用C语言实现扫雷游戏

题目要求:1、第一次下子,不炸死。 

                 2、坐标周围没雷,可以实现展开。

GAME.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#define EASY_COUNT 10
#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int countshow(char show[ROWS][COLS], int row, int col);

#endif __GAME_H__
GAME.c
#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	memset(board, set, rows*cols*sizeof(board[0][0]));
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for(i=0; i<=row; i++)
	{
		printf("%2d ",i);
	}
	printf("\n");
	for(i=1; i<=row; i++)
	{
		printf("%2d ",i);
		for(j=1; j<=col; j++)
		{
			printf("%2c ",board[i][j]);
		}
		printf("\n");
	}
	printf("\n");
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = EASY_COUNT;
	while(count)
	{
		x = rand()%ROW + 1;
	    y = rand()%COL + 1;
		if(board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return mine[x-1][y]+
	mine[x-1][y-1]+
	mine[x][y-1]+
	mine[x+1][y-1]+
	mine[x+1][y]+
	mine[x+1][y+1]+
	mine[x][y+1]+
	mine[x-1][y+1]-8*'0';

}

void OpenMine(char mine[ROWS][COLS],char show[ROWS][COLS],int x, int y)  
{  

    if(0 == GetMineCount(mine,x,y))  
    {      
		show[x][y]='0';
		if((x-1)>0 && (y-1)>0 && show[x-1][y-1] == '*') 
		{
			OpenMine(mine, show, x-1, y-1);  
		}
		if((y-1)>0 && show[x][y-1] == '*')
		{
			OpenMine(mine, show, x-1, y-1);  
		}
		if((x+1)<=ROW && (y-1)>0 && show[x+1][y-1] == '*')  
		{
			OpenMine(mine, show, x+1, y-1);  
		}
		if((x+1)<=ROW && show[x+1][y] == '*') 
		{
			OpenMine(mine, show, x+1, y); 
		}
		if((x+1)<=ROW && (y+1)<=COL && show[x+1][y+1] == '*')   
		{
			OpenMine(mine, show, x+1, y+1);  
		}
		if((y+1)<=COL && show[x][y+1] == '*')
		{
			OpenMine(mine, show, x, y+1);
		}
		if((x-1)>0 && (y+1)<=COL && show[x-1][y+1] == '*')   
		{
			OpenMine(mine, show, x-1, y+1);  
		}
		if((x-1)>0 && show[x-1][y] == '*') 
		{
			OpenMine(mine, show, x-1, y);
		}
	}  
	else   
		show[x][y] = GetMineCount(mine, x, y)+'0';  
}  

void SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int ch = 0;
    int count = 0;
    int ret = 1;
	printf("请输入要排查的坐标:");
    while (1)
    {
        scanf("%d%d", &x, &y);
        if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
        {
            if (mine[x][y] == '1')
            {
                mine[x][y] = '0';
                ch = GetMineCount(mine, x, y);
                show[x][y] = ch + '0';
				OpenMine(mine, show, x, y);
                while (ret)
                {
                    int x = rand()%ROW + 1;
                    int y = rand()%COL + 1;
                    if (mine[x][y] == '0')
                    {
                        mine[x][y] = '1';
                        ret--;
                        break;
                    }
                }break;  
            }
            if (mine[x][y] == '0')
            {
                int ch = GetMineCount(mine, x, y);
                show[x][y] = ch + '0';
                OpenMine(mine, show, x, y);
                break;
            }
        }
        else
        {
            printf("坐标非法!\n");
        }
    }
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{    
	int x = 0;
	int y = 0;
	while(1)
	{
		printf("请输入要排查的坐标:");
		scanf("%d%d", &x, &y);
		if(x>=1 && x<=row && y>=1 && y<=col)
		{
			if(mine[x][y] == '1')
			{
					printf("很遗憾,你被炸死了\n");
					DisplayBoard(mine, row, col);
					break;
			}
			else
			{
				int count = GetMineCount(mine, x, y);
				show[x][y] = count + '0'; 
				OpenMine(mine, show, x, y);
				DisplayBoard(show, row, col);
				if (countshow(show, ROW, COL) == EASY_COUNT)
                {
                    DisplayBoard(mine, row, col);
                    printf("恭喜你,排雷成功!\n\n");
					break;
                }
			}
		}
		else
		{
			printf("坐标非法!\n");
		}
	}
}

int countshow(char show[ROWS][COLS], int row, int col)
{
    int count = 0;
    int i = 0;
    int j = 0;
    for (i = 1; i <= ROW; i++)
    {
        for (j = 1; j <= COL; j++)
        {
            if (show[i][j] == '*')
            {
                count++;
            }
        }

    }
    return count;
}
TEST.c

#include "game.h"

void menu()
{
	printf("************************\n");
	printf("***  1.play  0.exit  ***\n");
	printf("************************\n");
}

void game()
{
	char mine[ROWS][COLS] = {0};
	char show[ROWS][COLS] = {0};

	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
    SetMine(mine, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	SafeMine(mine, show, ROW, COL);
    //DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	FindMine(mine, show, ROW, COL);
}

void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:");
		scanf("%d",&input);
		switch(input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	}while(input);
}

int main()
{
	test();
	return 0;
}



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