game.h
#ifndef __GAME_H__
#define __GAME_H_
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 70
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void Displayboard(char board[ROWS][COLS], int rows, int cols);
void SetMine(char board[ROWS][COLS], int row, int col);
int GetMineCount(char board[ROWS][COLS], int x, int y);
#endif _GAME_H__
game.c
#define _CRT_SECURE_NO_DEPRECATE
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)/*初始化棋盘*/
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)/*初始化用户区棋盘打印*/
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <= row; i++)
{
printf("%d ", i);/*打印行号*/
}
printf("\n");
for (i = 1; i<=row; i++)
{
printf("%d", i);/*打印列号*/
for (j = 1; j <= col; j++)
{
printf(" [ %c ] ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)/*开始布雷*/
{
int count = EASY_COUNT;
while (count)
{
int win = 0;
int x = rand()%row+1;/*限制x的取值范围在1-9之间*/
int y = rand()%col+1;
if (board[x][y] == '0')
{
board[x][y] = '1';/*布雷成功;*/
count--;
}
}
}
int GetMineCount(char board[ROWS][COLS], int x, int y)//统计选中坐标跟前的雷数//
{
return board[x - 1][y - 1] +
board[x - 1][y] +
board[x - 1][y + 1] +
board[x][y - 1] +
board[x][y + 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] - 8 * '0';
}
test.c
```
#define _CRT_SECURE_NO_DEPRECATE
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)/*初始化棋盘*/
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)/*初始化用户区棋盘打印*/
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <= row; i++)
{
printf("%d ", i);/*打印行号*/
}
printf("\n");
for (i = 1; i<=row; i++)
{
printf("%d", i);/*打印列号*/
for (j = 1; j <= col; j++)
{
printf(" [ %c ] ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)/*开始布雷*/
{
int count = EASY_COUNT;
while (count)
{
int win = 0;
int x = rand()%row+1;/*限制x的取值范围在1-9之间*/
int y = rand()%col+1;
if (board[x][y] == '0')
{
board[x][y] = '1';/*布雷成功;*/
count--;
}
}
}
int GetMineCount(char board[ROWS][COLS], int x, int y)//统计选中坐标跟前的雷数//
{
return board[x - 1][y - 1] +
board[x - 1][y] +
board[x - 1][y + 1] +
board[x][y - 1] +
board[x][y + 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] - 8 * '0';
}