直接上代码
AppDelegate.cpp
</pre><pre name="code" class="cpp">//屏幕适配
Size framSize=glview->getFrameSize();//获取实际屏幕的大小
Size winSize=Size(480,320);//根据实际背景图片的大小,填写
//将宽和高做一个比,通过这个比,来具体调整逻辑分辨率的大小
float widthRate=framSize.width/winSize.width;
float heightRate=framSize.height/winSize.height;
//如果是if中的语句,说明逻辑的高度有点大了,就把逻辑的高缩小到和宽度一样的比率
if(widthRate>heightRate)
{
glview->setDesignResolutionSize(winSize.width,winSize.height*heightRate/widthRate,ResolutionPolicy::NO_BORDER);
}else
{
glview->setDesignResolutionSize(winSize.width*widthRate/heightRate,winSize.height,ResolutionPolicy::NO_BORDER);
}
调用方法
HelloWorld.cpp
Size visibleSize = Director::getInstance()->getWinSize();