &man->collar[i];
end = &man->collar[i];
for
(; i >= 0; i--) {
struct
dog *dog;
pos = pos->next;
skip_list_foreach(pos, end) {
dog = skip_list_entry(pos,
struct
dog, link[i]);
if
(dog->price == price) {
return
dog;
}
else
if
(dog->price > price) {
end = &dog->link[i];
break
;
}
}
pos = end->prev;
pos--;
end--;
}
return
NULL;
}
/* O^_^O */
void
adopt(
struct
man *man,
int
price)
{
int
i, level;
struct
sk_link *pos, *end;
struct
dog *dog;
level = random_level();
if
(level > man->level) {
man->level = level;
}
dog = dog_birth(level, price);
if
(dog == NULL) {
return
;
}
i = man->level - 1;
pos = &man->collar[i];
end = &man->collar[i];
for
(; i >= 0; i--) {
struct
dog *d;
pos = pos->next;
skip_list_foreach(pos, end) {
d = skip_list_entry(pos,
struct
dog, link[i]);
if
(d->price >= price) {
end = &d->link[i];
break
;
}
}
pos = end->prev;
if
(i < level) {
__skip_list_add(&dog->link[i], pos, end);
}
pos--;
end--;
}
man->dog_num++;
}
/* T_T */
void
__abandon(
struct
man *man,
struct
dog *dog,
int
level)
{
int
i;
for
(i = 0; i < level; i++) {
skip_list_del(&dog->link[i]);
if
(skip_list_empty(&man->collar[i])) {
man->level--;
}
}
dog_kill(dog);
man->dog_num--;
}
/* T_T */
void
abandon(
struct
man *man,
int
price)
{
int
i;
struct
sk_link *pos, *n, *end;
i = man->level - 1;
pos = &man->collar[i];
end = &man->collar[i];
for
(; i >= 0; i--) {
struct
dog *dog;
pos = pos->next;
skip_list_foreach_safe(pos, n, end) {
dog = skip_list_entry(pos,
struct
dog, link[i]);
if
(dog->price == price) {
// Here's no break statement because we allow dogs with same price.
__abandon(man, dog, i + 1);
}
}
pos = end->prev;
pos--;
end--;
}
}
void
print(
struct
man *man)
{
struct
sk_link *pos, *n;
struct
dog *dog;
printf
(
"\nTotal %d dogs: \n"
, man->dog_num);
pos = man->collar[0].next;
skip_list_foreach_safe(pos, n, &man->collar[0]) {
dog = skip_list_entry(pos,
struct
dog, link[0]);
printf
(
"price:0x%08x\n"
, dog->price);
}
}
int
main(
void
)
{
#define NUM 1024 * 1024
struct
man *man;
struct
dog *dog;
int
i;
int
*price;
price = (
int
*)
malloc
(NUM *
sizeof
(
int
));
if
(price == NULL)
exit
(-1);
// Hello man!
man = man_birth();
if
(man == NULL)
exit
(-1);
printf
(
"Test start!\n"
);
printf
(
"Start to adopt %d dogs...\n"
, NUM);
// Insert test.
for
(i = 0; i < NUM; i++) {
price[i] = (
int
)
rand
();
adopt(man, price[i]);
}
//print(man);
printf
(
"Adoption finished. Now play with each dog...\n"
);
// Search test.
for
(i = 0; i < NUM; i++) {
dog = find(man, price[i]);
if
(dog != NULL) {
//printf("dog price:0x%08x\n", dog->price);
}
else
{
printf
(
"Not found:0x%08x\n"
, price[i]);
}
}
printf
(
"Play finished. Now abandon some dogs...\n"
);
// Delete test.
for
(i = 0; i < NUM; i += 3) {
abandon(man, price[i]);
}
//print(man);
printf
(
"Abandon Finished.\nEnd of Test\n"
);
// Goodbye man!
man_kill(man);
return
0;
}
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