[Java]-第二天-面向对象模式

面向对象模式示例(猜数字游戏):


--Player.java

package com.test.java;

public class Player {
	int number = 0; //要被猜的数字
	
	public void guess() {
		number = (int) (Math.random() * 10);
		System.out.println("I'm guessing " + number);
	}
	
}


--GuessGame.java

package com.test.java;

public class GuessGame {
	
	Player p1;
	Player p2;
	Player p3;
	
	public void startGame() {
		p1 = new Player();
		p2 = new Player();
		p3 = new Player();
		
		int guessp1 = 0;
		int guessp2 = 0;
		int guessp3 = 0;
		
		boolean p1isRight = false;
		boolean p2isRight = false;
		boolean p3isRight = false;
		
		int targetNumber = (int) (Math.random() * 10);
		System.out.println("I'm thinking of a number between 0 and 9...");
		
		while(true) {
			System.out.println("Number to guess is " + targetNumber);
			
			p1.guess();
			p2.guess();
			p3.guess();
			
			guessp1 = p1.number;
			System.out.println("Player one guessed " + guessp1);
			
			guessp2 = p2.number;
			System.out.println("Player one guessed " + guessp2);
			
			guessp3 = p3.number;
			System.out.println("Player one guessed " + guessp3);
			
			if (guessp1 == targetNumber) {
				p1isRight = true;
			}
			if (guessp2 == targetNumber) {
				p2isRight = true;
			}
			if (guessp3 == targetNumber) {
				p3isRight = true;
			}
			
			if (p1isRight||p2isRight||p3isRight) {
				System.out.println("We have a winner!");
				System.out.println("Player one got it right? " + p1isRight);
				System.out.println("Player two got it right? " + p2isRight);
				System.out.println("Player three got it right? " + p3isRight);
				System.out.println("Game is over.");
				break;
			}
			else {
				System.out.println("Players will have to try again.");
			}
		}
	}
}


--GameLauncher.java

package com.test.java;

public class GameLauncher {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		GuessGame game = new GuessGame();
		game.startGame();
	}

}




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