8b 计时器 通过为SetTimer指定回调函数地址来出来计时器信息 实现同样功能


8b 计时器 通过为SetTimer指定回调函数地址来出来计时器信息 实现同样功能


#include <windows.h>

#define ID_TIMER 1

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

VOID CALLBACK TimerProc (HWND, UINT, UINT,  DWORD ) ;

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,PSTR szCmdLine, int iCmdShow)
{
	static TCHAR *szAppName = TEXT("Beeper2") ;
	HWND  hwnd ;
	MSG  msg ;
	WNDCLASS  wndclass ;
	wndclass.style  = CS_HREDRAW | CS_VREDRAW ;
	wndclass.lpfnWndProc  = WndProc ;
	wndclass.cbClsExtra  = 0 ;
	wndclass.cbWndExtra  = 0 ;
	wndclass.hInstance  = hInstance ;
	wndclass.hIcon  = LoadIcon (NULL,IDI_APPLICATION) ;
	wndclass.hCursor  = LoadCursor (NULL, IDC_ARROW) ;
	wndclass.hbrBackground  = (HBRUSH) GetStockObject(WHITE_BRUSH) ;
	wndclass.lpszMenuName  = NULL ;
	wndclass.lpszClassName = szAppName ;

	if (!RegisterClass (&wndclass))
	{
		MessageBox ( NULL, TEXT ("Program requires Windows NT!"),szAppName,	MB_ICONERROR) ;
		return 0 ;
	}


	hwnd = CreateWindow ( szAppName,TEXT("Beeper2 Timer Demo"),
		WS_OVERLAPPEDWINDOW,
		CW_USEDEFAULT, CW_USEDEFAULT,
		CW_USEDEFAULT, CW_USEDEFAULT,
		NULL, NULL, hInstance, NULL) ;


	ShowWindow (hwnd, iCmdShow) ;
	UpdateWindow (hwnd) ;
	while (GetMessage (&msg, NULL, 0, 0))
	{
		TranslateMessage (&msg) ;
		DispatchMessage (&msg) ;
	}
	return msg.wParam ;
}


LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	switch (message)
	{
	case WM_CREATE:
		SetTimer (hwnd, ID_TIMER, 1000, TimerProc) ;
		return 0 ;

	case WM_DESTROY:
		KillTimer (hwnd, ID_TIMER) ;
		PostQuitMessage (0) ;
		return 0 ;
	}
	return DefWindowProc (hwnd, message, wParam, lParam) ;
}

VOID CALLBACK TimerProc (HWND hwnd, UINT message, UINT iTimerID, DWORD dwTime)
{
	static BOOL fFlipFlop = FALSE ;
	HBRUSH  hBrush ;
	HDC  hdc ;
	RECT  rc ;

	MessageBeep (-1) ;

	fFlipFlop = !fFlipFlop ;

	GetClientRect (hwnd, &rc) ;

	hdc = GetDC (hwnd) ;
	hBrush = CreateSolidBrush (fFlipFlop ? RGB(255,0,0) : RGB(0,0,255)) ;
	FillRect (hdc, &rc, hBrush) ;
	ReleaseDC (hwnd, hdc) ;
	DeleteObject (hBrush) ;
}














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