计算球面距离,度分秒转换。
#include <iostream>
#include <math.h>
#include <stdio.h>
#define pi acos(-1.0)
//计算圆心角lat表示纬度,-90<=w<=90,lng表示经度
//返回两点所在大圆劣弧对应圆心角,0<=angle<=pi
double angle(double lng1, double lat1, double lng2, double lat2){
double dlng = fabs(lng1 - lng2)*pi / 180;
while (dlng >= pi + pi)
dlng -= pi + pi;
if (dlng > pi)
dlng = pi + pi - dlng;
lat1 *= pi / 180, lat2 *= pi / 180;
return acos(cos(lat1)*cos(lat2)*cos(dlng) + sin(lat1)*sin(lat2));
}
//计算距离,r为球半径
double line_dist(double r, double lng1, double lat1, double lng2, double lat2){
double dlng = fabs(lng1 - lng2)*pi / 180;
while (dlng >= pi + pi)
dlng -= pi + pi;
if (dlng > pi)
dlng = pi + pi - dlng;
lat1 *= pi / 180, lat2 *= pi / 180;
return r*sqrt(2 - 2 * (cos(lat1)*cos(lat2)*cos(dlng) + sin(lat1)*sin(lat2)));
}
//计算球面距离,r为球半径
inline double sphere_dist(double r, double lng1, double lat1, double lng2, double lat2){
return r*angle(lng1, lat1, lng2, lat2);
}
double Dis3D(double a1,double b1,double a2,double b2)
{
return 3437.5*acos(sin(a1)*sin(a2)+cos(a1)*cos(a2)*cos(b1-b2));
}
int main()
{
char ccc[100];
gets(ccc);
gets(ccc);
gets(ccc);
double a, b, c;
char cc;
scanf("%lf%*c%lf%*c%lf%*c %c%*c%*c", &a, &b, &c, &cc);
//std::cout << a << ' ' << b << ' ' << c << ' ' << cc << std::endl;
double angle = a + b*1.0/60 + c *1.0/3600;
if(cc == 'S') angle = - angle;
//std::cout << angle << std::endl;
double d, e, f;
char cccc;
scanf("%*s%lf%*c%lf%*c%lf%*c %c%*c%*c%*c",&d,&e,&f,&cccc);
//std::cout << d << ' ' << e << ' ' << f << ' ' << cccc << std::endl;
double angle2 = d + e*1.0/60 + f *1.0/3600;
if(cccc == 'W') angle2 = - angle2;
//std::cout << angle2 << std::endl;
gets(ccc);
//std::cout << ccc << std::endl;
scanf("%lf%*c%lf%*c%lf%*c %c%*c%*c", &a, &b, &c, &cc);
//std::cout << a << ' ' << b << ' ' << c << ' ' << cc << std::endl;
double angle3 = a + b*1.0/60 + c *1.0/3600;
if(cc == 'S') angle3 = - angle3;
//std::cout << angle3 << std::endl;
scanf("%*s%lf%*c%lf%*c%lf%*c %c%*c%*c%*c",&d,&e,&f,&cccc);
//std::cout << d << ' ' << e << ' ' << f << ' ' << cccc << std::endl;
double angle4 = d + e*1.0/60 + f *1.0/3600;
if(cccc == 'W') angle4 = - angle4;
//std::cout << angle4 << std::endl;
gets(ccc);
///double dis = sphere_dist(3437.5,angle2,angle,angle4,angle3);
double dd = Dis3D(angle*acos(-1.0)/180,angle2*acos(-1.0)/180,angle3*acos(-1.0)/180,angle4*acos(-1.0)/180);
printf("The distance to the iceberg: %.2f miles.\n",dd);
if(floor(dd + 0.005) < 100) std::cout << "DANGER!" << std::endl;
}