如何升级cocos2d-x来支持ipv6以及socket怎么支持ipv6

儿童节后苹果只爱IPv6 Cocos2d-x第一时间支持
http://sanwen8.cn/p/17dTB0M.html
这里只说了更新CURL和libwebsocket网络


以下是两种更新方法,小伙伴可以选择自己喜欢的方式:


一、通过download-deps.py更新

1.修改cocos2dx_root/external/config.json 来更新第三方库


v3.x用户修改version字段为 v3-deps-94


v2.x用户修改version 字段为 v2-deps-7


2.运行 download-deps.py 脚本更新第三方库


二、通过github页面下载

v3-deps-94:


https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin/releases/tag/v3-deps-94


v2-deps-7:

https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin/releases/tag/v2-deps-6



对于Cocos2d-x v2.x的用户,同时还需要修改WebSocket.h和WebSocket.cpp这两个文件以适应新的libwebsocket库,具体参考如下:


https://github.com/cocos2d/cocos2d-x/pull/15666




最后还要告诉大家一个好消息:Cocos2d-x 3.11.1以后的版本将自动支持IPv6,小伙伴们无需升级哦。

那么如果游戏中用的是原生socket该怎么办呢,
值得庆幸的是socket本身是支持ipv6的,网上有方法说将对应的ipv4的改为ipv6的接口如(sockaddr_in 改为sockaddr_in6)等等,方法很多这里不列举了
可我用的不是这种,我是通过域名的方式去做,不管你ipv4还是ipv6都是完美支持的
客户端通过getaddrinfo解析域名,记得freeaddrinfo释放空间
服务器不用做任何修改


废话少说贴代码要紧
下面代码传入ip或者域名,端口
返回socket的句柄



int tcp_connect(const char* ip, int port)
{

	char strIP[100];
    sprintf(strIP,"%s",ip);

    char strPort[100];
    sprintf(strPort,"%d",port);

    struct addrinfo *ailist, *aip;
    struct addrinfo hint;
    struct sockaddr_in *sinp;
    int sockfd;
    int err;
    char seraddr[INET_ADDRSTRLEN];
    short serport;

    hint.ai_family = 0;
    hint.ai_socktype = SOCK_STREAM;
    hint.ai_flags = AI_CANONNAME;
    hint.ai_protocol = 0;
    hint.ai_addrlen = 0;
    hint.ai_addr = NULL;
    hint.ai_canonname = NULL;
    hint.ai_next = NULL;
    if ((err = getaddrinfo(strIP, strPort, &hint, &ailist)) != 0) {
        printf("getaddrinfo error: %s\n", gai_strerror(err));
        return -1;
    }
    bool isConnectOk = false;
    printf("getaddrinfo ok\n");
    for (aip = ailist; aip != NULL; aip = aip->ai_next) {

        sinp = (struct sockaddr_in *)aip->ai_addr;
        if (inet_ntop(sinp->sin_family, &sinp->sin_addr, seraddr, INET_ADDRSTRLEN) != NULL)
        {
            printf("server address is %s\n", seraddr);
        }
        serport = ntohs(sinp->sin_port);
        printf("server port is %d\n", serport);
        if ((sockfd = socket(aip->ai_family, SOCK_STREAM, 0)) < 0) {
            printf("create socket failed: %s\n", strerror(errno));
            isConnectOk = false;
            continue;
        }
        printf("create socket ok\n");
        if (connect(sockfd, aip->ai_addr, aip->ai_addrlen) < 0) {

            printf("can't connect to %s: %s\n", strIP, strerror(errno));
            isConnectOk = false;
            continue;
        }
        isConnectOk = true;

        break;
    }
    freeaddrinfo(ailist);

    if (isConnectOk) {
        return sockfd;
    }
    return -1;
    

}

-------------------------------------------------------------------------

2016-11-15 更新

既然有人问 connect_nonb,那边下面是对应的 connect_nonb 代码


int connect_nonb(int sockfd, const struct sockaddr *saptr, socklen_t salen, int nsec)
{
    int flags, n, error;
    socklen_t   len;
    fd_set  rset, wset;
    struct timeval  tval;

    flags = fcntl(sockfd, F_GETFL, 0);
    fcntl(sockfd, F_SETFL, flags | O_NONBLOCK);

    error = 0;
    if ((n = connect(sockfd, (struct sockaddr *) saptr, salen)) < 0) {
        if (errno != EINPROGRESS) {
            goto done;
        }
    }
    /* Do whatever we want while the connect is taking place. */
    if (n == 0)
        goto done;    /* connect completed immediately */

    FD_ZERO(&rset);
    FD_SET(sockfd, &rset);
    wset = rset;
    tval.tv_sec = nsec;
    tval.tv_usec = 0;

    if ( (n = select(sockfd+1, &rset, &wset, NULL,
                     nsec ? &tval : NULL)) == 0) {
        close(sockfd);        /* timeout */
        errno = ETIMEDOUT;
        goto done;
    }

    if (FD_ISSET(sockfd, &rset) || FD_ISSET(sockfd, &wset)) {
        len = sizeof(error);
        if (getsockopt(sockfd, SOL_SOCKET, SO_ERROR, &error, &len) < 0) {
            goto done;            /* Solaris pending error */
        }
    } else
        cout << "Unable to do select because of " << strerror(errno) << endl;

done:
    fcntl(sockfd, F_SETFL, flags);    /* restore file status flags */

    if (error) {
        close(sockfd);        /* just in case */
        errno = error;
        return(-1);
    }
    return(0);
}



int tcp_connect(const char*ip, int port, int sec)
{
    int ret;

    char strIP[100];

    sprintf(strIP,"%s",ip);

    char strPort[100];
    sprintf(strPort,"%d",port);

    struct addrinfo *ailist, *aip;
    struct addrinfo hint;
    struct sockaddr_in *sinp;
    int sockfd;
    int err;
    char seraddr[INET_ADDRSTRLEN];
    short serport;

    hint.ai_family = 0;
    hint.ai_socktype = SOCK_STREAM;
    hint.ai_flags = AI_CANONNAME;
    hint.ai_protocol = 0;
    hint.ai_addrlen = 0;
    hint.ai_addr = NULL;
    hint.ai_canonname = NULL;
    hint.ai_next = NULL;
    if ((err = getaddrinfo(strIP, strPort, &hint, &ailist)) != 0) {
        printf("getaddrinfo error: %s\n", gai_strerror(err));
        return -1;
    }
    bool isConnectOk = false;
    printf("getaddrinfo ok\n");
    for (aip = ailist; aip != NULL; aip = aip->ai_next) {

        sinp = (struct sockaddr_in *)aip->ai_addr;
        if (inet_ntop(sinp->sin_family, &sinp->sin_addr, seraddr, INET_ADDRSTRLEN) != NULL)
        {
            printf("server address is %s\n", seraddr);
        }
        serport = ntohs(sinp->sin_port);
        printf("server port is %d\n", serport);
        if ((sockfd = socket(aip->ai_family, SOCK_STREAM, 0)) < 0) {
            printf("create socket failed: %s\n", strerror(errno));
            isConnectOk = false;
            continue;
        }
        printf("create socket ok\n");
        if (aip->ai_addr->sa_family == AF_INET) {
            ret = connect_nonb(sockfd, aip->ai_addr, sizeof(struct sockaddr_in), sec);
        }else if(aip->ai_addr->sa_family == AF_INET6){
            ret = connect_nonb(sockfd, aip->ai_addr, sizeof(struct sockaddr_in6), sec);
        }
        //        if (connect(sockfd, aip->ai_addr, aip->ai_addrlen) < 0) {
        if(ret < 0){
            printf("can't connect to %s: %s\n", strIP, strerror(errno));
            isConnectOk = false;
            continue;
        }
        isConnectOk = true;
        //        return sockfd;
        break;
    }
    freeaddrinfo(ailist);

    if (isConnectOk) {
        return sockfd;
    }
    return -1;
    

}






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