JAVA设计模式七大原则

设计模式七大原则

设计模式目的

1、代码重用性

2、可读性

3、可读性

4、扩展性

5、可靠性

6、高内聚低耦合

七大原则

1、单一职责原则

一个类或方法中只做一件事情

2、接口隔离原则

一个类通过接口去依赖另一个类的所有实现方法(拆接口)

public interface InterfaceIsolate {
    public static void main(String[] args) {
        C c = new C();
        c.depend1(new A());

        D d = new D();
        d.depend2(new B());
        d.depend3(new B());
    }
}
//将接口拆开
interface interface1 {
    void method1();
}
interface interface2 {
    void method2();
    void method3();
}
interface interface3 {
    void method4();
}
class A implements interface1 {
    @Override
    public void method1() {
        System.out.println("method1");
    }
}
class B implements interface2 , interface3 {
    @Override
    public void method2() {
        System.out.println("method2");
    }
    @Override
    public void method3() {
        System.out.println("method3");
    }
    @Override
    public void method4() {
        System.out.println("method4");
    }
}
//类通过接口来实现类的方法
class C {
    public void depend1(interface1 i) {
        i.method1();
    }
}
class D {
    public void depend2(interface2 i) {
        i.method2();
        i.method3();
    }
    public void depend3(interface3 i) {
        i.method4();
    }
}

3、依赖倒转(倒置原则)

接口和抽象类定义好规范

使用实现类来实现接口或抽象类

1、通过接口传递实现

public class DependencyConvert {
    public static void main(String[] args) {
        OpenTV openTV = new OpenTV();
        openTV.open(new Changhong());
    }
}
interface MyTV {
    void open(OpsTV opsTV);//通过接口传递实现
}
interface OpsTV {
    void play();
}
class OpenTV implements MyTV {
    @Override
    public void open(OpsTV opsTV) { 
        opsTV.play();
    }
}
class Changhong implements OpsTV {
    @Override
    public void play() {
        System.out.println("长虹TV开始播放");
    }
}

2、通过构造方法实现

public class DependencyConvert {
    public static void main(String[] args) {
        OpenTV openTV = new OpenTV(new Changhong());
        openTV.open();
    }
}

interface MyTV {
    void open();
}
interface OpsTV {
    void play();
}
class OpenTV implements MyTV {
    OpsTV opsTV;

    OpenTV(OpsTV opsTV) { //通过构造方法实现
        this.opsTV = opsTV;
    }
    @Override
    public void open() {
        opsTV.play();
    }
}
class Changhong implements OpsTV {
    @Override
    public void play() {
        System.out.println("长虹TV开始播放");
    }
}

3、通过setter注入实现

public class DependencyConvert {
    public static void main(String[] args) {
        OpenTV openTV = new OpenTV();
        openTV.setOpsTV(new Changhong());
        openTV.open();
    }
}

interface MyTV {
    void open();
}
interface OpsTV {
    void play();
}

class OpenTV implements MyTV {
    OpsTV opsTV;

    public void setOpsTV(OpsTV opsTV) {//通过setter注入实现
        this.opsTV = opsTV;
    }
    
    @Override
    public void open() {
        opsTV.play();
    }
}

class Changhong implements OpsTV {
    @Override
    public void play() {
        System.out.println("长虹TV开始播放");
    }
}

4、里氏替换原则

继承时,尽量不要重写父类方法

采取依赖、聚合、组合等关系代替

public class replaceLi {
    public static void main(String[] args) {
        int a = 8;
        int b = 3;
        Test2 test2 = new Test2();
        System.out.println(test2.f1(a, b));
        System.out.println(test2.f2(a, b));
    }
}

class Test1 {
    public int f1(int a,int b) {
        return a-b;
    }
}

class Test2 {
    Test1 test1 = new Test1();

    public int f1(int a, int b) {
        return a + b;
    }

    public int f2(int a, int b) {
        return test1.f1(a,b);
    }
}

5、开闭原则

ocp原则:对扩展方开放,对修改方(调用方)关闭

public class OcpPrinciple {
    public static void main(String[] args) {
        Graphic graphic = new Graphic();
        graphic.drawGraphic(new Triangle());
        graphic.drawGraphic(new Rectangle());

    }
}

class Graphic {
    void drawGraphic(Shape shape) { //调用方无需修改
        shape.draw();
    }
}

abstract class Shape {
    abstract void draw();
}
class Triangle extends Shape {
    @Override
    void draw() {
        System.out.println(" 绘制三角形 ");
    }
}

class Rectangle extends Shape { //扩展放直接继承Shape
    @Override
    void draw() {
        System.out.println(" 绘制矩形 ");
    }
}

6、迪米特法则

最少知道原则:一个类对自己依赖的类知道越少越好,将逻辑封装到类的内部(尽量,无法避免)

直接朋友

1、出现在成员变量、方法参数、方法返回值的类

2、局部变量中的类都不是直接朋友!

public class Demeter {
    public static void main(String[] args) {
        PrintSchoolAllPeople printSchoolAllPeople = new PrintSchoolAllPeople();
        printSchoolAllPeople.printPeople(new PrintSchoolStudent());

    }
}

class SchoolAllPeople {
    private String id;
    public String getId() {
        return id;
    }
    public void setId(String id) {
        this.id = id;
    }

    @Override
    public String toString() {
        return "SchoolAllPeople{" +
                "id='" + id + '\'' +
                '}';
    }
}
class SchoolStudent {
    private String id;
    public String getId() {
        return id;
    }
    public void setId(String id) {
        this.id = id;
    }

    @Override
    public String toString() {
        return "SchoolStudent{" +
                "id='" + id + '\'' +
                '}';
    }
}

class PrintSchoolStudent {
    public List<SchoolStudent> getAllSchoolStudent() {
        ArrayList<SchoolStudent> list = new ArrayList<>();
        for (int i = 1; i <= 4; i++) {
            SchoolStudent schoolStudent = new SchoolStudent();
            schoolStudent.setId("学生id:"+i);
            list.add(schoolStudent);
        }
        return list;
    }

    public void printStudent() {
        List<SchoolStudent> list = getAllSchoolStudent();
        System.out.println("###############学生###############");
        for (SchoolStudent e : list) {
            System.out.println(e);
        }
    }

}

class PrintSchoolAllPeople {
        public List<SchoolAllPeople> getAllSchoolAllPeople() {
        ArrayList<SchoolAllPeople> list = new ArrayList<>();
        for (int i = 1; i <= 10; i++) {
            SchoolAllPeople schoolAllPeople = new SchoolAllPeople();
            schoolAllPeople.setId("学校人员id:"+i);
            list.add(schoolAllPeople);
        }
        return list;
    }

    void printPeople(PrintSchoolStudent printSchoolStudent) {
        printSchoolStudent.printStudent();
        List<SchoolAllPeople> list1 = getAllSchoolAllPeople();
        System.out.println("##############所有人员##############");
        for (SchoolAllPeople e : list1) {
            System.out.println(e);
        }

    }
}

7、合成复用原则

尽量使用合成/聚合,而不是继承

在这里插入图片描述

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