1.File类写入文本文件:
private void btnTextWrite_Click(object sender, EventArgs e)
{
//文件路径
string filePath = @"E:\123\456.txt";
//检测文件夹是否存在,不存在则创建
NiceFileProduce.CheckAndCreatPath(NiceFileProduce.DecomposePathAndName(filePath, NiceFileProduce.DecomposePathEnum.PathOnly));
//定义编码方式,text1.Text为文本框控件中的内容
byte[] mybyte = Encoding.UTF8.GetBytes(text1.Text);
string mystr1 = Encoding.UTF8.GetString(mybyte);
//写入文件
//File.WriteAllBytes(filePath,mybyte);//写入新文件
//File.WriteAllText(filePath, mystr1);//写入新文件
File.AppendAllText(filePath, mystr1);//添加至文件
}
2.File类读取文本文件:
private void btnTexRead_Click(object sender, EventArgs e)
{
//文件路径
string filePath = @"E:\123\456.txt";
try
{
if (File.Exists(filePath))
{
text1.Text = File.ReadAllText(filePath);
byte[] mybyte = Encoding.UTF8.GetBytes(text1.Text);
text1.Text = Encoding.UTF8.GetString(mybyte);
}
else
{
MessageBox.Show("文件不存在");
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
3.StreamWrite类写入文本文件:
private void btnTextWrite_Click(object sender, EventArgs e)
{
//文件路径
string filePath = @"E:\123\456.txt";
try
{
//检测文件夹是否存在,不存在则创建
string mystr1 = NiceFileProduce.CheckAndCreatPath(NiceFileProduce.DecomposePathAndName(filePath, NiceFileProduce.DecomposePathEnum.PathOnly));
using (StreamWriter sw = new StreamWriter(filePath, false, Encoding.UTF8))
{
byte[] mybyte = Encoding.UTF8.GetBytes(text1.Text);
text1.Text = Encoding.UTF8.GetString(mybyte);
sw.Write(text1.Text);
}
}
catch
{
}
}
4.StreamReader类读取文本文档:
private void btnTexRead_Click(object sender, EventArgs e)
{
//文件路径
string filePath = @"E:\123\456.txt";
try
{
if (File.Exists(filePath))
{
using (StreamReader sr = new StreamReader(filePath, Encoding.UTF8))
{
text1.Text = sr.ReadToEnd();
byte[] mybyte = Encoding.UTF8.GetBytes(text1.Text);
text1.Text = Encoding.UTF8.GetString(mybyte);
}
}
else
{
MessageBox.Show("文件不存在");
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}