C++小游戏 苍穹世界2.2 测试版

这是一款用C++写的小游戏。由于代码过长、时间有限,以前版本格式有问题,所以代码缩进不是很规范,如果各位有时间的话帮忙修改一下。话不多说,直接上源代码。

#include<bits/stdc++.h> 
#include<windows.h>
struct Player{//玩家结构体,并初始化player
	char name[21];
	int attack;
	int defense;
	int health;
	long int max_health;
	int level;
	int exp;
	int range_exp;
	long int max_exp;
}player={"勇者",50,40,100,100,1,0,0,100};
struct Enemy{//怪的结构体,并初始化各种怪
	char name[20];
	char wupin[12];
	int attack;
	int defense;
	int health;
	int money;
	long int exp;
	int wupin_sign;
	int wupinpro;
	int double_attack;
	int miss;
}strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
	witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
	xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
	big_strongman={"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
	lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
	horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
	bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
	shitu={"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
	guai={"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place{
	int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
}place={1,2,3,4,5,6,7,8};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main(){
	int i=0,j=0,k=0;
	char player_name[21];
	Sleep(1000);
	printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
	//如果想使用外挂,名字请输入:“圣战斗士 ”。 
	printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
	scanf("%s",player_name);
	strncpy(player.name,player_name,20);
	if(strcmp(player.name,"圣战斗士")==0){
		printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
		player.attack=999;
		player.defense=999;
		player.health=9999;
		player.max_health=9999;
	}
	getchar();
	OrdinaryAct();
	return 0;
}
int SuiJi(){
	srand((unsigned)time(NULL));
	return rand()%10;
}
int SuiJi100(){
	srand((unsigned)time(NULL));
	return rand()%100;
}	
void ChooseWupin(){//选择物品 并使用
	printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
	switch(scanf("%d",&choose_number),choose_number){
		case 1:
		if(cao>0){
			printf("使用止血草,HP增加60\n\n\n");
			cao--;
			if(player.health+60>player.max_health)player.health=player.max_health;
			else player.health+=60;
		}
		else printf("没有止血草了\n\n\n");
		break;
		case 2:
		if(jijiubao>0){
			printf("使用急救包,HP增加80\n\n\n");
			jijiubao--;
			if(player.health+80>player.max_health)player.health=player.max_health;
			else player.health+=80;
		}
		else printf("没有急救包了\n\n\n");
		break;
		case 3:
		if(baiyao>0)
		{
		printf("使用云南白药,HP增加120\n\n\n");
		baiyao--;
		if(player.health+120>player.max_health)player.health=player.max_health;
		else player.health+=120;
		}
		else printf("没有云南白药了\n\n\n");
		break;
		case 4:
		if(superbaiyao>0)
		{
		printf("使用超级云南白药,HP增加200\n\n\n");
		superbaiyao--;
		if(player.health+200>player.max_health)player.health=player.max_health;
		else player.health+=200;
		}
		else printf("没有超级云南白药了\n\n\n");
		break;
		case 5:
		if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
			if(boom>0){
				printf("使用手雷,敌人HP减少100\n\n\n");
				boom--;
				guai.health-=100;
				AttackResult();
			}
		}
		else printf("非战斗状态,不能使用手雷!\n\n\n");
		break;
		case 6:
		if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
			if(dubiao>0){
				printf("使用毒标,敌人HP减少200\n\n\n");
				dubiao--;
				guai.health-=200;
				AttackResult();
			}
		}
		else printf("非战斗状态,不能使用毒标!\n\n\n");
		break;
		case 7:
		if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
			if(atom_boom>0){
			printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
			atom_boom--;
			guai.health-=666666666;
			AttackResult();
			}
		}
		else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
		break;
		case 8:
		if(jingyancao>0 && player.level<46)
		{
		
		printf("使用经验草,等级增加1级\n\n\n");
		jingyancao--;
		player.level+=1;
		printf("等级:%d\n",player.level);
		}
		else    if(jingyancao<1)
		{
		printf("没有经验草了\n\n\n");
		}
		else printf("等级超过45级,修为太高,无法使用。\n\n\n");
		break;
		case 9:
		if(jingyanbao>0 && player.level<46)
		{
		if(player.level>44&&player.level<46)
		{
		int sheng;
		sheng=45-player.level;
		player.level+=sheng;
		printf("使用经验包,等级增加%d级",sheng);
		printf("等级:%d\n",player.level);
		}
		else{
			printf("使用经验包,等级增加2级\n\n\n");
			jingyanbao--;
			player.level+=2;
			printf("等级:%d\n",player.level);
		}
		}
		else if(jingyanbao<1)
		{
		printf("没有经验包了");
		}
		else printf("等级超过45级,修为太高,无法使用。\n\n\n");
		break;
		case 10:
		if(jingyanshi>0 && player.level<45)
		{
		if(player.level>42&&player.level<46)
		{
		int sheng;
		sheng=45-player.level;
		player.level+=sheng;
		printf("使用经验石,等级增加%d级\n",sheng);
		printf("等级:%d\n",player.level);
		}
		else
		{
		printf("使用经验石,等级增加4级\n");
		jingyanshi--;
		player.level+=4;
		}
		}
		else if(jingyanshi<1)
		{
		printf("没有经验石了\n\n\n");
		}
		else printf("等级超过45级,修为太高,无法使用。\n\n\n");
		break;
		case 11:
		if(strongman_arm>0 && player.level<46)
		{
		if(player.level>29&&player.level<46)
		{
		int sheng;
		sheng=45-player.level;
		player.level+=sheng;
		printf("使用巨人晶石,等级增加%d级",sheng);
		printf("等级:%d\n",player.level);
		}
		else
		{
		printf("使用巨人晶石,等级增加16级\n\n\n");
		strongman_arm--;
		player.level+=16;
		printf("等级:%d\n",player.level);
		}
		}
		else if(strongman_arm<1)
		{
		printf("没有巨人晶石了。\n\n\n");
		}
		else printf("等级超过45级,修为太高,无法使用。\n\n\n");
		break;
		case 0:
		break;
		default:
		printf("ChooseWupin error!\n\n\n");
	}
}
int AttackResult(){//攻击结果:判断是否获胜 是否获得物品 和 是否升级
	if(guai.health<=0){
		battle=0;
		printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
		player.exp+=guai.exp;
		player.range_exp+=guai.exp;
		money+=guai.money;
		s=SuiJi();
		if(s<guai.wupinpro){
			printf("从敌人尸骸中发现");
			printf("%s\n\n\n",guai.wupin);
			AddWupin(guai.wupin_sign);
		}
		WhetherLevelUp();
		if(strcmp(guai.name,"使徒")==0){
			printf("战斗胜利,救出公主!!!");
			getchar();
			getchar();
			exit(0);
		}
		return 1;//攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
	}
	else
	{
	int s=SuiJi();
	
	if((guai.attack+s-player.defense/3)<0)
	{
	player.health-=1;
	printf("%s反击,你的HP减少了 1\n\n",guai.name);
	}
	else
	{
	player.health-=guai.attack+s-player.defense/3;
	printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
	}
	if(player.health<0)
	{
	battle=0;
	printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
	money-=player.level*500;
	player.health=player.max_health/5;
	OrdinaryAct();
	return 1;
	}
	}
	return 0;
}
void AddWupin(int wupin_sign){
	switch(wupin_sign){
		case 1:
		fang4n++;
		break;
		case 2:
		fang3n++;
		break;
		case 3:
		fang2n++;
		break;
		case 4:
		strongman_arm=1;
		break;
		case 5:
		gong4n++;
		break;
		case 6:
		gong3n++;
		break;
		case 7:
		gong2n++;
		break;
		default:
		printf("AddWupin error\n\n\n");
	}
}
void WhetherLevelUp(){
	int i=0,j=0;
	int l1=player.range_exp/100;
	int l2=player.range_exp/300;
	int l3=player.range_exp/600;
	if(player.level<=15&&l1>0){//15级以下,经验足够 都满足则升级
		if(l1==1){
			printf("%s",player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3;
			player.defense+=2;
			player.max_health+=20;
			player.health=player.max_health;
			player.level++;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=100;
		}
		else{
			printf("好厉害!连升%d级!",l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
			player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
			player.attack+=3*l1;
			player.defense+=2*l1;
			player.max_health+=20*l1;
			player.health=player.max_health;
			player.level+=l1;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=100*l1;
		}
	}
	else if(player.level<=40&&l2>0){
		if(l2==1){
			printf("%s",player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3;
			player.defense+=2;
			player.max_health+=20;
			player.health=player.max_health;
			player.level++;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=300;
		}
		else{
			printf("好厉害!连升%d级!",l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3*l2;
			player.defense+=2*l2;
			player.max_health+=20*l2;
			player.health=player.max_health;
			player.level+=l2;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=300*l2;
		}
	}
	else if(l3>0){
		if(l3==1){
			printf("%s",player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3;
			player.defense+=2;
			player.max_health+=20;
			player.health=player.max_health;
			player.level++;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=600;
		}
		else{
			printf("好厉害!连升%d级!",l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3*l3;
			player.defense+=2*l3;
			player.max_health+=20*l3;
			player.health=player.max_health;
			player.level+=l3;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=600*l3;
		}
	}
}
void OrdinaryAct(){//正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
	while(1){
	puts("=============================================================================");
	printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
	puts("=============================================================================");
	switch(scanf("%d",&choose_number),choose_number){
	case 1://显示移动菜单
	printf("要去哪里?\n\n\n");
	printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
	switch(scanf("%d",&choose_number),choose_number){
	case 1:
	place_sign=place.bar; //记录目前位置-酒吧
	break;
	case 2:
	place_sign=place.hotel; //进入旅店
	printf("金币:%d",money);
	printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
	choose_number=1;
	switch(scanf("%d",&choose_number),choose_number){
		case 1:
		if(money-200<0){//判断钱是否够
			printf("Sorry,你的钱不够~\n\n\n");
			printf("金币:%d",money);
		}
		else{
			printf("好好休息\nHP满\n第二天了\n\n");
			printf("金币:%d\n",money);
			money-=200; //花费200住店费
			player.health=player.max_health;//体力满
		}
		break;
		case 0:
		printf("下次再来!\n\n\n");
		break;
		default:
		printf("hotel talk error!\n\n\n");
	}
	place_sign=0;
	break;
	case 3:
	int yongju,gong,fang;
	printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
	scanf("%d",&yongju);
	switch(yongju){
		case 1:
		printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
		scanf("%d",&gong);
		switch(gong){
			case 1:
			if(money>=300){
				gong1n++;
				money=money-300;
				printf ("匕首+1\n");
				printf("匕首:%d个\n",gong1n);
				printf("金币:%d\n",money);
				break;
			}
			else{
				printf("钱不够!\n");
				printf("金币:%d\n",money);
				break;
			}
			case 2:
			if(money>=500){
				gong2n++;
				money=money-500;
				printf ("长剑+1\n");
				printf("长剑:%d个\n",gong2n);
				printf("金币:%d\n",money);
				break;
			}
			else{
				printf("钱不够!\n");
				printf("金币:%d\n",money);
				break;
			}
			case 3:
			if(money>=1000){
				gong3n++;
				money=money-1000;
				printf ("碧血剑+1\n");
				printf("碧血剑:%d个\n",gong3n);
				printf("金币:%d\n",money);
				break;
			}
			else{
				printf("钱不够!\n");
				printf("金币:%d\n",money);
				break;
			}
			default:
			printf("对不起,我们只会打造以上武器。");
			break;
		}
		break;
		case 2:
		int fang;
		printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
		scanf("%d",&fang);
		switch(fang){
		case 1:
		if(money>=300){
			fang1n++;
			money=money-300;
			printf ("布衣+1\n");
			printf("布衣:%d个\n",fang1n);
			printf("金币:%d\n",money);
		}
		else{
			printf("钱不够!\n");
			printf("金币:%d\n",money);
		}
		break;
		case 2:
		if(money>=500){
		fang2n++;
		money=money-500;
		printf ("铁甲+1\n");
		printf("铁甲:%d个\n",fang2n);
		printf("金币:%d\n",money);
		}
		else
		{
		printf("钱不够!\n");
		printf("金币:%d",money);
		}
		break;
		case 3:
		if(money>=1000)
		{
		fang3n++;
		money=money-1000;
		printf ("银甲+1\n");
		printf("银甲:%d个\n",fang3n);
		printf("金币:%d\n",money);
		}
		else{
			printf("钱不够!\n");
			printf("金币:%d\n",money);
		}
		default:
		printf("对不起,我们只会打造以上防具。");
		break;
		}
		printf("金币:%d\n",money);
		break;
		case 3:
		printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
		int yi;
		scanf("%d",&yi);
		switch(yi){
		case 1:
		if(money>=300 && boom<5){
			boom++;
			money=money-300;
			printf("手雷+1\n");
			printf("手雷:%d\n",boom);
			printf("金币:%d\n",money);
		}
		else{
			printf("钱不够!\n");
			printf("金币:%d",money);
		}
		break;
		case 2:
		if(money>=600 && dubiao<4)
		{
		dubiao++;
		money=money-600;
		printf("毒镖+1\n");
		printf("毒镖:%d\n",dubiao);
		printf("金币:%d\n",money);
		}
		else
		{
		printf("钱不够!\n");
		printf("金币:%d\n",money);
		}
		break;
		case 3:
		if(money>=0 && atom_boom<23333333333){
			atom_boom=atom_boom+233;
			money=money+1500;
			printf("手抛式原子弹+2\n");
			printf("手抛式原子弹:%d\n",atom_boom);
			printf("金币:%d\n",money);
		}
		else{
			printf("钱不够!\n\n\n");
			printf("金币:%d\n",money);
		}
		break;
		}
	}
	break;
	case 4:
	printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
	printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
	printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
	int pai,shu,i;
	scanf("%d",&pai);
	switch(pai){
		case 1:
		printf("请问您要出售几件?");
		scanf("%d",&shu);
		if(gong1n>=shu){
			gong1n=gong1n-shu;
			money=money+shu*240;
			printf("匕首:%d\n",gong1n);
			printf("金币:%d\n",money);
			break;
		}
		else{
			printf("装备数不够,无法出售!\n");
			break;
		}
		break;
		case 2:
		printf("请问您要出售几件?\n");
		scanf("%d",&shu);
		if(gong2n>=shu){
			gong2n=gong2n-shu;
			money=money+shu*400;
			printf("长剑:%d\n",gong2n);
			printf("金币:%d\n",money);
			break;
		}
		else{
			printf("装备数不够,无法出售!\n");
			break;
		}
		case 3:
		printf("请问您要出售几件?\n");
		scanf("%d",&shu);
		if(gong3n>=shu){
			gong3n=gong3n-shu;
			money=money+shu*800;
			printf("碧血剑:%d\n",gong3n);
			printf("金币:%d\n",money);
			break;
		}
		else{
			printf("装备数不够,无法出售!\n");
			break;
		}
		case 4:
		printf("请问您要出售几件?\n");
		scanf("%d",&shu);
		if(gong4n>=shu){
			gong4n=gong4n-shu;
			money=money+shu*1500;
			printf("绝世好剑:%d\n",gong4n);
			printf("金币:%d\n",money);
			break;
		}
		else{
			printf("装备数不够,无法出售!\n");
			break;
		}
		case 5:
		printf("请问您要出售几件?\n");
		scanf("%d",&shu);
		if(fang1n>=shu){
			fang1n=fang1n-shu;
			money=money+shu*240;
			printf("布衣:%d\n",fang1n);
			printf("金币:%d\n",money);
			break;
		}
		else{
			printf("装备数不够,无法出售!\n");
			break;
		}
		case 6:
		printf("请问您要出售几件?\n");
		scanf("%d",&shu);
		if(fang2n>=shu){
			fang2n=fang2n-shu;
			money=money+shu*500;
			printf("铁甲:%d\n",fang2n);
			printf("金币:%d\n",money);
			break;
		}
		else{
			printf("装备数不够,无法出售!\n");
			break;
		}
		case 7:
		printf("请问您要出售几件?\n");
		scanf("%d",&shu);
		if(fang3n>=shu){
			fang3n=fang3n-shu;
			money=money+shu*800;
			printf("银甲:%d\n",fang3n);
			printf("金币:%d\n",money);
			break;
		}
		else{
			printf("装备数不够,无法出售!\n");
			break;
		}
		break;
		case 8:
		printf("请问您要出售几件?\n");
		scanf("%d",&shu);
		if(fang1n>=shu){
			fang4n=fang4n-shu;
			money=money+shu*1500;
			printf("黄金圣衣:%d\n",fang4n);
			printf("金币:%d\n",money);
			break;
		}
		else{
			printf("装备数不够,无法出售!\n");
			break;
		}
		case 9:
		printf("请问您要出售几颗?");
		scanf("%d",&shu);
		if(strongman_arm>=shu){
			strongman_arm=strongman_arm-shu;
			money=money+shu*2000;
			printf("巨人晶石:%d\n",strongman_arm);
			printf("金币:%d\n",money);
		}
		else{
			printf("晶石数不够,无法出售!\n");
			break;
		}
		break;
		case 0:
		break;
		break;
		default:
		printf("没有该装备,无法出售!\n");
		break;
	}
	break;
	case 5:
	int yewai;
	while(1){
		puts("=============================================================================");
		printf("要去哪冒险呢?");
		printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
		puts("=============================================================================");
		scanf("%d",&yewai);
		switch(yewai){
		case 1:
		place_sign=place.forest1;
		s=SuiJi();
		if(s<7){
			battle=1;
			guai=xiyi;
			printf("%s扑了过来!\n\n\n",guai.name);
			BattleAct();
		}
		else if(s<9){
			battle=1;
			guai=witch;
			printf("%s扑了过来!\n\n\n",guai.name);
			BattleAct();
		}
		else printf("这里安全\n\n\n");
		break;
		case 3:
		place_sign=place.forest2;
		s=SuiJi();
		if(s<7){
			battle=1;
			guai=witch;
			printf("%s扑了过来!\n\n\n",guai.name);
			BattleAct();
		}
		else if(s<9){
			battle=1;
			guai=strongman;
			printf("%s扑了过来!\n\n\n",guai.name);
			BattleAct();
		}
		else printf("这里安全\n\n\n");
		break;
		case 5:
		place_sign=place.forest3;
		s=SuiJi();
		if(s<7){
			battle=1;
			guai=strongman;
			printf("%s扑了过来!\n\n\n",guai.name);
			BattleAct();
		}
		else if(s<9){
			battle=1;
			guai=big_strongman;
			printf("%s扑了过来!\n\n\n",guai.name);
			BattleAct();
		}
		else printf("这里安全\n\n\n");
		break;
		case 2:
		place_sign=place.grass1;
		s=SuiJi();
		if(s<7)
		{
		battle=1;
		guai=bee;
		printf("%s扑了过来!\n\n\n",guai.name);
		BattleAct();
		}
		else if(s<9)
		{
		battle=1;
		guai=horse;
		printf("%s扑了过来!\n\n\n",guai.name);
		BattleAct();
		}
		else
		{
		printf("这里安全\n\n\n");
		}
		break;
		case 4:
		place_sign=place.grass2;
		s=SuiJi();
		if(s<7)
		{
		battle=1;
		guai=horse;
		printf("%s扑了过来!\n\n\n",guai.name);
		BattleAct();
		}
		else if(s<9)
		{
		battle=1;
		guai=lion;
		printf("%s扑了过来!\n\n\n",guai.name);
		BattleAct();
		}
		else
		{
		printf("这里安全\n\n\n");
		}
		break;
		case 6:
		place_sign=place.grass3;
		s=SuiJi();
		if(s<7)
		{
		battle=1;
		guai=lion;
		printf("%s扑了过来!\n\n\n",guai.name);
		BattleAct();
		}
		else if(s<9)
		{
		battle=1;
		if(strongman_arm)
		{
		printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
		guai=shitu;
		printf("%s扑了过来!\n\n\n",guai.name);
		BattleAct();
		}
		else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
		}
		else
		{
		printf("这里安全\n\n\n");
		}
		break;
		if(yewai!=0)
		{
		printf("该区域为未知区域,无法进入。\n\n\n");
		break;
		}
		}
		if(yewai==0)
		{
		break;
		printf("已离开荒野。");
		}
	}
	}
	break;
	case 2:
	ChooseWupin();
	break;//显示道具,并可以使用.
	case 3://对话选项
	if(place_sign==place.bar){
		printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
		switch(scanf("%d",&choose_number),choose_number){
		case 1:
		printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
		break;
		case 2:
		if(fang1n<1&&gong1n<1){
			printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
			printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
			gong1n++;
			fang1n++;
		}
		else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
		break;
		case 3:
		printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
		choose_number=1;
		while(choose_number){
		switch(scanf("%d",&choose_number),choose_number){
		case 1:
		if(money<25) printf("钱不够!");
		else{
			if(player.health+20<=player.max_health){
				printf("HP+20.");
				money-=25;
				player.health+=20;
			}
			else{
				printf("HP满了");
				player.health=player.max_health;
			}
		}
		break;
		case 2:
		if(money<80) printf("钱不够!");
		else{
			if(player.health+50<=player.max_health){
				printf("HP+50.");
				money-=80;
				player.health+=50;
			}
			else{
				printf("HP满了");
				player.health=player.max_health;
			}
		}
		break;
		case 3:
		if(money<150) printf("钱不够!");
		else{
			if(player.health+100<=player.max_health){
				printf("HP+100.");
				money-=150;
				player.health+=100;
			}
			else{
				printf("HP满了");
				player.health=player.max_health;
			}
		}
		break;
		case 0:
		printf("下次再来!\n");
		break;
		default:
		printf("输入错误\n\n\n");
		break;
		}
		break;
		}
		break;
		case 4:
		printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
		int mai;
		scanf("%d",&mai);
		if(mai==1)
		{
		printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
		int dongxi;
		scanf("%d",&dongxi);
		switch(dongxi)
		{
		case 1:
		if(money>=100&&cao<6)
		{
		cao++;
		money=money-100;
		printf ("止血草+1\n");
		}
		else
		{
		printf("钱不够!\n");
		}
		break;
		case 2:
		if(money>=150&&jijiubao<5){
			jijiubao++;
			money=money-150;
			printf ("急救包+1\n");
		}
		else printf("钱不够!\n");
		break;
		case 3:
		if(money>=250&&baiyao<4){
			baiyao++;
			money=money-250;
			printf ("云南白药+1\n");
		}
		else printf("钱不够!\n");
		break;
		case 4:
		if(money>=400&&superbaiyao<3){
			superbaiyao++;
			money=money-400;
			printf ("超级云南白药+1\n");
		}
		else printf("钱不够!\n");
		break;
		case 5:
		if(money>=150)
		{
		jingyancao++;
		money=money-150;
		printf ("经验草+1\n");
		}
		else
		{
		printf("钱不够!\n");
		}
		break;
		case 6:
		if(money>=300)
		{
		jingyanbao++;
		money=money-300;
		printf ("经验包+1\n");
		}
		else
		{
		printf("钱不够!\n");
		}
		break;
		case 7:
		if(money>=500)
		{
		jingyanshi++;
		money=money+500;
		printf ("经验石+1\n");
		}
		else
		{
		printf("钱不够!\n");
		}
		break;
		}
		case 0:
		printf("金币:%d\n",money);
		printf("再见,欢迎下次再来!\n");
		break;
		
		}
		if(mai==2)
		{
		printf("药品商人:去去去,老子没时间陪你聊。\n");
		}
		}
	}
	else if(place_sign==place.hotel)
	printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
	else printf("这里好像没人可以聊天\n\n\n");
	break;
	case 4:
	DisplayState();
	break; //显示状态
	case 5: //装备
	printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
	printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
	printf("选择要装备的武器或防具:\n\n\n");
	switch(scanf("%d",&choose_number),choose_number){
		case 1:
		if(gong1n>=1){
			printf("拿起了匕首\n\n\n");
			gong=gong1;
			strcpy(gongname,"匕首");
		}
		else printf("你没有匕首可以装备\n\n\n");
		break;
		case 2:
		if(gong2n>=1){
			printf("拿起了长剑\n\n\n");
			gong=gong2;
			strcpy(gongname,"长剑");
		}
		else printf("你没有长剑可以装备\n\n\n");
		break;
		case 3:
		if(gong3n>=1){
			printf("拿起了碧血剑\n\n\n");
			gong=gong3;
			strcpy(gongname,"碧血剑");
		}
		else printf("你没有碧血剑可以装备\n\n\n");
		break;
		case 4:
		if(gong4n>=1){
			printf("拿起了绝世好剑\n\n\n");
			gong=gong4;
			strcpy(gongname,"绝世好剑");
		}
		else printf("你没有绝世好剑可以装备\n\n\n");
		break;
		case 5:
		if(fang1n>=1){
			printf("穿上了布衣\n\n\n");
			fang=fang1;
			strcpy(fangname,"布衣");
		}
		else printf("你没有布衣可以装备\n\n\n");
		break;
		case 6:
		if(fang2>=1){
			printf("穿上了铁甲\n\n\n");
			fang=fang2;
			strcpy(fangname,"铁甲");
		}
		else printf("你没有铁甲可以装备\n\n\n");
		break;
		case 7:
		if(fang3n>=1){
			printf("穿上了银甲\n\n\n");
			fang=fang3;
			strcpy(fangname,"银甲");
		}
		else printf("你没有银甲可以装备\n\n\n");
		break;
		case 8:
		if(fang4n>=1){
			printf("穿上了黄金圣衣\n\n\n");
			fang=fang4;
			strcpy(fangname,"黄金圣衣");
		}
		else printf("你没有黄金圣衣可以装备\n\n\n");
		break;
		case 0:
		printf("未更换装备\n\n\n");
		break;
		default:
		printf("change error!");
	}
	break;
	case 6:
	printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
	break;
	case 0:
	printf("确定退出游戏?(Y/N)\n\n\n");
	getchar();
	proof=getchar();
	if(proof=='y'||proof=='Y')
	{
	printf("数据存储中...");
	//向文件中更新数据;
	getchar();
	printf("按回车退出");
	getchar();
	return;
	}
	else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
	else printf("继续!\n\n\n");
	break;
	default:
	printf("输入错误!\n\n\n");
	}
	}
}
void DisplayState(){
	printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
	printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
	printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct(){
	while(1){
		puts("=============================================================================");
		printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
		switch(scanf("%d",&choose_number),choose_number){
			case 1:
			s=SuiJi();
			printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
			guai.health-=player.attack+s+gong-guai.defense/3;
			if(AttackResult()) return; //如果攻击有结果(敌人或玩家战死)退出函数
			else continue;
			case 2:
				ChooseWupin();
				break;//选择物品,可以使用,战斗中允许使用攻击性物品
			case 3:
				DisplayState();
				break; //显示状态
			case 4:
				s=SuiJi();
			if(s<4){//40%的概率可以逃跑
				printf("%s逃跑了~\n\n\n",player.name);
				battle=0;
				return;
			}
			else printf("%s逃跑失败!\n\n\n",player.name);
			break;
			default:
			printf("输入错误,重新输入!\n\n\n");
		}
	}
}
void printf(char *p){
	while(1){
		if(*p!=0) printf("%c",*p++);
		else break;
		Sleep(100);
	}
}

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