cocos2d-x 精灵变灰

[.h文件]

USING_NS_CC;

//函数声明

Sprite* MakeSpiteGray(Sprite* ChangeSprite);



[.cpp文件]

//用法

MakeSpiteGray(Sprite::create(people));


//精灵变灰

//函数体

Sprite* 类名::MakeSpiteGray(Sprite* ChangeSprite)

{
Sprite* sprite_chess = Sprite::createWithSpriteFrame(ChangeSprite->getSpriteFrame());
sprite_chess->setPosition(sprite_chess->getContentSize().width/2, sprite_chess->getContentSize().height/2);


RenderTexture *render = RenderTexture::create(sprite_chess->getContentSize().width, sprite_chess->getContentSize().height,Texture2D::PixelFormat::RGBA8888);
render->beginWithClear(0.0f, 0.0f, 0.0f, 0.0f);
sprite_chess->visit();
render->end();
Director::getInstance()->getRenderer()->render();


Image *finalImage = render->newImage();


unsigned char *pData = finalImage->getData();


int iIndex = 0;


for (int i = 0; i < finalImage->getHeight(); i ++)
{
for (int j = 0; j < finalImage->getWidth(); j ++)
{
// gray
int iBPos = iIndex;


unsigned int iB = pData[iIndex];


iIndex ++;


unsigned int iG = pData[iIndex];


iIndex ++;


unsigned int iR = pData[iIndex];


iIndex ++;
iIndex ++;


unsigned int iGray = 0.3 * iR + 0.6 * iG + 0.1 * iB;


pData[iBPos] = pData[iBPos + 1] = pData[iBPos + 2] = (unsigned char)iGray;
}


}




Texture2D *texture = new Texture2D;


texture->initWithImage(finalImage);


auto pSprite = Sprite::createWithTexture(texture);


delete finalImage;


texture->release();


return pSprite;


}


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