Android ScaleGestureDetector检测双指缩放Bitmap基于Matrix动画移动到双指捏合中心点ImageView区域中心,Kotlin
在 Android双指缩放ScaleGestureDetector检测放大因子大图移动到双指中心点ImageView区域中心,Kotlin-CSDN博客 实现了双指拟合缩放原始图,并将原始捏合点的中心作为缩放中心,并最终呈现在界面里面以这个中心点为缩放中心的放大后的大图,但是这个过程是一瞬间的,没有动画,现在改进,实现把Bitmap基于Matrix的缩放,在缩放过程中使用渐变的动画,缩放过程逐渐放大,且最终的放大中心是两指在屏幕的捏合点中心位置。
class MyImageView : AppCompatImageView {
private var mCenterX = 0f
private var mCenterY = 0f
private val mCirclePaint = Paint()
private var mSrcBmp: Bitmap? = null
private var mScaleBmp: Bitmap? = null
//放大系数。
private var mScaleFactor = 1f
private var mGradientScaleFactor = 1f
private var mScaleGestureDetector: ScaleGestureDetector? = null
private var mCanDrawScaleBmp = false
private var mCanDrawCircle = false
constructor(ctx: Context, attrs: AttributeSet) : super(ctx, attrs) {
mSrcBmp = (drawable as BitmapDrawable).bitmap //mSrcBmp是原始图大小,没有缩放和拉伸的。
mCirclePaint.style = Paint.Style.STROKE
mCirclePaint.strokeWidth = 10f
mCirclePaint.isAntiAlias = true
mCirclePaint.color = Color.RED
mScaleGestureDetector = ScaleGestureDetector(ctx, object : ScaleGestureDetector.SimpleOnScaleGestureListener() {
override fun onScaleEnd(detector: ScaleGestureDetector) {
super.onScaleEnd(detector)
//if (detector.currentSpan > 50 && detector.timeDelta > 20) {
mScaleFactor = detector.scaleFactor
Log.d("fly", "onScaleEnd scaleFactor=${detector.scaleFactor}")
//}
startGradientScale()
}
override fun onScale(detector: ScaleGestureDetector): Boolean {
//更新两个手指缩放的中心点。
mCenterX = detector.focusX
mCenterY = detector.focusY
return false
}
})
}
fun startGradientScale() {
val step = 1500f
val delta = (mScaleFactor - 1f) / step
CoroutineScope(Dispatchers.IO).launch {
delay(1000)
mCanDrawScaleBmp = true
for (i in 0..step.toInt()) {
mGradientScaleFactor = 1f + i * delta
withContext(Dispatchers.Main) {
updateView()
}
}
}
}
private fun updateView() {
this.invalidate()
}
override fun onTouchEvent(event: MotionEvent): Boolean {
mScaleGestureDetector?.onTouchEvent(event)
when (event.actionMasked) {
MotionEvent.ACTION_MOVE -> {
mCanDrawCircle = true
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
//如果抬手时候重新置false,没有绘制,显示原始底图。
//mCanDrawScaleBmp = false
mCanDrawCircle = false
}
}
updateView()
return true
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
if (mCanDrawCircle) {
canvas.drawCircle(mCenterX, mCenterY, 10f, mCirclePaint)
}
if (mCanDrawScaleBmp) {
myDraw(canvas)
}
}
private fun myDraw(canvas: Canvas) {
mScaleBmp = Bitmap.createScaledBitmap(
mSrcBmp!!,
(this.width * mGradientScaleFactor + 1).toInt(), //注意这里的精度损失,会造成坐标偏移.
(this.height * mGradientScaleFactor + 1).toInt(),//注意这里的精度损失,会造成坐标偏移.
true
)
val cx = this.width / 2f
val cy = this.height / 2f
val matrix = Matrix()
matrix.setScale(mGradientScaleFactor, mGradientScaleFactor)
matrix.setTranslate(cx - mCenterX * mGradientScaleFactor, cy - mCenterY * mGradientScaleFactor)
canvas.drawBitmap(mScaleBmp!!, matrix, null)
//中心圆圈
canvas.drawCircle(cx, cy, 50f, mCirclePaint)
}
}
当两个手指在屏幕捏合时候,在屏幕上用红色小圆圈实时绘制出两个手指之间的中心点位置:
当两个手指抬离屏幕后,开始动画逐渐放大原图,用大的红色圆圈标记出ImageView的中心区域,可以看到,原来的Bitmap开始呈现逐渐放大的过程变化:
缩放过程结束后,最终定格:
遗留问题:动画在缩放过程中有轻微的顿挫感,当step数值越小时候,动画缩放的顿挫感更名下。