Pygame是一个开源的跨平台的Python多媒体库,用于开发2D游戏和多媒体应用程序。它基于Simple DirectMedia Layer(SDL)库,提供了一系列用于图形、音频和输入处理的函数和类。Pygame能够使用硬件加速,使得游戏开发更加高效和快速。
WIDTH, HEIGHT = 410, 750
import pygame
class BaseSprite(pygame.sprite.Sprite):
def __init__(self, image_name):
super().__init__()
self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
# 引入精灵父类 所有子类都要有image( 外观 ) 和 rect(位置)
class BGSprite(BaseSprite):
def __init__(self, image_name, start_y, speed=5):
super().__init__(image_name)
self.rect.top = start_y
self.speed = speed
def update(self):
self.rect.top += self.speed
if self.rect.top > HEIGHT:
self.rect.top = -HEIGHT
class PlayerSprite(BaseSprite):
def __init__(self, image_name):
super().__init__(image_name)
self.rect.center = (WIDTH / 2 - 100, HEIGHT - 150)
def move(self, pos):
self.rect.center = (WIDTH / 2 + pos * 100, HEIGHT - 150)
class GameManage:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.clock = pygame.time.Clock()
# 使用背景精灵组来管理所有的背景精灵
self.bg_group = pygame.sprite.Group()
self.bg1 = BGSprite("./car/road.png", 0)
self.bg1.add(self.bg_group)
self.bg2 = BGSprite("./car/road.png", -HEIGHT)
self.bg2.add(self.bg_group)
self.player_group = pygame.sprite.Group()
self.player = PlayerSprite("./car/car1.png")
self.player.add(self.player_group)
def run(self):
while True:
self.clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
self.player.move(-1)
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
self.player.move(1)
# 通过绘制背景精灵组 绘制精灵组中的每一个背景
self.bg_group.draw(self.screen)
# 通过更新背景精灵组 更新精灵组中的每一个精灵
self.bg_group.update()
self.player_group.draw(self.screen)
self.player_group.update()
pygame.display.flip()
gm = GameManage()
gm.run()