input子系统中重要结构体分析

在input.h中定义了
input_dev描述一个具体的input设备
struct input_dev {
	const char *name;
	const char *phys;
	const char *uniq;
	struct input_id id;
	unsigned long propbit[BITS_TO_LONGS(INPUT_PROP_CNT)];
	unsigned long evbit[BITS_TO_LONGS(EV_CNT)];//设备所支持的事件
	unsigned long keybit[BITS_TO_LONGS(KEY_CNT)];//KEY事件支持的编码
	unsigned long relbit[BITS_TO_LONGS(REL_CNT)];//REL事件支持的编码
	unsigned long absbit[BITS_TO_LONGS(ABS_CNT)];
	unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)];
	unsigned long ledbit[BITS_TO_LONGS(LED_CNT)];
	unsigned long sndbit[BITS_TO_LONGS(SND_CNT)];
	unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];
	unsigned long swbit[BITS_TO_LONGS(SW_CNT)];
	unsigned int hint_events_per_packet;
	unsigned int keycodemax;
	unsigned int keycodesize;
	void *keycode;
	int (*setkeycode)(struct input_dev *dev,
			  const struct input_keymap_entry *ke,
			  unsigned int *old_keycode);
	int (*getkeycode)(struct input_dev *dev,
			  struct input_keymap_entry *ke);
	struct ff_device *ff;
	unsigned int repeat_key;
	struct timer_list timer;
	int rep[REP_CNT];
	struct input_mt_slot *mt;
	int mtsize;
	int slot;
	int trkid;
	struct input_absinfo *absinfo;
	unsigned long key[BITS_TO_LONGS(KEY_CNT)];
	unsigned long led[BITS_TO_LONGS(LED_CNT)];
	unsigned long snd[BITS_TO_LONGS(SND_CNT)];
	unsigned long sw[BITS_TO_LONGS(SW_CNT)];
	int (*open)(struct input_dev *dev);
	void (*close)(struct input_dev *dev);
	int (*flush)(struct input_dev *dev, struct file *file);
	int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);
	struct input_handle __rcu *grab;
	spinlock_t event_lock;
	struct mutex mutex;
	unsigned int users;
	bool going_away;
	bool sync;
	struct device dev;
	struct list_head	h_list;//handle的链表
	struct list_head	node;
};
input_handler为input设置提供接口
struct input_handler {
	void *private;
	void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);//当有事件的时候被input core调用
	bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value);//分离出常规事件
	bool (*match)(struct input_handler *handler, struct input_dev *dev);//当匹配handler和设备的时候调用
	int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id);//当handler和设备匹配的后调用
	void (*disconnect)(struct input_handle *handle);
	void (*start)(struct input_handle *handle);//在connect之后调用start
	const struct file_operations *fops;
	int minor;
	const char *name;
	const struct input_device_id *id_table;
	struct list_head	h_list;//handle的链表
	struct list_head	node;
};
input_handle是关联设备和handler的桥梁
struct input_handle {
	void *private;
	int open;//打开标志
	const char *name;
	struct input_dev *dev;
	struct input_handler *handler;
	struct list_head	d_node;//input_dev的链表
	struct list_head	h_node;//handler的链表
};
在知道这3个结构体以后,我们开始分析input.c的代码
先看input的入口和出口
static int __init input_init(void)
{
	int err;
	err = class_register(&input_class);//向内核注册一个类,用于linux设备模型,注册后会在/sys/class/下面出现input目录
	if (err) {
		pr_err("unable to register input_dev class\n");
		return err;
	}
	err = input_proc_init();//与proc文件系统有关
	if (err)
		goto fail1;
	/*注册字符设备,主设备号为13表示input设备,可以在/proc/devices下看到*/
	err = register_chrdev(INPUT_MAJOR, "input", &input_fops);
	if (err) {
		pr_err("unable to register char major %d", INPUT_MAJOR);
		goto fail2;
	}
	return 0;
 fail2:	input_proc_exit();
 fail1:	class_unregister(&input_class);
	return err;
}
static void __exit input_exit(void)
{
	input_proc_exit();
	unregister_chrdev(INPUT_MAJOR, "input");
	class_unregister(&input_class);
}
subsys_initcall(input_init);
module_exit(input_exit);
在注册input的时候绑定的操作函数集
static const struct file_operations input_fops = {
	.owner = THIS_MODULE,
	.open = input_open_file,
	.llseek = noop_llseek,
};
这里主要看 input_open_file
static int input_open_file(struct inode *inode, struct file *file)
{
	struct input_handler *handler;
	const struct file_operations *old_fops, *new_fops = NULL;
	int err;
	err = mutex_lock_interruptible(&input_mutex);
	if (err)
		return err;
	/* No load-on-demand here? */
	handler = input_table[iminor(inode) >> 5];//获得handler,因为每个注册的handler都会把自己注册到input_table这个数组里,下标右移5位表示除以32,因为每个handler最大可以处理32个设备,所以是以32为倍数对齐
	if (handler)
		new_fops = fops_get(handler->fops);//获得handler的操作函数集
	mutex_unlock(&input_mutex);
	/*
	 * That's _really_ odd. Usually NULL ->open means "nothing special",
	 * not "no device". Oh, well...
	 */
	if (!new_fops || !new_fops->open) {
		fops_put(new_fops);
		err = -ENODEV;
		goto out;
	}
	old_fops = file->f_op;
	file->f_op = new_fops;
	err = new_fops->open(inode, file);
	if (err) {
		fops_put(file->f_op);
		file->f_op = fops_get(old_fops);
	}
	fops_put(old_fops);
out:
	return err;
}
这个函数只要是得到handler的操作函数集,如果获得成功,使用新的操作函数集代替旧的,并调用新函数集的open函数。
接下来看input子系统中3个重要结构体的注册和注销(input_dev,input_handle,input_handler
int input_register_device(struct input_dev *dev)
{
	static atomic_t input_no = ATOMIC_INIT(0);//原子变量,代表总共注册的input设备,每注册一个加1,由于是静态变量,每次调用都不会清零
	struct input_handler *handler;
	const char *path;
	int error;
	/* Every input device generates EV_SYN/SYN_REPORT events. */
	__set_bit(EV_SYN, dev->evbit);//EV_SYN这个是所有设备要支持的事件类型,所以要设置
	/* KEY_RESERVED is not supposed to be transmitted to userspace. */
	__clear_bit(KEY_RESERVED, dev->keybit);//KEY_RESERVED(版权)不应该传到用户空间
	/* Make sure that bitmasks not mentioned in dev->evbit are clean. */
	input_cleanse_bitmasks(dev);//确保dev->evbit被清零是不介意的
	if (!dev->hint_events_per_packet)
		dev->hint_events_per_packet =
				input_estimate_events_per_packet(dev);
	/*
	 * If delay and period are pre-set by the driver, then autorepeating
	 * is handled by the driver itself and we don't do it in input.c.
	 */
	init_timer(&dev->timer);//为了重复按键设置内核定时器
	/*初始化内核定时器,如果没有定义相关重复按键值,使用默认值*/
	if (!dev->rep[REP_DELAY] && !dev->rep[REP_PERIOD]) {
		dev->timer.data = (long) dev;
		dev->timer.function = input_repeat_key;
		dev->rep[REP_DELAY] = 250;
		dev->rep[REP_PERIOD] = 33;
	}
	/*如果没有dev->getkeycode和dev->setkeycode使用由input提供的默认函数*/
	if (!dev->getkeycode)
		dev->getkeycode = input_default_getkeycode;
	if (!dev->setkeycode)
		dev->setkeycode = input_default_setkeycode;
	/*设置input_dev中device的名字,名字将在/class/input/中出现*/
	dev_set_name(&dev->dev, "input%ld",
		     (unsigned long) atomic_inc_return(&input_no) - 1);
	error = device_add(&dev->dev);//将device加到linux设备模型中
	if (error)
		return error;
	/*得到device的路径*/
	path = kobject_get_path(&dev->dev.kobj, GFP_KERNEL);
	pr_info("%s as %s\n",
		dev->name ? dev->name : "Unspecified device",
		path ? path : "N/A");
	kfree(path);
	error = mutex_lock_interruptible(&input_mutex);//上锁
	if (error) {
		device_del(&dev->dev);
		return error;
	}
	list_add_tail(&dev->node, &input_dev_list);//将device的节点加到input_dev_list链表上
	/*遍历input_handler_list链表,配对input_dev和input_handler*/
	list_for_each_entry(handler, &input_handler_list, node)
		input_attach_handler(dev, handler);
	input_wakeup_procfs_readers();
	mutex_unlock(&input_mutex);
	return 0;
}
EXPORT_SYMBOL(input_register_device);
在注册input_dev主要完成嘞一些初始化设置,然后调用 input_attach_handler来匹配input_devinput_handler.
static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)
{
	const struct input_device_id *id;
	int error;
	/*主要的配对函数,主要比较ID中的各项*/
	id = input_match_device(handler, dev);
	if (!id)
		return -ENODEV;
	/*配对成功调用 handler->connect函数,在事件处理器中定义,主要生成input_handle结构,并初始化,还生成一个事件处理器相关的结构*/
	error = handler->connect(handler, dev, id);
	if (error && error != -ENODEV)
		pr_err("failed to attach handler %s to device %s, error: %d\n",
		       handler->name, kobject_name(&dev->dev.kobj), error);
	return error;
}
匹配首先调用了 input_match_device,在匹配成功以后调用了handlerconnect函数
static const struct input_device_id *input_match_device(struct input_handler *handler,
							struct input_dev *dev)
{
	const struct input_device_id *id;
	int i;
	/*遍历传入的handler->id_table,寻找合适的ID进行配对*/
	for (id = handler->id_table; id->flags || id->driver_info; id++) {
		/*根据flags来,来筛选出同种类型的ID,否者进入下一个ID*/
		if (id->flags & INPUT_DEVICE_ID_MATCH_BUS)
			if (id->bustype != dev->id.bustype)
				continue;
		if (id->flags & INPUT_DEVICE_ID_MATCH_VENDOR)
			if (id->vendor != dev->id.vendor)
				continue;
		if (id->flags & INPUT_DEVICE_ID_MATCH_PRODUCT)
			if (id->product != dev->id.product)
				continue;
		if (id->flags & INPUT_DEVICE_ID_MATCH_VERSION)
			if (id->version != dev->id.version)
				continue;
		MATCH_BIT(evbit,  EV_MAX);
		MATCH_BIT(keybit, KEY_MAX);
		MATCH_BIT(relbit, REL_MAX);
		MATCH_BIT(absbit, ABS_MAX);
		MATCH_BIT(mscbit, MSC_MAX);
		MATCH_BIT(ledbit, LED_MAX);
		MATCH_BIT(sndbit, SND_MAX);
		MATCH_BIT(ffbit,  FF_MAX);
		MATCH_BIT(swbit,  SW_MAX);
		if (!handler->match || handler->match(handler, dev))
			return id;
	}
	return NULL;
}
这个函数主要从handler->id_table中找出和input_dev同种类型的input_handler,然后比较支持的事件,最后看handler是否提供了match函数,提供了就调用handlermatch进行匹配,没有提供直接返回同类型的id.
#define MATCH_BIT(bit, max) \
		for (i = 0; i < BITS_TO_LONGS(max); i++) \
			if ((id->bit[i] & dev->bit[i]) != id->bit[i]) \
				break; \
		if (i != BITS_TO_LONGS(max)) \
			continue;
这个可以看出这里是按位比较,比较成功,进入下一个MATCH_BIT比较下一个事件类型,否则进行下一个ID的比较。对于触摸屏来说对应的事件处理器为evdev,在evdev事件处理器中没有提供match函数,所以只要flag和事件类型都匹配成功,就会返回这个handlerid。当然evdev提供了connect函数evdev_connect
static int evdev_connect(struct input_handler *handler, struct input_dev *dev,
			 const struct input_device_id *id)
{
	struct evdev *evdev;
	int minor;
	int error;
	/*由于EVDEV_MINORS等于32,说明evdev可以同时有32个设备和它配对,evdev_table的下标minor并不是次设备号*/
	for (minor = 0; minor < EVDEV_MINORS; minor++)
		if (!evdev_table[minor])
			break;
	/*说明32个设备全部被占用了,链接失败*/
	if (minor == EVDEV_MINORS) {
		pr_err("no more free evdev devices\n");
		return -ENFILE;
	}
	evdev = kzalloc(sizeof(struct evdev), GFP_KERNEL);
	if (!evdev)
		return -ENOMEM;
	INIT_LIST_HEAD(&evdev->client_list);
	spin_lock_init(&evdev->client_lock);
	mutex_init(&evdev->mutex);
	init_waitqueue_head(&evdev->wait);
	/* 设置evdev中device的名字,它也将出现在/class/input/下,但是他和input_dev下面的device是有区别的,
	 * evdev配对以后的虚拟设备结构,没有对应的硬件,但是可以通过它找到相应的硬件*/
	dev_set_name(&evdev->dev, "event%d", minor);
	evdev->exist = true;
	evdev->minor = minor;

	evdev->handle.dev = input_get_device(dev);
	evdev->handle.name = dev_name(&evdev->dev);
	evdev->handle.handler = handler;
	evdev->handle.private = evdev;
	evdev->dev.devt = MKDEV(INPUT_MAJOR, EVDEV_MINOR_BASE + minor);//minor不是真正的次设备号,还要加上EVDEV_MINOR_BASE
	evdev->dev.class = &input_class;
	evdev->dev.parent = &dev->dev;//配对生成新的device,父设备是与他相关联的input_dev
	evdev->dev.release = evdev_free;
	device_initialize(&evdev->dev);
	error = input_register_handle(&evdev->handle);//注册handle结构体
	if (error)
		goto err_free_evdev;
	error = evdev_install_chrdev(evdev);//把evdev结构保存到evdev_table中,这个数组以minor为索引
	if (error)
		goto err_unregister_handle;
	error = device_add(&evdev->dev);//将evdev下面的device注册到linux设备模型中
	if (error)
		goto err_cleanup_evdev;
	return 0;
 err_cleanup_evdev:
	evdev_cleanup(evdev);
 err_unregister_handle:
	input_unregister_handle(&evdev->handle);
 err_free_evdev:
	put_device(&evdev->dev);
	return error;
}
connect函数evdev的分配和初始化,保存到evdev_table数组中,并注册一个handle
int input_register_handle(struct input_handle *handle)
{
	struct input_handler *handler = handle->handler;
	struct input_dev *dev = handle->dev;
	int error;
	/*
	 * We take dev->mutex here to prevent race with
	 * input_release_device().
	 */
	error = mutex_lock_interruptible(&dev->mutex);
	if (error)
		return error;
	/*
	 * Filters go to the head of the list, normal handlers
	 * to the tail.
	 */
	if (handler->filter)
		list_add_rcu(&handle->d_node, &dev->h_list);//将handle的d_node链接到相关input_dev的h_list链表中
	else
		list_add_tail_rcu(&handle->d_node, &dev->h_list);
	mutex_unlock(&dev->mutex);
	/*
	 * Since we are supposed to be called from ->connect()
	 * which is mutually exclusive with ->disconnect()
	 * we can't be racing with input_unregister_handle()
	 * and so separate lock is not needed here.
	 */
	list_add_tail_rcu(&handle->h_node, &handler->h_list);//将handle的h_node链接到其相关的input_handler的h_list链表中
	if (handler->start)
		handler->start(handle);
	return 0;
}
EXPORT_SYMBOL(input_register_handle);
从上面可以看出,connect调用input_register_handle主要就是通过handle充当桥梁,建立input_devinput_handler的关联。
input_handler的注册,一般事件处理层入口处注册input_handler,比如evdev事件处理器
static int __init evdev_init(void)
{
	/*将evdev_handler注册到系统中*/
	return input_register_handler(&evdev_handler);
}
static void __exit evdev_exit(void)
{
	input_unregister_handler(&evdev_handler);
}
module_init(evdev_init);
module_exit(evdev_exit);
input_handler的注册有什么作用呢?
int input_register_handler(struct input_handler *handler)
{
	struct input_dev *dev;
	int retval;
	retval = mutex_lock_interruptible(&input_mutex);
	if (retval)
		return retval;
	INIT_LIST_HEAD(&handler->h_list);
	/*每次注册一个handler都会将其保存到input_table,这里索引值等于handler->minor左移5位,也就是除以32
	 * 因为每个handler最多可以处理32个input_dev设备,所以要以32为对齐minor是传进来的handler的MINOR_BASE*/
	if (handler->fops != NULL) {
		if (input_table[handler->minor >> 5]) {
			retval = -EBUSY;
			goto out;
		}
		input_table[handler->minor >> 5] = handler;
	}
	list_add_tail(&handler->node, &input_handler_list);//将handler连接到input_handler_list链表中
	/*遍历input_dev链表,开始匹配*/
	list_for_each_entry(dev, &input_dev_list, node)
		input_attach_handler(dev, handler);
	input_wakeup_procfs_readers();
 out:
	mutex_unlock(&input_mutex);
	return retval;
}
EXPORT_SYMBOL(input_register_handler);
从上面的代码可以看出注册handler主要完成两件事,首先将handler链接到input_handler_list链表,然后匹配input_dev和input_handler.在注册input_dev的时候需要匹配input_dev和input_handler,是遍历的handler的链表,表示从device来找handler。在注册input_handler的时候也需要匹配input_dev和input_handler,但是是遍历的dev的链表,表示是从handler来找device。


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