面向对象模式示例(猜数字游戏):
--Player.java
package com.test.java;
public class Player {
int number = 0; //要被猜的数字
public void guess() {
number = (int) (Math.random() * 10);
System.out.println("I'm guessing " + number);
}
}
package com.test.java;
public class GuessGame {
Player p1;
Player p2;
Player p3;
public void startGame() {
p1 = new Player();
p2 = new Player();
p3 = new Player();
int guessp1 = 0;
int guessp2 = 0;
int guessp3 = 0;
boolean p1isRight = false;
boolean p2isRight = false;
boolean p3isRight = false;
int targetNumber = (int) (Math.random() * 10);
System.out.println("I'm thinking of a number between 0 and 9...");
while(true) {
System.out.println("Number to guess is " + targetNumber);
p1.guess();
p2.guess();
p3.guess();
guessp1 = p1.number;
System.out.println("Player one guessed " + guessp1);
guessp2 = p2.number;
System.out.println("Player one guessed " + guessp2);
guessp3 = p3.number;
System.out.println("Player one guessed " + guessp3);
if (guessp1 == targetNumber) {
p1isRight = true;
}
if (guessp2 == targetNumber) {
p2isRight = true;
}
if (guessp3 == targetNumber) {
p3isRight = true;
}
if (p1isRight||p2isRight||p3isRight) {
System.out.println("We have a winner!");
System.out.println("Player one got it right? " + p1isRight);
System.out.println("Player two got it right? " + p2isRight);
System.out.println("Player three got it right? " + p3isRight);
System.out.println("Game is over.");
break;
}
else {
System.out.println("Players will have to try again.");
}
}
}
}
package com.test.java;
public class GameLauncher {
public static void main(String[] args) {
// TODO Auto-generated method stub
GuessGame game = new GuessGame();
game.startGame();
}
}