Cylinder

Cesium.Math.setRandomNumberSeed(1234);


var viewer = new Cesium.Viewer('cesiumContainer', { infoBox : false });
var entities = viewer.entities;


var scene = viewer.scene;
// Example 1: Draw a green cylinder and position with
// a model matrix.
// Cylinder geometries are initially centered on the origin.
// We can use a model matrix to position the cylinder on the
// globe surface.
var length = 400000.0;
var positionOnEllipsoid = Cesium.Cartesian3.fromDegrees(-100.0, 40.0);
var modelMatrix = Cesium.Matrix4.multiplyByTranslation(
    Cesium.Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid),
    new Cesium.Cartesian3(0.0, 0.0, length * 0.5), new Cesium.Matrix4()
);
// Create the cylinder geometry.
var cylinderGeometry = new Cesium.CylinderGeometry({
    length : length,
    topRadius : 200000.0,
    bottomRadius : 200000.0,
    vertexFormat : Cesium.PerInstanceColorAppearance.VERTEX_FORMAT
});
// Create a geometry instance using the cylinder geometry
// created above. We can also specify a color attribute,
// in this case, we're creating a solid green color.
var greenCylinder = new Cesium.GeometryInstance({
    geometry : cylinderGeometry,
    modelMatrix : modelMatrix,
    attributes : {
        color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.GREEN)
    }
});
// Example 2: Draw a red cone and position with
// a model matrix.
positionOnEllipsoid = Cesium.Cartesian3.fromDegrees(-105.0, 40.0);
modelMatrix = Cesium.Matrix4.multiplyByTranslation(
    Cesium.Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid),
    new Cesium.Cartesian3(0.0, 0.0, length * 0.5), new Cesium.Matrix4()
);
// Create the cylinder geometry.  To create a cone, set the
// top radius to zero.
cylinderGeometry = new Cesium.CylinderGeometry({
    length : length,
    topRadius : 0.0,
    bottomRadius : 200000.0,
    vertexFormat : Cesium.PerInstanceColorAppearance.VERTEX_FORMAT
});
// Create a geometry instance using the cylinder geometry
// created above.
var redCone = new Cesium.GeometryInstance({
    geometry : cylinderGeometry,
    modelMatrix : modelMatrix,
    attributes : {
        color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.RED)
    }
});
// Add both instances to primitives.
scene.primitives.add(new Cesium.Primitive({
    geometryInstances : [greenCylinder, redCone],
    appearance : new Cesium.PerInstanceColorAppearance({
        closed : true,
        translucent: false
    })
}));


viewer.zoomTo(viewer.entities);
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