Window TCP Server

#include   "stdafx.h"
#include   <winsock2.h>
#include   <iostream>
#pragma   comment (   lib ,   "ws2_32.lib"   )

const   static   int   _MAX_BUF_SIZE   = 256;

using   namespace   std ;
int   _tmain (   int   argc   ,   _TCHAR *   argv [])
{
        //   初始化 Winsock 2.2
        WSADATA   wsaData   ;
        if (   WSAStartup   (   MAKEWORD ( 2, 2 ), &   wsaData   ) != 0 )
     {
             cout << "WSAStartup   无法初始化   !"   << endl   ;
             return   -1;
     }

        //   通过 WinSock   实现网络通信
        SOCKET   sServer   ;
     
        //   创建用于监听的 Socket
        sServer   =   socket   (   AF_INET ,   SOCK_STREAM ,   IPPROTO_TCP   );
        if (   INVALID_SOCKET   ==   sServer   )
     {
             cout << "Socket Failed !"   << endl ;
             WSACleanup ();
             return   -1;
     }

        //   设置服务器 Socket   地址
        SOCKADDR_IN   addrServ   ;
        addrServ . sin_family   =   AF_INET ;
        addrServ . sin_port      =   htons ( 9990 );     //   服务器端口号
        addrServ . sin_addr   . S_un .   S_addr   =   htonl   (   INADDR_ANY   );

        //   绑定
        int       retVal   ;
        retVal   =   bind   (   sServer , (   const   struct   sockaddr   *)& addrServ   ,   sizeof (   SOCKADDR_IN   ) );
        if (   SOCKET_ERROR   ==   retVal   )
     {
             cout << "bind failed !"   << endl ;
             closesocket (   sServer   );
             WSACleanup ();
             return   -1;
     }

        //   监听
        retVal   =   listen   (   sServer , 1 );
        if (   SOCKET_ERROR   ==   retVal   )
     {
             cout << "listen failed !"   << endl ;
             closesocket (   sServer   );
             WSACleanup ();
             return   -1;
     }

        //   接受来自客户端的请求
        SOCKET   sClient   ;
        cout << "TCP Server Start... ..."   << endl ;
        sockaddr_in   addrClient   ;
        int   addrClientlen   =   sizeof (   addrClient   );
        sClient   =   accept   (   sServer , (   sockaddr   FAR   *)& addrClient   , & addrClientlen   );
        if (   INVALID_SOCKET   ==   sClient   )
     {
             cout << "accept failed "   << endl ;
             closesocket (   sServer   );
             WSACleanup ();
             return   -1;
     }

        //   循环接受客户端数据,直到客户端发送   quit   命令
        char      buf   [ _MAX_BUF_SIZE ];
        while (   true   )
     {
             ZeroMemory (   buf   ,   _MAX_BUF_SIZE   );
             retVal   =   recv   (   sClient ,   buf ,   BUFSIZ   , 0 );
             if (   SOCKET_ERROR   ==   retVal   )
          {
                 cout << "recv failed !"   << endl ;
                 closesocket (   sServer   );
                 closesocket (   sClient   );
                 WSACleanup ();
                 return   -1;
          }

             //   获取系统的时间
             SYSTEMTIME   st   ;
             GetLocalTime (& st   );
             char   sDateTime   [30];
             sprintf (   sDateTime   ,   "%4d-%2d-%2d %2d:%2d:%2d" ,   st . wYear   ,   st .   wMonth ,   st   . wDay ,   st . wHour   ,   st .   wMinute ,   st . wSecond   );
             cout << sDateTime   << "  , Recv From Client [" <<   inet_ntoa ( addrClient   . sin_addr )<<   ":" << addrClient   . sin_port <<   "]: " << buf   << endl ;

             if (   strcmp   (   buf ,   "quit"   ) == 0 )
          {
                 retVal   =   send   (   sClient ,   "quit" ,   strlen   ( "quit" ), 0 );
                 break ;
          }
             else
          {
                 char   msg   [ _MAX_BUF_SIZE ];
                 sprintf (   msg   ,   "Message received - %s " ,   buf   );
                 retVal   =   send   (   sClient ,   msg ,   strlen   ( msg ), 0 );
                 if (   SOCKET_ERROR   ==   retVal   )
              {
                      cout << "send failed!"   << endl ;
                      closesocket (   sServer   );
                      closesocket (   sClient   );
                      WSACleanup ();
                      return   -1;
              }
          }
     }

        //   最后做一些清理工作
        closesocket (   sServer   );
        closesocket (   sClient   );
        WSACleanup ();
        system ( "pause"   );
        return   0;
}
  
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WPF TCP服务器是基于Windows Presentation Foundation(WPF)框架开发的一个TCP服务器应用程序。它可以在客户端和服务器之间建立TCP连接,实现数据的传输和通信。 CSDN是一个知名的中文IT技术社区,提供各种IT技术相关的学习资源和社交平台。在CSDN上,你可以找到很多关于WPF TCP服务器的源代码示例和教程。 下面是一个简单的WPF TCP服务器的示例代码: ``` using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Windows; namespace TcpServerWpfApp { public partial class MainWindow : Window { private TcpListener server; private TcpClient client; public MainWindow() { InitializeComponent(); } private void StartServerButton_Click(object sender, RoutedEventArgs e) { try { server = new TcpListener(IPAddress.Parse("127.0.0.1"), 8000); server.Start(); StartServerButton.IsEnabled = false; StopServerButton.IsEnabled = true; ListenForClients(); } catch (Exception ex) { MessageBox.Show(ex.Message); } } private async void ListenForClients() { try { while (true) { client = await server.AcceptTcpClientAsync(); HandleClientCommunication(client); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } private async void HandleClientCommunication(TcpClient tcpClient) { try { NetworkStream stream = tcpClient.GetStream(); byte[] buffer = new byte[1024]; int bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length); string dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead); byte[] responseBuffer = Encoding.ASCII.GetBytes("Server received: " + dataReceived); await stream.WriteAsync(responseBuffer, 0, responseBuffer.Length); stream.Close(); tcpClient.Close(); } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void StopServerButton_Click(object sender, RoutedEventArgs e) { try { server.Stop(); StartServerButton.IsEnabled = true; StopServerButton.IsEnabled = false; } catch (Exception ex) { MessageBox.Show(ex.Message); } } } } ``` 这是一个简单的WPF窗口应用程序,包含了"StartServerButton"和"StopServerButton"两个按钮。当点击"StartServerButton"按钮时,服务器将开始监听特定IP地址和端口(这里是本地回环地址127.0.0.1和端口号8000),并将按钮状态设置为不可用。之后,服务器将等待与客户端的连接,并将接收到的客户端数据发送回客户端。点击"StopServerButton"按钮将停止服务器的监听,并将按钮状态还原为可用状态。 希望这个简单的示例代码能够帮助您理解WPF TCP服务器的基本原理和使用方法。如果你需要更详细的示例代码和教程,建议您在CSDN上搜索相关资源。
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