实现方式一:
从数字1滚动到数字2,并显示增加减少数量
rollFightNum: function(num1, num2) {
if (!this._powerLabelClone) {
this._powerLabelClone = this._powerLabel.clone();
this._powerBg.addChild(this._powerLabelClone);
}
if (this._powerLabelClone.isVisible()) {
this.unschedule(this.rollFightNumAction);
}
this.roll_num1 = num1;
this.roll_num2 = num2;
this.roll_gap = num2 - num1;
this._powerLabelClone.setVisible(true);
this._powerLabelClone.setString(num1);
this._powerLabel.setVisible(false);
this.schedule(this.rollFightNumAction, 0.02);
},
rollFightNumAction: function(dt) {
this.roll_num1 += this.roll_gap*dt/0.4;
if ((this.roll_gap > 0 && this.roll_num1 >= this.roll_num2) || (this.roll_gap < 0 && this.roll_num1 <= this.roll_num2)) {
this.unschedule(this.rollFightNumAction);
this._powerLabelClone.setVisible(false);
this._powerLabel.setVisible(true);
var label_end = this._powerLabel.clone();
label_end.setString(this.roll_gap < 0 ? this.roll_gap : ("+"+this.roll_gap));
label_end.setPosition(cc.p(label_end.getPositionX(), label_end.getPositionY()-20));
this._powerBg.addChild(label_end);
label_end.runAction(cc.Sequence.create(cc.Spawn.create(cc.FadeOut.create(0.4),cc.MoveBy.create(0.4,cc.p(0,20))),cc.CallFunc.create(function(sender){sender.removeFromParent();})));
}
this._powerLabelClone.setString(Math.floor(this.roll_num1));
},
实现方式二:
固定时间从数字1滚动到数字2
autoRollNumber: function (start, end) {
var bEnable = start !== end;
this._autoRolling = bEnable;
this._autoRollTick = 0;
this._autoStarNum = start;
this._autoNumSpacing = end - start;
this.unschedule(this._autoRoll);
this.updateItemNum(start);
if (bEnable) {
this.schedule(this._autoRoll);
}
},
_autoRoll: function (dt) {
var totalTime = ItemNumAutoRollTotalTime;
this._autoRollTick += dt;
if (this._autoRollTick >= totalTime) {
this._autoRollTick = totalTime;
this._autoRolling = false;
this.unschedule(this._autoRoll);
}
this.updateItemNum(parseInt(this._autoRollTick * this._autoNumSpacing / totalTime) + this._autoStarNum);
},