Xcode Build Setting 整理(一)

文章目录

基本概念

最终取值

从高到低依次如下:

Build Settings

1、在终端执行xcodebuild命令,并且添加-showBuildSettings,就可以看到所有的编译设置了
2、打开项目在磁盘上的路径,找到项目名称.xcodeproj文件,右键选择显示包内容,找到project.pbxproj文件,使用Xcode打开

project.pbxproj查看 Build Setting 如下

文章链接:

https://help.apple.com/xcode/mac/10.0/#/dev382dac089

https://help.apple.com/xcode/mac/10.0/#/itcaec37c2a6

Architectures 架构

Base SDK (SDKROOT)

编译的时候使用的sdk


Summary

The name or path of the base SDK being used during the build. The product will be built against the headers and libraries located inside the indicated SDK. This path will be prepended to all search paths, and will be passed through the environment to the compiler and linker. Additional SDKs can be specified in the `ADDITIONAL_SDKS` setting.

Declaration

SDKROOT

Value Type

SDK Identifier or Path

取值如下: 在终端通过命令xcodebuild -showsdks [-json]来查看

  • iphoneos
  • macosx
  • appletvos
  • watchos

注意:是没有模拟器平台的


例子:

SDKROOT = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk

Additional SDKs (ADDITIONAL_SDKS)

编译的时候添加额外的sdk,一般都是使用不到的


Summary

The locations of any sparse SDKs that should be layered on top of the one specified by `SDKROOT`. If more than one SDK is listed, the first one has highest precedence. Every SDK specified in this setting should be a "sparse" SDK, for example, not an SDK for an entire macOS release.

Declaration

ADDITIONAL_SDKS

Value Type

String List

Supported Platforms (SUPPORTED_PLATFORMS)

Base SDK 可以被使用的平台


Summary

The list of supported platforms from which a base SDK can be used. This setting is used if the product can be built for multiple platforms using different SDKs.

Declaration

SUPPORTED_PLATFORMS

Value Type

Platform Identifier List

取值如下:

  • iphoneos
  • iphonesimulator
  • macosx
  • appletvos
  • appletvsimulator
  • watchos
  • watchsimulator

例子:

SUPPORTED_PLATFORMS = iphonesimulator iphoneos

Architecures (ARCHS)

build生成的产品product支持的架构


Summary

A list of the architectures for which the product will be built. This is usually set to a predefined build setting provided by the platform. If more than one architecture is specified, a universal binary will be produced.


Declaration

ARCHS

Value Type

Architectures

例子:

    ARCHS = armv7 arm64
    ARCHS_STANDARD = armv7 arm64
    ARCHS_STANDARD_32_64_BIT = armv7 arm64
    ARCHS_STANDARD_32_BIT = armv7
    ARCHS_STANDARD_64_BIT = arm64
    ARCHS_STANDARD_INCLUDING_64_BIT = armv7 arm64
    ARCHS_UNIVERSAL_IPHONE_OS = armv7 arm64

标准的是 $(ARCHS_STANDARD)

参考文章:

https://www.jianshu.com/p/567d3b730608

Valid Architectures (VALID_ARCHS)

build实际产生的产品product支持的架构,和 ARCHS 的交集才是最终需要编译的架构


Summary

A space-separated list of architectures for which the target should actually be built. For each target, this is intersected with the list specified in `ARCHS`, and the resulting set is built. This allows individual targets to opt out of building for particular architectures. If the resulting set of architectures is empty, no executable will be produced.

Declaration

VALID_ARCHS

Value Type

String List

例子:

VALID_ARCHS = arm64 armv7 armv7s 

Build Active Architecture Only (ONLY_ACTIVE_ARCH)

是否只编译指定的arm架构,一般Debug设置为YESRelease设置为NO


Summary

If enabled, only the active architecture is built.

Declaration

ONLY_ACTIVE_ARCH

Value Type

Boolean

例子:

ONLY_ACTIVE_ARCH = NO

Assets

资源的获取相关,和app thinning相关

文章列表:

https://developer.apple.com/library/archive/documentation/FileManagement/Conceptual/On_Demand_Resources_Guide/index.html#//apple_ref/doc/uid/TP40015083-CH2-SW1

http://www.cocoachina.com/ios/20150615/12152.html

Asset Pack Mainfest URL Prefix

Embed Asset Packs In Product Bundle

Enable On Demand Resources (ENABLE_ON_DEMAND_RESOURCES)


summary

If enabled, tagged assets—files and asset catalog entries—are built into asset packs based on their combination of tags. Untagged resources are treated normally.

Declaration

ENABLE_ON_DEMAND_RESOURCES

Value Type

Boolean

On Demand Resources Initial Install Tags

On Demand Resources Prefetch Order

Build Locations

编译build会产生临时的中间文件

Build Products Path (SYMROOT)

build 产生 products 存放的路径,一般是根据每个项目来的,默认是 $(PROJECT_DIR)/build

具体的是在Xcode -> Locations -> Derived Data


Summary

The path at which all products will be placed when performing a build. Typically this path is not set per target, but is set per-project or per-user. By default, this is set to `$(PROJECT_DIR)/build`.

Declaration

SYMROOT

Value Type

Path

例子:

SYMROOT = /Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products

Build Products Path

Intermediate Build Files Path(OBJROOT)

中间的build文件路径,默认是 $(PROJECT_DIR)/build; (Intermediates.noindex)


Summary

The path where intermediate files will be placed during a build. Intermediate files include generated sources, object files, etc. Shell script build phases can place and access files here, as well. Typically this path is not set per target, but is set per project or per user. By default, this is set to `$(PROJECT_DIR)/build`.

Declaration

OBJROOT

Value Type

Path

例子:

OBJROOT = /Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Intermediates.noindex

都是一些中间文件.hmap .sh之类的

Per-configuration Build Products Path (CONFIGURATION_BUILD_DIR)

每个configurationBuild Products路径,默认是$(BUILD_DIR)/$(CONFIGURATION)

$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)


Summary

The base path where build products will be placed during a build for a given configuration. By default, this is set to `$(BUILD_DIR)/$(CONFIGURATION)`.

Declaration

CONFIGURATION_BUILD_DIR

Value Type

Path

例子:

    CONFIGURATION = Release
    CONFIGURATION_BUILD_DIR = /Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos
    CONFIGURATION_TEMP_DIR = /Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Intermediates.noindex/HaiZiGuoParents.build/Release-iphoneos
    
    PODS_CONFIGURATION_BUILD_DIR = /Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos

Per-configuration Intermediate Build Files Path (CONFIGURATION_TEMP_DIR)

中间文件,默认是 $(PROJECT_TEMP_DIR)/$(CONFIGURATION)


Summary

The base path where intermediates will be placed during a build for a given configuration. By default, this is set to `$(PROJECT_TEMP_DIR)/$(CONFIGURATION)`.

Declaration

CONFIGURATION_TEMP_DIR

Value Type

Path

例子:

CONFIGURATION_TEMP_DIR = /Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Intermediates.noindex/HaiZiGuoParents.build/Release-iphoneos

Precompiled Headers Cache Path (SHARED_PRECOMPS_DIR)

预编译头文件缓存路径,默认是 $(OBJROOT)/SharedPrecompiledHeaders


Summary

The path where precompiled prefix header files are placed during a build. Defaults to `$(OBJROOT)/SharedPrecompiledHeaders`. Using a common location allows precompiled headers to be shared between multiple projects.

Declaration

SHARED_PRECOMPS_DIR

Value Type

Path

例子:

SHARED_PRECOMPS_DIR = /Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Intermediates.noindex/PrecompiledHeaders

最后:

Build Locations

补充:
生成的中间文件夹和Products的文件夹命名方式是 配置-当前平台标识符

Build Options

Always Embed Swift Standard Libaries (ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES)

是否嵌入Swift的标准库,及时没有Swift代码


Summary

Always embed the Swift standard libraries in the target's products, even if the target does not contain any Swift code. For example, this should be enabled if the target is embedding other products which contain Swift, or if it is a test target which does not contain Swift but which is testing a product which does. This setting only applies to wrapped products, not to standalone binary products.

Declaration

ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES

Value Type

Boolean

例子:

ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO

Build Librayies for Distribution (BUILD_LIBRARY_FOR_DISTRIBUTION)


Summary

Ensures that your libraries are built for distribution. For Swift, this enables support for library evolution and generation of a module interface file.

Declaration

BUILD_LIBRARY_FOR_DISTRIBUTION

Value Type

Boolean

BUILD_LIBRARY_FOR_DISTRIBUTION=NO

Build Variants (BUILD_VARIANTS)

取值有: normal debug profile,默认是 normal


Summary

A list of the build variants of the linked binary that will be produced. By default, only the `normal` variant is produced. Other common values include `debug` and `profile`.

Declaration

BUILD_VARIANTS

Value Type

String List

例子:

BUILD_VARIANTS = normal

Compiler for C/C++/Objective-C (GCC_VERSION)

使用的编译器 ,默认是 Apple Clang

GCC指的就是编译器套件


Summary

The compiler to use for C, C++, and Objective-C.

Declaration

GCC_VERSION

Value Type

Compiler Version

例子:

    GCC_VERSION = com.apple.compilers.llvm.clang.1_0
    GCC_VERSION_IDENTIFIER = com_apple_compilers_llvm_clang_1_0

Debug Information Format (DEBUG_INFORMATION_FORMAT)

调试信息的格式,取值有:

  • dwarf : 一般是debug选择
  • dwarf-with-dsym : 一般是release选择,为了定位线上crash

包含了dsym文件可以为线上bug定位和还原

注意:不止C/OC,还有一些其他语言也是使用GCC进行编译,调试信息格式也是dwarf


Summary

The type of debug information to produce. * *DWARF:* Object files and linked products will use DWARF as the debug information format. [dwarf] * *DWARF with dSYM File:* Object files and linked products will use DWARF as the debug information format, and Xcode will also produce a dSYM file containing the debug information from the individual object files (except that a dSYM file is not needed and will not be created for static library or object file products). [dwarf-with-dsym]

Declaration

DEBUG_INFORMATION_FORMAT

Value Type

Enumeration (String)

例子:

    DEBUGGING_SYMBOLS = YES
    DEBUG_INFORMATION_FORMAT = dwarf-with-dsym

Enable Bitcode (ENABLE_BITCODE)

bit code 是一种中间码,大致就是这样的 : OC -> BitCode -> 汇编指令


Summary

Activating this setting indicates that the target or project should generate bitcode during compilation for platforms and architectures that support it. For Archive builds, bitcode will be generated in the linked binary for submission to the App Store. For other builds, the compiler and linker will check whether the code complies with the requirements for bitcode generation, but will not generate actual bitcode.

Declaration

ENABLE_BITCODE

Value Type

Boolean

例子:

ENABLE_BITCODE = YES

参考文章:

https://www.jianshu.com/p/f42a33f5eb61

Enable Index-While-Building Functionality (COMPILER_INDEX_STORE_ENABLE)

取值:

  • Default
  • YES
  • NO

Summary

Control whether the compiler should emit index data while building.

Declaration

COMPILER_INDEX_STORE_ENABLE

Value Type

Enumeration (String)

例子:

COMPILER_INDEX_STORE_ENABLE = Default

Enable Previews (ENABLE_PREVIEWS)


Summary

If enabled, the product will be built with options appropriate for supporting previews.

Declaration

ENABLE_PREVIEWS

Value Type

Boolean

ENABLE_PREVIEWS=NO

Enable Testability (ENABLE_TESTABILITY)

自动化测试: 设置为YES


Summary

When this setting is activated, the product will be built with options appropriate for running automated tests, such as making private interfaces accessible to the tests. This may result in tests running slower than they would without testability enabled.

Declaration

ENABLE_TESTABILITY

Value Type

Boolean

例子:

ENABLE_TESTABILITY = NO

Enable Testing Search Paths (ENABLE_TESTING_SEARCH_PATHS)

测试使用 ,链接XCTest框架和单元测试unit test target会开启


Summary

Specifies whether the build system should add the search paths necessary for compiling and linking against XCTest. This setting is enabled by default if the target is a unit test target or if the target explicitly links to the XCTest framework.

Declaration

ENABLE_TESTING_SEARCH_PATHS

Value Type

Boolean

Excluded Source File Names (EXCLUDED_SOURCE_FILE_NAMES)

  • EXCLUDED_SOURCE_FILE_NAMES : 排除的源文件名称
  • INCLUDED_SOURCE_FILE_NAMES : 包含的源文件名称

Summary

A list of patterns (as defined by `fnmatch(3)`) specifying the names of source files to explicitly *exclude* when processing the sources build phase (see also `INCLUDED_SOURCE_FILE_NAMES`). This setting can be used to define complex filters for which files from the phase should be built in response to other build settings; for example, a value of `*.$(CURRENT_ARCH).c` could serve to exclude particular files based on the architecture being built.

Declaration

EXCLUDED_SOURCE_FILE_NAMES

Value Type

String List

例子:

export EXCLUDED_INSTALLSRC_SUBDIRECTORY_PATTERNS=".DS_Store .svn .git .hg CVS"
export EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES="*.nib *.lproj *.framework *.gch *.xcode* *.xcassets (*) .DS_Store CVS .svn .git .hg *.pbproj *.pbxproj"
export EXCLUDED_SOURCE_FILE_NAMES="MyPerson.h MyPerson.m"

Included Source File Names (INCLUDED_SOURCE_FILE_NAMES)


Summary

A list of patterns (as defined by `fnmatch(3)`) specifying the names of source files to explicitly *include* when processing the sources build phase. This setting is only useful when combined with `EXCLUDED_SOURCE_FILE_NAMES`, and can be used to define complex filters for which files from the phase should be built in response to other build settings.

Declaration

INCLUDED_SOURCE_FILE_NAMES

Value Type

String List

Generate Profiling Code (GENERATE_PROFILING_CODE)


Summary

Activating this setting will cause the compiler and linker to generate profiling code. For example, GCC will generate code suitable for use with `gprof(1)`.

Declaration

GENERATE_PROFILING_CODE

Value Type

Boolean

例子:

GENERATE_PROFILING_CODE = NO

Precompiled Header Uses Files From Build Direcotry (PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR)

多项目之间的预编译头文件


Summary

This setting allows for better control of sharing precompiled prefix header files between projects. By default, Xcode assumes that the prefix header file may include header files from the build directory if the build directory is outside of the project directory. Xcode cannot determine this ahead of time since other projects may not have been built into the shared build directory at the time the information is needed. If your prefix file never includes files from the build directory you may set this to `NO` to improve sharing of precompiled headers. If the prefix does use files from a build directory that is inside your project directory, you may set this to `YES` to avoid unintended sharing that may result in build failures.

Declaration

PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR

Value Type

Boolean

例子:

PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR = YES

Require Only App-Extension-Safe API (APPLICATION_EXTENSION_API_ONLY)


Summary

When enabled, this causes the compiler and linker to disallow use of APIs that are not available to app extensions and to disallow linking to frameworks that have not been built with this setting enabled.

Declaration

APPLICATION_EXTENSION_API_ONLY

Value Type

Boolean

例子:

APPLICATION_EXTENSION_API_ONLY = NO

Scan All Source Files for Includes (SCAN_ALL_SOURCE_FILES_FOR_INCLUDES)


Summary

Activating this setting will cause all source files to be scanned for includes (for example, of header files) when computing the dependency graph, in which case if an included file is changed then the including file will be rebuilt next time a target containing it is built. Normally only certain types of files, such as C-language source files, are scanned. This setting is useful if your project contains files of unusual types, which are compiled using a custom build rule.

Declaration

SCAN_ALL_SOURCE_FILES_FOR_INCLUDES

Value Type

Boolean

例子:

SCAN_ALL_SOURCE_FILES_FOR_INCLUDES = NO

Validate Built Product (VALIDATE_PRODUCT)

是否执行校验product步骤;

  • Debug: NO
  • Release: YES

Summary

If enabled, perform validation checks on the product as part of the build process.

Declaration

VALIDATE_PRODUCT

Value Type

Boolean

例子:

VALIDATE_PRODUCT = YES

Validate Workspace (VALIDATE_WORKSPACE)

校验workspace的配置


Summary

If enabled, perform validation checks on the workspace configuration as part of the build process.

Declaration

VALIDATE_WORKSPACE

Value Type

Enumeration (String)

例子

VALIDATE_WORKSPACE=YES_ERROR

Validate Workspace - Ignored Frameworks (VALIDATE_WORKSPACE_SKIPPED_SDK_FRAMEWORKS)


Summary

List of framework names for which to suppress deprecation warnings and missing framework errors in the workspace validator.

Declaration

VALIDATE_WORKSPACE_SKIPPED_SDK_FRAMEWORKS

Value Type

String List

Deployment 调度,部署

Deployment Location (DEPLOYMENT_LOCATION)


Summary

If enabled, built products are placed in their installed locations in addition to the built products folder.

Declaration

DEPLOYMENT_LOCATION

Value Type

Boolean

例子:

DEPLOYMENT_LOCATION = NO

Deployment Postprocessing (DEPLOYMENT_POSTPROCESSING)


  • 后加工处理

Summary

If enabled, indicates that binaries should be stripped and file mode, owner, and group information should be set to standard values.

Declaration

DEPLOYMENT_POSTPROCESSING

Value Type

Boolean

例子

DEPLOYMENT_POSTPROCESSING = NO

Additional Strip Flags (STRIPFLAGS)


Summary

Additional flags to be passed when stripping the linked product of the build.

Declaration

STRIPFLAGS

Value Type

String List

Strip Debug Symbols During Copy (COPY_PHASE_STRIP)

build期间copy文件: Bundle Resources Copy Files build phase


Summary

Specifies whether binary files that are copied during the build, such as in a Copy Bundle Resources or Copy Files build phase, should be stripped of debugging symbols. It does not cause the linked product of a target to be stripped—use `STRIP_INSTALLED_PRODUCT` for that.

Declaration

COPY_PHASE_STRIP

Value Type

Boolean

例子:

COPY_PHASE_STRIP = NO

Strip Linked Product (STRIP_INSTALLED_PRODUCT)


Summary

If enabled, the linked product of the build will be stripped of symbols when performing deployment postprocessing.

Declaration

STRIP_INSTALLED_PRODUCT

Value Type

Boolean

例子:

STRIP_INSTALLED_PRODUCT = YES

Strip Style (STRIP_STYLE)

取值:

  • all
  • non-global
  • debugging

Summary

The level of symbol stripping to be performed on the linked product of the build. The default value is defined by the target's product type. * *All Symbols:* Completely strips the binary, removing the symbol table and relocation information. [all, -s] * *Non-Global Symbols:* Strips non-global symbols, but saves external symbols. [non-global, -x] * *Debugging Symbols:* Strips debugging symbols, but saves local and global symbols. [debugging, -S]

Declaration

STRIP_STYLE

Value Type

Enumeration (String)

例子:

STRIP_STYLE = all

Strip Swift Symbols (STRIP_SWIFT_SYMBOLS)

Swift 符号是否会被移除


Summary

Adjust the level of symbol stripping specified by the STRIP_STYLE setting so that when the linked product of the build is stripped, all Swift symbols will be removed.

Declaration

STRIP_SWIFT_SYMBOLS

Value Type

Boolean

例子:

STRIP_SWIFT_SYMBOLS = YES

Alternate Install Group (ALTERNATE_GROUP)

Alternate: 替换的意思

mac系统的用户群组,和文件访问权限有关


Summary

The group name or gid for the files listed under the `ALTERNATE_PERMISSIONS_FILES` setting.

Declaration

ALTERNATE_GROUP

Value Type

String

例子:

ALTERNATE_GROUP = staff

Alternate Install Owner (ALTERNATE_OWNER)


Summary

The owner name or uid for the files listed under the `ALTERNATE_PERMISSIONS_FILES` setting.

Declaration

ALTERNATE_OWNER

Value Type

String

例子:

ALTERNATE_OWNER = ocean

Alternate Install Permissions (ALTERNATE_MODE)

和文件访问权限有关


Summary

Permissions used for the files listed under the `ALTERNATE_PERMISSIONS_FILES` setting.

Declaration

ALTERNATE_MODE

Value Type

String

例子:

ALTERNATE_MODE = u+w,go-w,a+rX

参考文章:

https://blog.csdn.net/BjarneCpp/article/details/79912495

https://blog.csdn.net/uniquewonderq/article/details/50774484

Alternate Permissions Files (ALTERNATE_PERMISSIONS_FILES)


Summary

List of files to which the alternate owner, group and permissions are applied.

Declaration

ALTERNATE_PERMISSIONS_FILES

Value Type

String List

Install Group (INSTALL_GROUP)


  • 默认取值 $(GROUP)

Summary

The group name or `gid` for installed products.

Declaration

INSTALL_GROUP

Value Type

String

例子:

INSTALL_GROUP = staff

Install Owner (INSTALL_OWNER)


  • 默认值是 $(USER)

Summary

The owner name or `uid` for installed products.

Declaration

INSTALL_OWNER

Value Type

String

例子:

INSTALL_OWNER = ocean

Install Permissions (INSTALL_MODE_FLAG)


Summary

Permissions used for installed product files.

Declaration

INSTALL_MODE_FLAG

Value Type

String

例子:

INSTALL_MODE_FLAG = u+w,go-w,a+rX

Installation Build Products Location (DSTROOT)

  • 默认值 /tmp/$(PROJECT_NAME).dst

Summary

The path at which all products will be rooted when performing an install build. For instance, to install your products on the system proper, set this path to `/`. Defaults to `/tmp/$(PROJECT_NAME).dst` to prevent a *test* install build from accidentally overwriting valid and needed data in the ultimate install path. Typically this path is not set per target, but is provided as an option on the command line when performing an `xcodebuild install`. It may also be set in a build configuration in special circumstances.

Declaration

DSTROOT

Value Type

Path

例子:

DSTROOT = /tmp/HaiZiGuoParents.dst

Installation Directory (INSTALL_PATH)


  • 默认值 $(LOCAL_APPS_DIR) ,也就是 /Applications

Summary

The directory in which to install the build products. This path is prepended by the `DSTROOT`.

Declaration

INSTALL_PATH

Value Type

String

例子:

INSTALL_PATH = /Applications
INSTALL_DIR = /tmp/HaiZiGuoParents.dst/Applications

Skip Install (SKIP_INSTALL)


Summary

If enabled, don't install built products even if deployment locations are active.

Declaration

SKIP_INSTALL

Value Type

Boolean

例子:

SKIP_INSTALL = NO

Targeted Device Family (TARGETED_DEVICE_FAMILY)

编译选中的设备 这个值会被合并到 Info.plist


Summary

The build system uses the selected device to set the correct value for the `UIDeviceFamily` key it adds to the target's `Info.plist` file. This also drives the --target-device flag to actool, which determines the idioms selected during catalog compilation for iOS platforms.

Declaration

TARGETED_DEVICE_FAMILY

Value Type

Enumeration (String)

例子:

TARGETED_DEVICE_FAMILY = 1,2

说明:
1 : (Default) The app runs on iPhone and iPod touch devices.
2 : The app runs on iPad devices.


参考文章

https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html

https://blog.csdn.net/diyagoanyhacker/article/details/6583445

Resources Targeted Device Family (RESOURCES_TARGETED_DEVICE_FAMILY)


Summary

Overrides `TARGETED_DEVICE_FAMILY` when the resource copying needs to differ from the default targeted device.

Declaration

RESOURCES_TARGETED_DEVICE_FAMILY

Value Type

String List

iOS Deployment Target (IPHONEOS_DEPLOYMENT_TARGET)

支持的最低版本


Summary

Code will load on this and later versions of iOS. Framework APIs that are unavailable in earlier versions will be weak-linked; your code should check for null function pointers or specific system versions before calling newer APIs.

Declaration

IPHONEOS_DEPLOYMENT_TARGET

Value Type

Enumeration (String)

例子:

IPHONEOS_DEPLOYMENT_TARGET = 7.0

一些其他的

    DEPLOYMENT_TARGET_CLANG_ENV_NAME = IPHONEOS_DEPLOYMENT_TARGET
    DEPLOYMENT_TARGET_CLANG_FLAG_NAME = miphoneos-version-min
    DEPLOYMENT_TARGET_CLANG_FLAG_PREFIX = -miphoneos-version-min=
    DEPLOYMENT_TARGET_LD_ENV_NAME = IPHONEOS_DEPLOYMENT_TARGET
    DEPLOYMENT_TARGET_LD_FLAG_NAME = ios_version_min
    DEPLOYMENT_TARGET_SETTING_NAME = IPHONEOS_DEPLOYMENT_TARGET
    DEPLOYMENT_TARGET_SUGGESTED_VALUES = 8.0 8.1 8.2 8.3 8.4 9.0 9.1 9.2 9.3 10.0 10.1 10.2 10.3 11.0 11.1 11.2 11.3 11.4 12.0 12.1

macOS Deployment Target (MACOSX_DEPLOYMENT_TARGET)


Summary

Code will load on this and later versions of macOS. Framework APIs that are unavailable in earlier versions will be weak-linked; your code should check for null function pointers or specific system versions before calling newer APIs.

Declaration

MACOSX_DEPLOYMENT_TARGET

Value Type

Enumeration (String)

tvOS Deployment Target

watchOS Deployment Target

Headers

Kernel Module 内核

Linking

Bundle Loader (BUNDLE_LOADER)


Summary

Specifies the executable that will load the bundle output file being linked. Undefined symbols from the bundle are checked against the specified executable as if it is one of the dynamic libraries the bundle was linked with.

Declaration

BUNDLE_LOADER

Value Type

String

Compatiblility Version (DYLIB_COMPATIBILITY_VERSION)

动态库加载相关


Summary

Determines the compatibility version of the resulting library, bundle, or framework binary. See [Dynamic Library Design Guidelines](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/DynamicLibraries/100-Articles/DynamicLibraryDesignGuidelines.html#//apple_ref/doc/uid/TP40002013-SW19) in [Dynamic Library Programming Topics](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/DynamicLibraries/000-Introduction/Introduction.html) for details on assigning version numbers of dynamic libraries.

Declaration

DYLIB_COMPATIBILITY_VERSION

Value Type

String

Current Library Version (DYLIB_CURRENT_VERSION)


默认是 CURRENT_PROJECT_VERSION

Summary

This setting defines the current version of any framework built by the project. As with `CURRENT_PROJECT_VERSION`, the value must be an integer or floating point number, such as `57` or `365.8`. By default, it is set to `$(CURRENT_PROJECT_VERSION)`. See [Dynamic Library Design Guidelines](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/DynamicLibraries/100-Articles/DynamicLibraryDesignGuidelines.html#//apple_ref/doc/uid/TP40002013-SW19) in [Dynamic Library Programming Topics](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/DynamicLibraries/000-Introduction/Introduction.html) for details on assigning version numbers of dynamic libraries.

Declaration

DYLIB_CURRENT_VERSION

Value Type

String

Dead Code Stripping (DEAD_CODE_STRIPPING)


Summary

Activating this setting causes the `-dead_strip` flag to be passed to `ld(1)` via `cc(1)` to turn on dead code stripping.

Declaration

DEAD_CODE_STRIPPING

Value Type

Boolean

例子:

DEAD_CODE_STRIPPING = YES

Display Magnled Names (LINKER_DISPLAYS_MANGLED_NAMES)


Summary

Activating this setting causes the linker to display mangled names for C++ symbols. Normally, this is not recommended, but turning it on can help to diagnose and solve C++ link errors.

Declaration

LINKER_DISPLAYS_MANGLED_NAMES

Value Type

Boolean

例子:

LINKER_DISPLAYS_MANGLED_NAMES = NO

Dont't Dead-Strip Inits and Terms (PRESERVE_DEAD_CODE_INITS_AND_TERMS)


Summary

Activating this setting, in combination with the `DEAD_CODE_STRIPPING` (`-dead_strip`) option, causes the `-no_dead_strip_inits_and_terms` flag to be passed to `ld(1)` via `cc(1)` to disable dead code stripping for initialization and termination routines. This option should not be used without the aforementioned `DEAD_CODE_STRIPPING` option.

Declaration

PRESERVE_DEAD_CODE_INITS_AND_TERMS

Value Type

Boolean

例子:

PRESERVE_DEAD_CODE_INITS_AND_TERMS = NO

Dynaminc Library Install Name (LD_DYLIB_INSTALL_NAME)


Summary

Sets an internal `install path` (`LC_ID_DYLIB`) in a dynamic library. Any clients linked against the library will record that path as the way `dyld` should locate this library. If this option is not specified, then the `-o` path will be used. This setting is ignored when building any product other than a dynamic library. See [Dynamic Library Programming Topics](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/DynamicLibraries/000-Introduction/Introduction.html).

Declaration

LD_DYLIB_INSTALL_NAME

Value Type

Path

Dynaminc Library Install Name Base (DYLIB_INSTALL_NAME_BASE)


Summary

Sets the base value for the internal `install path` (`LC_ID_DYLIB`) in a dynamic library. This will be combined with the `EXECUTABLE_PATH` to form the full install path. Setting `LD_DYLIB_INSTALL_NAME` directly will override this setting. This setting defaults to the target's `INSTALL_PATH`. It is ignored when building any product other than a dynamic library.

Declaration

DYLIB_INSTALL_NAME_BASE

Value Type

String

Exported Symbols File (EXPORTED_SYMBOLS_FILE)


Summary

This is a project-relative path to a file that lists the symbols to export. See `ld -exported_symbols_list` for details on exporting symbols.

Declaration

EXPORTED_SYMBOLS_FILE

Value Type

String

Generate Position-Dependent Executable (LD_NO_PIE)


Summary

Activating this setting will prevent Xcode from building a main executable that is position independent (PIE). When targeting macOS 10.7 or later, PIE is the default for main executables, so activating this setting will change that behavior. When targeting OS X 10.6 or earlier, or when building for i386, PIE is not the default, so activating this setting does nothing. You cannot create a PIE from `.o` files compiled with `-mdynamic-no-pic`. Using PIE means the codegen is less optimal, but the address randomization adds some security.

Declaration

LD_NO_PIE

Value Type

Boolean

例子:

LD_NO_PIE = NO

Initialization Routine (INIT_ROUTINE)


Summary

This is the name of the routine to use for initialization.

Declaration

INIT_ROUTINE

Value Type

String

Link With Standard Libraries (LINK_WITH_STANDARD_LIBRARIES)


Summary

When this setting is enabled, the compiler driver will automatically pass its standard libraries to the linker to use during linking. If desired, this flag can be used to disable linking with the standard libraries, and then individual libraries can be passed as `OTHER_LDFLAGS`.

Declaration

LINK_WITH_STANDARD_LIBRARIES

Value Type

Boolean

例子:

LINK_WITH_STANDARD_LIBRARIES = YES

Mach-O Type (MACH_O_TYPE)


参考文章

取值有:

Summary

This setting determines the format of the produced binary and how it can be linked when building other binaries. For information on binary types, see [Building Mach-O Files](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/MachOTopics/1-Articles/building_files.html#//apple_ref/doc/uid/TP40001828-SW1) in [Mach-O Programming Topics](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/MachOTopics/0-Introduction/introduction.html). * *Executable:* Executables and standalone binaries and cannot be linked. [mh_execute] * *Dynamic Library:* Dynamic libraries are linked at build time and loaded automatically when needed. [mh_dylib] * *Bundle:* Bundle libraries are loaded explicitly at run time. [mh_bundle] * *Static Library:* Static libraries are linked at build time and loaded at execution time. [staticlib] * *Relocatable Object File:* Object files are single-module files that are linked at build time. [mh_object]

Declaration

MACH_O_TYPE

Value Type

Enumeration (String)

例子:

MACH_O_TYPE = mh_execute

Order File


Summary

The path to a file that alters the order in which functions and data are laid out. For each section in the output file, any symbol in that section that are specified in the order file is moved to the start of its section and laid out in the same order as in the order file. Order files are text files with one symbol name per line. Lines starting with a `#` are comments. A symbol name may be optionally preceded with its object file leafname and a colon (for example, `foo.o:_foo`). This is useful for static functions/data that occur in multiple files. A symbol name may also be optionally preceded with the architecture (for example, `ppc:_foo` or `ppc:foo.o:_foo`). This enables you to have one order file that works for multiple architectures. Literal C-strings may be ordered by quoting the string in the order file (for example, `"Hello, world\n"`). Generally you should not specify an order file in Debug or Development configurations, as this will make the linked binary less readable to the debugger. Use them only in Release or Deployment configurations.

Declaration

ORDER_FILE

Value Type

String

Other Libraries Flags (OTHER_LIBTOOLFLAGS)


Summary

Options defined in this setting are passed to all invocations of the archive librarian, which is used to generate static libraries.

Declaration

OTHER_LIBTOOLFLAGS

Value Type

String List

Other Linker Flags (OTHER_LDFLAGS)

链接的库


Summary

Options defined in this setting are passed to invocations of the linker.


Declaration

OTHER_LDFLAGS

Value Type

String List

例子:

OTHER_LDFLAGS =  -ObjC -l"AFNetworking" -l"BlocksKit" -l"MGSwipeTableCell" -l"Masonry" -l"RegexKitLite" -l"SystemServices" -l"Valet" -l"WZLBadge" -l"ZipArchive" -l"c++" -l"icucore" -l"z" -framework "AMapFoundationKit" -framework "AMapSearchKit" -framework "AVFoundation" -framework "CoreGraphics" -framework "CoreLocation" -framework "CoreMotion" -framework "CoreTelephony" -framework "CoreText" -framework "ExternalAccessory" -framework "Foundation" -framework "GLKit" -framework "JavaScriptCore" -framework "MAMapKit" -framework "MessageUI" -framework "MobileCoreServices" -framework "OpenGLES" -framework "QuartzCore" -framework "Security" -framework "SystemConfiguration" -framework "UIKit"

Path to Link Map File (LD_MAP_FILE_PATH)


默认值是 $(TARGET_TEMP_DIR)/$(PRODUCT_NAME)-LinkMap-$(CURRENT_VARIANT)-$(CURRENT_ARCH).txt

Summary

This setting defines the path to the map file written by the linker when the `LD_GENERATE_MAP_FILE` setting is activated. By default, a separate file will be written for each architecture and build variant, and these will be generated in the Intermediates directory for the target whose product is being linked.

Declaration

LD_MAP_FILE_PATH

Value Type

Path

例子:

LD_MAP_FILE_PATH = /Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Intermediates.noindex/HaiZiGuoParents.build/Release-iphoneos/HaiZiGuoParents.build/HaiZiGuoParents-LinkMap-normal-arm64.txt

Perform Single-Object Prelink (GENERATE_MASTER_OBJECT_FILE)


Summary

Activating this setting will cause the object files built by a target to be prelinked using `ld -r` into a single object file, and that object file will then be linked into the final product. This is useful to force the linker to resolve symbols and link the object files into a single module before building a static library. Also, a separate set of link flags can be applied to the prelink allowing additional control over, for instance, exported symbols.

Declaration

GENERATE_MASTER_OBJECT_FILE

Value Type

Boolean

例子:

GENERATE_MASTER_OBJECT_FILE = NO

Prelink libraries (PRELINK_LIBS)


Summary

Additional libraries to pass when performing a single-object prelink.


Declaration

PRELINK_LIBS

Value Type

String List

Preserve Private External Symbols


Summary

Activating this setting will preserve private external symbols, rather than turning them into static symbols. This setting is also respected when performing a single-object prelink.

Declaration

KEEP_PRIVATE_EXTERNS

Value Type

Boolean

例子:

KEEP_PRIVATE_EXTERNS = NO

Quote Linker Arguments (LD_QUOTE_LINKER_ARGUMENTS_FOR_COMPILER_DRIVER)


Summary

This setting controls whether arguments to the linker should be quoted using `-Xlinker`. By default, Xcode invokes the linker by invoking the driver of the compiler used to build the source files in the target, and passing `-Xlinker` to quote arguments will cause the compiler driver to pass them through to the linker (rather than trying to evaluate them within the driver). By default, this setting is enabled. Disabling it will cause Xcode to not use `-Xlinker` to pass arguments to the linker. Disabling this setting is useful if the target has instructed Xcode to use an alternate linker (for example, by setting the `LD` setting to the path to another linker) and that alternate linker does not recognize `-Xlinker`.

Declaration

LD_QUOTE_LINKER_ARGUMENTS_FOR_COMPILER_DRIVER

Value Type

Boolean

例子:

LD_QUOTE_LINKER_ARGUMENTS_FOR_COMPILER_DRIVER = YES

Re-Exported Framework Names (REEXPORTED_FRAMEWORK_NAMES)


Summary

List of framework names that should have their symbols be reexported from the built library.

Declaration

REEXPORTED_FRAMEWORK_NAMES

Value Type

String List

Re-Exported Library Names (REEXPORTED_LIBRARY_NAMES)


Summary

List of library names that should have their symbols be reexported from the built library.

Declaration

REEXPORTED_LIBRARY_NAMES

Value Type

String List

Re-Exported Library Paths (REEXPORTED_LIBRARY_PATHS)


Summary

List of library paths that should have their symbols be reexported from the built library.

Declaration

REEXPORTED_LIBRARY_PATHS

Value Type

Path List

Runpath Search Paths


Summary

This is a list of paths to be added to the `runpath` search path list for the image being created. At runtime, `dyld` uses the `runpath` when searching for dylibs whose load path begins with `@rpath/`. See [Dynamic Library Programming Topics](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/DynamicLibraries/000-Introduction/Introduction.html).

Declaration

LD_RUNPATH_SEARCH_PATHS

Value Type

String List

Separately Edit Symbols (SEPARATE_SYMBOL_EDIT)


Summary

Activating this setting when the linked product's symbols are to be edited will cause editing to occur via a separate invocation of `nmedit(1)`. Otherwise editing will occur during linking, if possible.

Declaration

SEPARATE_SYMBOL_EDIT

Value Type

Boolean

例子:

SEPARATE_SYMBOL_EDIT = NO

Single-Object Prelink Flags (PRELINK_FLAGS)


Summary

Additional flags to pass when performing a single-object prelink.


Declaration

PRELINK_FLAGS

Value Type

String List

Symbol Ordering Flags (SECTORDER_FLAGS)


Summary

These flags are typically used to specify options for ordering symbols within segments, for example the `-sectorder` option to `ld`. Generally you should not specify symbol ordering options in Debug or Development configurations, as this will make the linked binary less readable to the debugger. Use them only in Release or Deployment configurations.

Declaration

SECTORDER_FLAGS

Value Type

String List

Unexported Symbols Files (UNEXPORTED_SYMBOLS_FILE)


Summary

A project-relative path to a file that lists the symbols not to export. See `ld -exported_symbols_list` for details on exporting symbols.

Declaration

UNEXPORTED_SYMBOLS_FILE

Value Type

String

Warnings Linker Flags (WARNING_LDFLAGS)


Summary

These flags are passed with linker invocations, and by default give the `-no_arch_warnings` flag to the linker to avoid many warnings being generated during multi-architecture builds.

Declaration

WARNING_LDFLAGS

Value Type

String List

Write Link Map File (LD_GENERATE_MAP_FILE)


Summary

Activating this setting will cause the linker to write a map file to disk, which details all symbols and their addresses in the output image. The path to the map file is defined by the `LD_MAP_FILE_PATH` setting.

Declaration

LD_GENERATE_MAP_FILE

Value Type

Boolean

例子:

LD_GENERATE_MAP_FILE = NO

Localization 本地化

Localized String Macro Names


Summary

The base names for NSLocalizedString-like macros or functions used to produce localized strings in source code. The default base names of NSLocalizedString and CFLocalizedString are always considered, even if this setting is empty.

Declaration

LOCALIZED_STRING_MACRO_NAMES

Value Type

String List

例子:

LOCALIZED_STRING_MACRO_NAMES = NSLocalizedString CFLocalizedString

Packaging

Convert Copied Files (APPLY_RULES_IN_COPY_FILES)

Copy Resources 步骤的一些文件的处理,

  • NO: 默认是不做任何处理的
  • YES: 会对 .plist 文件和 字符串文件strings files进行格式转换处理
    • .plist : 转换为 PLIST_FILE_OUTPUT_FORMAT 格式
    • strings files : 转换为 STRINGS_FILE_OUTPUT_ENCODING 格式

Summary

Files copied with a Copy Files build phase are unchanged by default. Setting this to `TRUE` causes property list files (`.plist`) and strings files to be converted as specified by `PLIST_FILE_OUTPUT_FORMAT` and `STRINGS_FILE_OUTPUT_ENCODING`.

Declaration

APPLY_RULES_IN_COPY_FILES

Value Type

Boolean

Property List Output Encoding (PLIST_FILE_OUTPUT_FORMAT)

.plist 文件的输出格式,取值有:

  • 默认的: 不改变,仍然是 .plist
  • binary:
  • XML

Summary

Specifies the output encoding for property list files (`.plist`). The output encodings can be `binary` or `XML`. By default, the output encoding will be unchanged from the input.

Declaration

PLIST_FILE_OUTPUT_FORMAT

Value Type

Enumeration (String)

例子

PLIST_FILE_OUTPUT_FORMAT=binary

Strings File Output Encoding (STRINGS_FILE_OUTPUT_ENCODING)

Strings files 的输出格式,取值是 NSStringEncoding 支持的格式


Summary

Specify the encoding to be used for Strings files (by default, the output encoding will be 16-bit Unicode). The value can be either an `NSStringEncoding`, such as one of the numeric values recognized by `NSString`, or it can be an IANA character set name as understood by `CFString`. The operation will fail if the file cannot be converted to the specified encoding.

Declaration

STRINGS_FILE_OUTPUT_ENCODING

Value Type

Enumeration (String)

例子

STRINGS_FILE_OUTPUT_ENCODING=binary

Create Info.plist Section In Binary (CREATE_INFOPLIST_SECTION_IN_BINARY)

创建Info.plist文件,只适用于通过命令行处理的targets


Summary

Enabling this setting will create a section in the product's linked binary containing the processed `Info.plist` file for the target. This setting only applies to command-line tool targets.

Declaration

CREATE_INFOPLIST_SECTION_IN_BINARY

Value Type

Boolean

Info.plist (INFOPLIST_FILE)

Info.plist 文件的路径 Information Property List Files


Summary

The project-relative path to the property list file that contains the `Info.plist` information used by bundles. For details on information property list files, see [Information Property List Files](https://developer.apple.com/library/content/documentation/MacOSX/Conceptual/BPRuntimeConfig/Articles/ConfigFiles.html#//apple_ref/doc/uid/20002091-CJBJIEDH) in [Runtime Configuration Guidelines](https://developer.apple.com/library/content/documentation/MacOSX/Conceptual/BPRuntimeConfig/000-Introduction/introduction.html).

Declaration

INFOPLIST_FILE

Value Type

Path

INFOPLIST_FILE=StudyBuild/Info.plist

Preprocess Info.plist File (INFOPLIST_PREPROCESS)

默认为 NO


Summary

Preprocess the `Info.plist` file using the C Preprocessor.

Declaration

INFOPLIST_PREPROCESS

Value Type

Boolean

Info.plist Other Preprocessor Flags (INFOPLIST_OTHER_PREPROCESSOR_FLAGS)


Summary

Other flags to pass to the C preprocessor when preprocessing the `Info.plist` file.

Declaration

INFOPLIST_OTHER_PREPROCESSOR_FLAGS

Value Type

String List

Info.plist Other Preprocessor Definitions (INFOPLIST_PREPROCESSOR_DEFINITIONS)

可以被 Info.plist 文件识别的预处理宏定义


Summary

Space-separated list of preprocessor macros of the form `foo` or `foo=bar`. These macros are used when preprocessing the `Info.plist` file.

Declaration

INFOPLIST_PREPROCESSOR_DEFINITIONS

Value Type

String List

Info.plist Other Preprocessor Prefix File (INFOPLIST_PREFIX_HEADER)

处理 Info.plist 文件时的输入文件 (相对于项目的路径,或绝对路径)


Summary

Implicitly include the given file when preprocessing the `Info.plist` file. The path given should either be a project relative path or an absolute path.

Declaration

INFOPLIST_PREFIX_HEADER

Value Type

String

Info.plist Output Encoding (INFOPLIST_OUTPUT_FORMAT)

Property List Output Encoding (PLIST_FILE_OUTPUT_FORMAT) 相同

.plist 文件的输出格式,取值有:

  • 默认的: 不改变,仍然是 .plist
  • binary:
  • XML

Summary

Specifies the output encoding for the output `Info.plist`. The output encodings can be `binary` or `XML`. By default, the output encoding will be unchanged from the input.

Declaration

INFOPLIST_OUTPUT_FORMAT

Value Type

Enumeration (String)

Expand Build Settings In Info.plist File (INFOPLIST_EXPAND_BUILD_SETTINGS)

项目下的 info.plist 文件会添加一些内容,最终放到 .app 下的 info.plist 文件中,比如 AppIcon LaunchImage


Summary

Expand build settings in the `Info.plist` file.

Declaration

INFOPLIST_EXPAND_BUILD_SETTINGS

Value Type

Boolean

例子

INFOPLIST_EXPAND_BUILD_SETTINGS=YES

Defins Module (DEFINES_MODULE)

是否定义为模块


Summary

If enabled, the product will be treated as defining its own module. This enables automatic production of LLVM module map files when appropriate, and allows the product to be imported as a module.

Declaration

DEFINES_MODULE

Value Type

Boolean

Module Map File (MODULEMAP_FILE)


Summary

This is the project-relative path to the LLVM module map file that defines the module structure for the compiler. If empty, it will be automatically generated for appropriate products when `DEFINES_MODULE` is enabled.

Declaration

MODULEMAP_FILE

Value Type

String

Private Module Map File (MODULEMAP_PRIVATE_FILE)

Summary

This is the project-relative path to the LLVM module map file that defines the module structure for private headers.

Declaration

MODULEMAP_PRIVATE_FILE

Value Type

String

Framework Version (FRAMEWORK_VERSION)


Summary

Framework bundles are versioned by having contents in subfolders of a version folder that has links to the current version and its contents.

Declaration

FRAMEWORK_VERSION

Value Type

String

Executable Extension (EXECUTABLE_EXTENSION)

默认的是会根据 product type 会有默认值


Summary

This is the extension used for the executable product generated by the target, which has a default value based on the product type.

Declaration

EXECUTABLE_EXTENSION

Value Type

String

Executable Prefix (EXECUTABLE_PREFIX)

默认的是会根据 product type 会有默认值


Summary

The prefix used for the executable product generated by the target, which has a default value based on the product type.

Declaration

EXECUTABLE_PREFIX

Value Type

String

Warpper Extension (WRAPPER_EXTENSION)

build生成的product后缀,默认是 app


Summary

The extension used for product wrappers, which has a default value based on the product type.

Declaration

WRAPPER_EXTENSION

Value Type

String

WRAPPER_EXTENSION=app
 WRAPPER_NAME=StudyBuild.app
WRAPPER_SUFFIX=.app

Product Name (PRODUCT_NAME)

默认是 $(TARGET_NAME)


Summary

This is the basename of the product generated by the target.

Declaration

PRODUCT_NAME

Value Type

String

例子

PRODUCT_NAME=StudyBuild

Product Module Name (PRODUCT_MODULE_NAME)

默认是 $(PRODUCT_NAME:c99extidentifier)


Summary

The name to use for the source code module constructed for this target, and which will be used to import the module in implementation source files. Must be a valid identifier.

Declaration

PRODUCT_MODULE_NAME

Value Type

String

Product Bundle Identifier (PRODUCT_BUNDLE_IDENTIFIER)

bundle id:

  • reverse DNS format
  • A-Z a-z 0-9 . -

Summary

A string that uniquely identifies the bundle. The string should be in reverse DNS format using only alphanumeric characters (`A-Z`, `a-z`, `0-9`), the dot (`.`), and the hyphen (`-`). This value is used as the `CFBundleIdentifier` in the `Info.plist` of the built bundle.

Declaration

PRODUCT_BUNDLE_IDENTIFIER

Value Type

String

PRODUCT_BUNDLE_IDENTIFIER=ocean.StudyBuild

Public Headers Folder Path (PUBLIC_HEADERS_FOLDER_PATH)

默认 $(CONTENTS_FOLDER_PATH)/Headers


Summary

The location to copy the public headers to during building, relative to the built products folder.

Declaration

PUBLIC_HEADERS_FOLDER_PATH

Value Type

Path

Private Headers Folder Path (PRIVATE_HEADERS_FOLDER_PATH)

Summary

The location to copy the private headers to during building, relative to the built products folder.

Declaration

PRIVATE_HEADERS_FOLDER_PATH

Value Type

Path

Preserve HFS Data (COPYING_PRESERVES_HFS_DATA)


Summary

Causes the copying of resources to preserve resource forks and Finder info.

Declaration

COPYING_PRESERVES_HFS_DATA

Value Type

Boolean

Force Package Info Generation (GENERATE_PKGINFO_FILE)

默认是 YES,会生成打包信息放到 .app 目录下


Summary

Forces the `PkgInfo` file to be written to wrapped products even if this file is not expected.

Declaration

GENERATE_PKGINFO_FILE

Value Type

Boolean

Search Paths

Always Search User Paths (Deprecated) 废除不使用

Framework Search Paths (FRAMEWORK_SEARCH_PATHS)

编译器查找的frameworks路径


Summary

This is a list of paths to folders containing frameworks to be searched by the compiler for both included or imported header files when compiling C, Objective-C, C++, or Objective-C++, and by the linker for frameworks used by the product. Paths are delimited by whitespace, so any paths with spaces in them must be properly quoted.

Declaration

FRAMEWORK_SEARCH_PATHS

Value Type

Path List

例子:

FRAMEWORK_SEARCH_PATHS =  "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/AMap3DMap" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/AMapFoundation" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/AMapSearch" /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Frameworks /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/ShareSDK /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/ShareSDK/Support/Optional /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/ShareSDK/Support/PlatformSDK/QQSDK /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/ShareSDK/Support/Required /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/AlipaySDK

Header Search Paths (HEADER_SEARCH_PATHS)

编译的时候的头文件搜索路径


Summary

This is a list of paths to folders to be searched by the compiler for included or imported header files when compiling C, Objective-C, C++, or Objective-C++. Paths are delimited by whitespace, so any paths with spaces in them need to be properly quoted.

Declaration

HEADER_SEARCH_PATHS

Value Type

Path List

例子:

HEADER_SEARCH_PATHS =  "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/AFNetworking" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/AMap3DMap" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/AMapFoundation" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/AMapSearch" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/BlocksKit" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/MGSwipeTableCell" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/Masonry" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/RegexKitLite" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/SystemServices" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/Valet" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/WZLBadge" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/ZipArchive" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/AFNetworking" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/AMap3DMap" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/AMapFoundation" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/AMapSearch" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/Masonry" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/RegexKitLite" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/SimpleKeychain" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/SystemServices" "/Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/Pods/Headers/Public/ZipArchive" /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/IndexVC/HotServices/Others

Library Search Paths (LIBRARY_SEARCH_PATHS)

库搜索路径


Summary

This is a list of paths to folders to be searched by the linker for libraries used by the product. Paths are delimited by whitespace, so any paths with spaces in them need to be properly quoted.

Declaration

LIBRARY_SEARCH_PATHS

Value Type

Path List

例子:

LIBRARY_SEARCH_PATHS =  "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/AFNetworking" "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/BlocksKit" "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/MGSwipeTableCell" "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/Masonry" "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/RegexKitLite" "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/SystemServices" "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/Valet" "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/WZLBadge" "/Users/ocean/Library/Developer/Xcode/DerivedData/HaiZiGuoParents-awjrjakydlcetycddgxdbiiitwdv/Build/Products/Release-iphoneos/ZipArchive" /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Frameworks /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/JpushLib /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/UMAnalytics_Sdk_3.6.6 /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/ShareSDK/Support/PlatformSDK/SinaWeiboSDK /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/Library/ShareSDK/Support/PlatformSDK/WeChatSDK /Users/ocean/Desktop/Demo/MyWay/HaiZiGuoParents/HaiZiGuoParents/HaiZiGuoParents/IndexVC/HotServices/Others

Rez Search Paths (REZ_SEARCH_PATHS)

资源搜索路径


Summary

This is a list of paths to search for files with resource manager resources. Paths are delimited by whitespace, so any paths with spaces in them need to be properly quoted.

Declaration

REZ_SEARCH_PATHS

Value Type

Path List

    export REZ_COLLECTOR_DIR=/Users/ocean/Library/Developer/Xcode/DerivedData/ztoExpressClient-axwoigjrsadwcpbvrzeoljxvxnhp/Build/Intermediates.noindex/ztoExpressClient.build/Debug-iphoneos/ztoExpressClient.build/ResourceManagerResources
    export REZ_OBJECTS_DIR=/Users/ocean/Library/Developer/Xcode/DerivedData/ztoExpressClient-axwoigjrsadwcpbvrzeoljxvxnhp/Build/Intermediates.noindex/ztoExpressClient.build/Debug-iphoneos/ztoExpressClient.build/ResourceManagerResources/Objects
    export REZ_SEARCH_PATHS="/Users/ocean/Library/Developer/Xcode/DerivedData/ztoExpressClient-axwoigjrsadwcpbvrzeoljxvxnhp/Build/Products/Debug-iphoneos "

Sub-Directories to Exclude in Recursive Searches (EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES)

排除的搜索文件类型


Summary

This is a list of `fnmatch()`-style patterns of file or directory names to exclude when performing a recursive search. By default, this is set to `\*.nib \*.lproj \*.framework \*.gch \*.xcode (\*) .DS_Store CVS .svn .git .hg`. Normally, if you override this value you should include the default values via the `$(inherited)` macro.

Declaration

EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES

Value Type

String List

例子:

EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES = *.nib *.lproj *.framework *.gch *.xcode* *.xcassets (*) .DS_Store CVS .svn .git .hg *.pbproj *.pbxproj

Sub-Directories to Inlude in Recursive Searches (INCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES)


Summary

This is a list of `fnmatch()`-style patterns of file or directory names to include when performing a recursive search. By default, this is empty and is only customized when you want to provide exceptions to the list of filename patterns provided in `EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES`.

Declaration

INCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES

Value Type

String List

System Framework Search Paths (SYSTEM_FRAMEWORK_SEARCH_PATHS)


Summary

This is a list of paths to folders containing system frameworks to be searched by the compiler for both included or imported header files when compiling C, Objective-C, C++, or Objective-C++, and by the linker for frameworks used by the product. The order is from highest to lowest precedence. Paths are delimited by whitespace, so any paths with spaces in them need to be properly quoted. This setting is very similar to "Framework Search Paths", except that the search paths are passed to the compiler in a way that suppresses most warnings for headers found in system search paths. If the compiler doesn't support the concept of system framework search paths, then the search paths are appended to any existing framework search paths defined in "Framework Search Paths".

Declaration

SYSTEM_FRAMEWORK_SEARCH_PATHS

Value Type

Path List

System Header Search Paths (SYSTEM_HEADER_SEARCH_PATHS)


Summary

This is a list of paths to folders to be searched by the compiler for included or imported system header files when compiling C, Objective-C, C++, or Objective-C++. The order is from highest to lowest precedence. Paths are delimited by whitespace, so any paths with spaces in them need to be properly quoted. This setting is very similar to "Header Search Paths", except that headers are passed to the compiler in a way that suppresses most warnings for headers found in system search paths. If the compiler doesn't support the concept of system header search paths, then the search paths are appended to any existing header search paths defined in "Header Search Paths".

Declaration

SYSTEM_HEADER_SEARCH_PATHS

Value Type

Path List

User Header Maps (USE_HEADERMAP)

会生成 .hmap 文件


Summary

Enable the use of *Header Maps*, which provide the compiler with a mapping from textual header names to their locations, bypassing the normal compiler header search path mechanisms. This allows source code to include headers from various locations in the file system without needing to update the header search path build settings.

Declaration

USE_HEADERMAP

Value Type

Boolean

例子:

USE_HEADERMAP = YES

User Header Search Paths (USER_HEADER_SEARCH_PATHS)


Summary

This is a list of paths to folders to be searched by the compiler for included or imported user header files (those headers listed in quotes) when compiling C, Objective-C, C++, or Objective-C++. Paths are delimited by whitespace, so any paths with spaces in them need to be properly quoted. See `ALWAYS_SEARCH_USER_PATHS` for more details on how this setting is used. If the compiler doesn't support the concept of user headers, then the search paths are prepended to the any existing header search paths defined in `HEADER_SEARCH_PATHS`.

Declaration

USER_HEADER_SEARCH_PATHS

Value Type

Path List

Signing

Code Signing Entitlements (CODE_SIGN_ENTITLEMENTS)


Summary

The path to a file specifying code-signing entitlements.

Declaration

CODE_SIGN_ENTITLEMENTS

Value Type

String

例子:

CODE_SIGN_ENTITLEMENTS = HaiZiGuoParents/HaiZiGuoParents.entitlements

文件打开如下:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>aps-environment</key>
	<string>development</string>
</dict>
</plist>

Code Signing Identity (CODE_SIGN_IDENTITY)

证书校验


Summary

The name, also known as the *common name*, of a valid code-signing certificate in a keychain within your keychain path. A missing or invalid certificate will cause a build error.

Declaration

CODE_SIGN_IDENTITY

Value Type

Code Signing Identity

例子:

CODE_SIGN_IDENTITY = iPhone Developer

Code Signing Inject Base Entitlements (CODE_SIGN_INJECT_BASE_ENTITLEMENTS)


Summary

Automatically inject entitlements from the platform's BaseEntitlements.plist into the code signatures of executables.

Declaration

CODE_SIGN_INJECT_BASE_ENTITLEMENTS

Value Type

Boolean

例子:

CODE_SIGN_INJECT_BASE_ENTITLEMENTS = YES

Code Signing Style (CODE_SIGN_STYLE)

取值 Automatic Manual


Summary

This setting specifies the method used to acquire and locate signing assets. Choose `Automatic` to let Xcode automatically create and update profiles, app IDs, and certificates. Choose `Manual` to create and update these yourself on the developer website.

Declaration

CODE_SIGN_STYLE

Value Type

Code Sign Style

Development Team (DEVELOPMENT_TEAM)


Summary

The team ID of a development team to use for signing certificates and provisioning profiles.

Declaration

DEVELOPMENT_TEAM

Value Type

Development Team

例子:

DEVELOPMENT_TEAM = D94N38GZR8

Other Code Signing Flags (OTHER_CODE_SIGN_FLAGS)


Summary

A list of additional options to pass to `codesign(1)`.

Declaration

OTHER_CODE_SIGN_FLAGS

Value Type

String List

Provisioning Profile (PROVISIONING_PROFILE_SPECIFIER)


Summary

Must contain a profile name (or UUID). A missing or invalid profile will cause a build error. Use in conjunction with [DEVELOPMENT_TEAM] to fully specify provisioning profile.

Declaration

PROVISIONING_PROFILE_SPECIFIER

Value Type

Provisioning Profile Specifier

Testing

Text-Based API

Versioning

Asset Catalog Compiler - Options

Asset Catalog App Icon Set Name (ASSETCATALOG_COMPILER_APPICON_NAME)

App Icon 资源集合,最终会按照规则拷贝到 .app/Info.plist文件中;默认值是 AppIcon


Summary

Name of an asset catalog app icon set whose contents will be merged into the `Info.plist`.

Declaration

ASSETCATALOG_COMPILER_APPICON_NAME

Value Type

String

例子:

ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon

Asset Catalog Launch Image Set Name (ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME)

Launch Image 资源集合,最终会按照规则拷贝到 .app/Info.plist文件中;默认值是 LaunchImage


summary

Name of an asset catalog launch image set whose contents will be merged into the `Info.plist`.

Declaration

ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME

Value Type

String

例子:

ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage

Asset Catalog Other Flags (ASSETCATALOG_OTHER_FLAGS)

Summary

Pass additional flags through to the asset catalog compiler.

Declaration

ASSETCATALOG_OTHER_FLAGS

Value Type

String List

Build Active Resources Only (ENABLE_ONLY_ACTIVE_RESOURCES)

编译的时候,针对单个设备,只编译对应的资源文件,比如,视网膜屏幕,就会省略 1x 资源;默认值是 YES


Summary

Omit inapplicable resources when building for a single device. For example, when building for a device with a Retina display, exclude 1x resources.

Declaration

ENABLE_ONLY_ACTIVE_RESOURCES

Value Type

Boolean

Enable Incremental Distill (ENABLE_INCREMENTAL_DISTILL)

默认值为 NO

Summary

Enabled the incremental `distill` option in the asset catalog compiler. This feature is experimental and should only be enabled with caution.

Declaration

ENABLE_INCREMENTAL_DISTILL

Value Type

Boolean

Optimization (ASSETCATALOG_COMPILER_OPTIMIZATION)

  • time: 加快访问速度
  • space: 更小的体积

Summary

With no value, the compiler uses the default optimization. You can also specify `time` to optimize for speed of access or `space` to optimize for a smaller compiled asset catalogs.

Declaration

ASSETCATALOG_COMPILER_OPTIMIZATION

Value Type

Enumeration (String)

Show Notices (ASSETCATALOG_NOTICES)

默认 YES

Summary

Show notices encountered during the compilation of asset catalogs.

Declaration

ASSETCATALOG_NOTICES

Value Type

Boolean

Show Warnings (ASSETCATALOG_WARNINGS)

Summary

Show warnings encountered during the compilation of asset catalogs.

Declaration

ASSETCATALOG_WARNINGS

Value Type

Boolean

Sticker Pack Identifier Prefix

默认值 $(PRODUCT_BUNDLE_IDENTIFIER).sticker-pack.

Summary

Sticker Packs in the asset catalog may optionally specify an identifier. If they do not, their name will be prefixed by this value to form an automatically generated identifier.

Declaration

ASSETCATALOG_COMPILER_STICKER_PACK_IDENTIFIER_PREFIX

Value Type

String

Compress PNG Files - Packaging

Compress PNG Files (COMPRESS_PNG_FILES)

是否压缩PNG文件,默认是 YES

Summary

If enabled, PNG resource files are compressed as they are copied.


Declaration

COMPRESS_PNG_FILES

Value Type

Boolean

COMPRESS_PNG_FILES=YES

Remove Text Metadata From PNG Files (STRIP_PNG_TEXT)

PNG文件中的文本块形式的元数据将被删除,以减少它们在磁盘上的占用空间。

Summary

Metadata in the form of text chunks in PNG files will be removed to reduce their footprint on disk.

Declaration

STRIP_PNG_TEXT

Value Type

Boolean

Interface Build Storyboard Compiler - Options

Auto-Activate Custom Fonts (IBSC_COMPILER_AUTO_ACTIVATE_CUSTOM_FONTS)

默认 YES

Summary

Instructs the Storyboard compiler to add custom fonts to the application's `Info.plist` that will cause the fonts to activate upon application launch.

Declaration

IBSC_COMPILER_AUTO_ACTIVATE_CUSTOM_FONTS

Value Type

Boolean

Default Module (IBSC_MODULE)

默认 $(PRODUCT_MODULE_NAME)

为没有特定模块名引用的Swift类定义模块名。

Summary

Defines the module name for Swift classes referenced without a specific module name.

Declaration

IBSC_MODULE

Value Type

String

Flatten Compiled Storyboard FIles

  • YES: 生成的 Storyboard 不能够再次编辑
  • NO: 生成的 Storyboard 可以再次编辑

默认 YES

Summary

Compiles a Storyboard file into flattened (non-wrapper) Storyboard file. After flattening, the resulting Storyboard is more compact but no longer editable by Interface Builder. When this option is disabled, the resulting Storyboard file remains editable in Interface Builder.

Declaration

IBSC_FLATTEN_NIBS

Value Type

Boolean

Other Storyboard Compiler Flags (IBSC_OTHER_FLAGS)

Summary

A list of additional flags to pass to the Interface Builder Compiler. Use this setting if Xcode does not already provide UI for a particular Interface Builder Compiler flag.

Declaration

IBSC_OTHER_FLAGS

Value Type

String List

Show Errors (IBSC_ERRORS)

默认 YES

Summary

Show errors encountered during the compilation of Storyboard files.


Declaration

IBSC_ERRORS

Value Type

Boolean

Show Notices (IBSC_NOTICES)

默认 YES

Summary

Show notices encountered during the compilation of Storyboard files.

Declaration

IBSC_NOTICES

Value Type

Boolean

Show Warnings (IBSC_WARNINGS)

默认 YES

Summary

Show warnings encountered during the compilation of Storyboard files.

Declaration

IBSC_WARNINGS

Value Type

Boolean

User-Defined

用户定义的内容

使用 cocoapod 进行的用户定义的内容

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Title: Xcode 5 Start to Finish: iOS and OS X Development Author: Fritz Anderson Length: 624 pages Edition: 1 Language: English Publisher: Addison-Wesley Professional Publication Date: 2014-05-16 ISBN-10: 0321967208 ISBN-13: 9780321967206 Use Xcode 5 to Write Great iOS and OS X Apps! Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features. Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software. Coverage includes Setting breakpoints and tracing execution for active debugging Creating libraries by adding and building new targets Integrating Git or Subversion version control Creating iOS projects with MVC design Designing Core Data schemas for iOS apps Linking data models to views Designing UI views with Interface Builder Using the improved Xcode 5 Autolayout editor Improving reliability with unit testing Simplifying iOS provisioning Leveraging refactoring and continual error checking Using OS X bindings, bundles, packages, frameworks, and property lists Localizing your apps Controlling how Xcode builds source code into executables Analyzing processor and memory usage with Instruments Integrating with Mavericks Server’s sleek continuous integration system Register your book at www.informit.com/register for access to this title’s downloadable code. Table of Contents Part I First Steps Chapter 1 Getting Xcode Chapter 2 Kicking The Tires Chapter 3 Simple Workflow And Passive Debugging Chapter 4 Active Debugging Chapter 5 Compilation Chapter 6 Adding A Library Target Chapter 7 Version Control Part II The Life Cycle Of An Ios Application Chapter 8 Starting An Ios Application Chapter 9 An Ios Application: Model Chapter 10 An Ios Application: Controller Chapter 11 Building A New View Chapter 12 Autolayout In A New View Chapter 13 Adding Table Cells Chapter 14 Adding An Editor Chapter 15 Unit Testing Chapter 16 Measurement And Analysis Chapter 17 Provisioning Part III Xcode For Mac Os X Chapter 18 Starting An Os X Application Chapter 19 Bindings: Wiring An Os X Application Chapter 20 A Custom View For Os X Chapter 21 Localization Chapter 22 Bundles And Packages Chapter 23 Frameworks Chapter 24 Property Lists Part IV Xcode Tasks Chapter 25 Documentation In Xcode Chapter 26 The Xcode Build System Chapter 27 Instruments Chapter 28 Debugging Chapter 29 Continuous Integration Chapter 30 Snippets Part V Appendixes Appendixe A Some Build Variables Appendixe B Resources

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