题目要求:1、第一次下子,不炸死。
2、坐标周围没雷,可以实现展开。
GAME.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int countshow(char show[ROWS][COLS], int row, int col);
#endif __GAME_H__
GAME.c
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
memset(board, set, rows*cols*sizeof(board[0][0]));
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for(i=0; i<=row; i++)
{
printf("%2d ",i);
}
printf("\n");
for(i=1; i<=row; i++)
{
printf("%2d ",i);
for(j=1; j<=col; j++)
{
printf("%2c ",board[i][j]);
}
printf("\n");
}
printf("\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = EASY_COUNT;
while(count)
{
x = rand()%ROW + 1;
y = rand()%COL + 1;
if(board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x-1][y]+
mine[x-1][y-1]+
mine[x][y-1]+
mine[x+1][y-1]+
mine[x+1][y]+
mine[x+1][y+1]+
mine[x][y+1]+
mine[x-1][y+1]-8*'0';
}
void OpenMine(char mine[ROWS][COLS],char show[ROWS][COLS],int x, int y)
{
if(0 == GetMineCount(mine,x,y))
{
show[x][y]='0';
if((x-1)>0 && (y-1)>0 && show[x-1][y-1] == '*')
{
OpenMine(mine, show, x-1, y-1);
}
if((y-1)>0 && show[x][y-1] == '*')
{
OpenMine(mine, show, x-1, y-1);
}
if((x+1)<=ROW && (y-1)>0 && show[x+1][y-1] == '*')
{
OpenMine(mine, show, x+1, y-1);
}
if((x+1)<=ROW && show[x+1][y] == '*')
{
OpenMine(mine, show, x+1, y);
}
if((x+1)<=ROW && (y+1)<=COL && show[x+1][y+1] == '*')
{
OpenMine(mine, show, x+1, y+1);
}
if((y+1)<=COL && show[x][y+1] == '*')
{
OpenMine(mine, show, x, y+1);
}
if((x-1)>0 && (y+1)<=COL && show[x-1][y+1] == '*')
{
OpenMine(mine, show, x-1, y+1);
}
if((x-1)>0 && show[x-1][y] == '*')
{
OpenMine(mine, show, x-1, y);
}
}
else
show[x][y] = GetMineCount(mine, x, y)+'0';
}
void SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int ch = 0;
int count = 0;
int ret = 1;
printf("请输入要排查的坐标:");
while (1)
{
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (mine[x][y] == '1')
{
mine[x][y] = '0';
ch = GetMineCount(mine, x, y);
show[x][y] = ch + '0';
OpenMine(mine, show, x, y);
while (ret)
{
int x = rand()%ROW + 1;
int y = rand()%COL + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
ret--;
break;
}
}break;
}
if (mine[x][y] == '0')
{
int ch = GetMineCount(mine, x, y);
show[x][y] = ch + '0';
OpenMine(mine, show, x, y);
break;
}
}
else
{
printf("坐标非法!\n");
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while(1)
{
printf("请输入要排查的坐标:");
scanf("%d%d", &x, &y);
if(x>=1 && x<=row && y>=1 && y<=col)
{
if(mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
OpenMine(mine, show, x, y);
DisplayBoard(show, row, col);
if (countshow(show, ROW, COL) == EASY_COUNT)
{
DisplayBoard(mine, row, col);
printf("恭喜你,排雷成功!\n\n");
break;
}
}
}
else
{
printf("坐标非法!\n");
}
}
}
int countshow(char show[ROWS][COLS], int row, int col)
{
int count = 0;
int i = 0;
int j = 0;
for (i = 1; i <= ROW; i++)
{
for (j = 1; j <= COL; j++)
{
if (show[i][j] == '*')
{
count++;
}
}
}
return count;
}
TEST.c
#include "game.h"
void menu()
{
printf("************************\n");
printf("*** 1.play 0.exit ***\n");
printf("************************\n");
}
void game()
{
char mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
SafeMine(mine, show, ROW, COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
}while(input);
}
int main()
{
test();
return 0;
}