这几天在看socket编程这块,呵呵,说来惭愧这些知识应该本来在大学应该掌握的,可惜在大学.....
废话少说,应用socket编程时,传输协议要么是TCP,要么是UDP,至于它们之间的区别我在这里就不说了,有不清楚的可以去查下计算机网络里面的基础知识。
今天说的是使用UDP的socket,仍然是一个简单的C/S架构,我写里一个简单的测试例子,呵呵,现贴出来,供需要的人参考!
先看Server端的代码:
[code]
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winsock.h>
const int MYPORT=4950; // the port users will be connecting to
const int MAXBUFLEN=100;
void init_win_socket();
void clean_win_socket();
void close_win_socket(SOCKET &soc_handle);
//this socket is intend to use as a simple server
int main()
{
puts("start main server....");
//init windows socket
init_win_socket();
SOCKET main_sock_fd;
struct sockaddr_in main_soc_addr; // my address information
struct sockaddr_in client_soc_addr; // connector's address information
int addr_len;
int numbytes;
char buf[MAXBUFLEN];
int ret=0;
//create the sock
if ((main_sock_fd = socket(AF_INET, SOCK_DGRAM, 0)) == -1)
{
puts("CREATE SOCK ERROR:");
}
//configure sockaddr_in
main_soc_addr.sin_family = AF_INET; // host byte order
main_soc_addr.sin_port = htons(MYPORT); // short, network byte order
main_soc_addr.sin_addr.s_addr= htonl(INADDR_ANY); // automatically fill with my IP
memset(main_soc_addr.sin_zero, '/0', sizeof (main_soc_addr.sin_zero));
//bind the socket
ret = bind(main_sock_fd, (struct sockaddr *)&main_soc_addr, sizeof main_soc_addr);
if ( ret == -1)
{
puts("BIND SOCK ERROR:");
}
//get data from client socket
addr_len = sizeof client_soc_addr;
numbytes = recvfrom(main_sock_fd, buf, MAXBUFLEN-1 , 0,
(struct sockaddr *)&client_soc_addr, &addr_len);
if (numbytes == -1)
{
puts("RECEIVE SOCK ERROR:");
}
else
{
printf("got packet from %s/n",inet_ntoa(client_soc_addr.sin_addr));
printf("packet is %d bytes long/n",numbytes);
buf[numbytes] = '/0';
printf("packet contains /"%s/"/n",buf);
}
//close and clean the sockets
close_win_socket(main_sock_fd);
clean_win_socket();
puts("any key to continue...");
getchar();
return 0;
}
void init_win_socket()
{
WSADATA wdata;
if(WSAStartup(MAKEWORD(2,2), &wdata)!=0)
{
puts("WAS ERROR:");
}
}
void close_win_socket(SOCKET &soc_handle)
{
if(soc_handle>0)
{
closesocket(soc_handle);
}
}
void clean_win_socket()
{
WSACleanup();
}
[/code]
废话少说,应用socket编程时,传输协议要么是TCP,要么是UDP,至于它们之间的区别我在这里就不说了,有不清楚的可以去查下计算机网络里面的基础知识。
今天说的是使用UDP的socket,仍然是一个简单的C/S架构,我写里一个简单的测试例子,呵呵,现贴出来,供需要的人参考!
先看Server端的代码:
[code]
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winsock.h>
const int MYPORT=4950; // the port users will be connecting to
const int MAXBUFLEN=100;
void init_win_socket();
void clean_win_socket();
void close_win_socket(SOCKET &soc_handle);
//this socket is intend to use as a simple server
int main()
{
puts("start main server....");
//init windows socket
init_win_socket();
SOCKET main_sock_fd;
struct sockaddr_in main_soc_addr; // my address information
struct sockaddr_in client_soc_addr; // connector's address information
int addr_len;
int numbytes;
char buf[MAXBUFLEN];
int ret=0;
//create the sock
if ((main_sock_fd = socket(AF_INET, SOCK_DGRAM, 0)) == -1)
{
puts("CREATE SOCK ERROR:");
}
//configure sockaddr_in
main_soc_addr.sin_family = AF_INET; // host byte order
main_soc_addr.sin_port = htons(MYPORT); // short, network byte order
main_soc_addr.sin_addr.s_addr= htonl(INADDR_ANY); // automatically fill with my IP
memset(main_soc_addr.sin_zero, '/0', sizeof (main_soc_addr.sin_zero));
//bind the socket
ret = bind(main_sock_fd, (struct sockaddr *)&main_soc_addr, sizeof main_soc_addr);
if ( ret == -1)
{
puts("BIND SOCK ERROR:");
}
//get data from client socket
addr_len = sizeof client_soc_addr;
numbytes = recvfrom(main_sock_fd, buf, MAXBUFLEN-1 , 0,
(struct sockaddr *)&client_soc_addr, &addr_len);
if (numbytes == -1)
{
puts("RECEIVE SOCK ERROR:");
}
else
{
printf("got packet from %s/n",inet_ntoa(client_soc_addr.sin_addr));
printf("packet is %d bytes long/n",numbytes);
buf[numbytes] = '/0';
printf("packet contains /"%s/"/n",buf);
}
//close and clean the sockets
close_win_socket(main_sock_fd);
clean_win_socket();
puts("any key to continue...");
getchar();
return 0;
}
void init_win_socket()
{
WSADATA wdata;
if(WSAStartup(MAKEWORD(2,2), &wdata)!=0)
{
puts("WAS ERROR:");
}
}
void close_win_socket(SOCKET &soc_handle)
{
if(soc_handle>0)
{
closesocket(soc_handle);
}
}
void clean_win_socket()
{
WSACleanup();
}
[/code]