用C语言实现扫雷

game.h

#ifndef __GAME_H__
#define __GAME_H_
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>

#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2

#define COLS COL+2
#define EASY_COUNT 70
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void Displayboard(char board[ROWS][COLS], int rows, int cols);
void SetMine(char board[ROWS][COLS], int row, int col);
int GetMineCount(char board[ROWS][COLS], int x, int y);
#endif _GAME_H__

game.c

#define _CRT_SECURE_NO_DEPRECATE

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)/*初始化棋盘*/
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {

        for (j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }



}
void Displayboard(char board[ROWS][COLS], int row, int col)/*初始化用户区棋盘打印*/
{
    int i = 0;
    int j = 0;
    printf("  ");
    for (i = 1; i <= row; i++)
    {
        printf("%d      ", i);/*打印行号*/
    }
    printf("\n");
    for (i = 1; i<=row; i++)
    {
        printf("%d", i);/*打印列号*/
        for (j = 1; j <= col; j++)
        {
            printf(" [ %c ] ", board[i][j]);
        }
        printf("\n");

    }

}
void SetMine(char board[ROWS][COLS], int row, int col)/*开始布雷*/
{
    int count = EASY_COUNT;
    while (count)
    {
        int win = 0;
        int x = rand()%row+1;/*限制x的取值范围在1-9之间*/
        int y = rand()%col+1;
        if (board[x][y] == '0')
        {
            board[x][y] = '1';/*布雷成功;*/
            count--;
        }
    }
}
int GetMineCount(char board[ROWS][COLS], int x, int y)//统计选中坐标跟前的雷数//
{
    return board[x - 1][y - 1] +
        board[x - 1][y] +
        board[x - 1][y + 1] +
        board[x][y - 1] +
        board[x][y + 1] +
        board[x + 1][y - 1] +
        board[x + 1][y] +
        board[x + 1][y + 1] - 8 * '0';

}

test.c

```
#define _CRT_SECURE_NO_DEPRECATE

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)/*初始化棋盘*/
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {

        for (j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }



}
void Displayboard(char board[ROWS][COLS], int row, int col)/*初始化用户区棋盘打印*/
{
    int i = 0;
    int j = 0;
    printf("  ");
    for (i = 1; i <= row; i++)
    {
        printf("%d      ", i);/*打印行号*/
    }
    printf("\n");
    for (i = 1; i<=row; i++)
    {
        printf("%d", i);/*打印列号*/
        for (j = 1; j <= col; j++)
        {
            printf(" [ %c ] ", board[i][j]);
        }
        printf("\n");

    }

}
void SetMine(char board[ROWS][COLS], int row, int col)/*开始布雷*/
{
    int count = EASY_COUNT;
    while (count)
    {
        int win = 0;
        int x = rand()%row+1;/*限制x的取值范围在1-9之间*/
        int y = rand()%col+1;
        if (board[x][y] == '0')
        {
            board[x][y] = '1';/*布雷成功;*/
            count--;
        }
    }
}
int GetMineCount(char board[ROWS][COLS], int x, int y)//统计选中坐标跟前的雷数//
{
    return board[x - 1][y - 1] +
        board[x - 1][y] +
        board[x - 1][y + 1] +
        board[x][y - 1] +
        board[x][y + 1] +
        board[x + 1][y - 1] +
        board[x + 1][y] +
        board[x + 1][y + 1] - 8 * '0';

}


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