python编程从入门到实践练习12-5

#main.py
import pygame
import sys

from ship import Ship
import game_functions as gf
from settings import Settings
from pygame.sprite import Group

def run_game():
    """飞机位于屏幕左边"""
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width,
                                      ai_settings.screen_height))
    ship = Ship(screen)
    bullets = Group()
    pygame.display.set_caption("Alien Invasion")

    while True:
        gf.check_events(ship, ai_settings, bullets, screen)

        ship.update(ship)
        bullets.update()
        for bullet in bullets.copy():
            if bullet.rect.left > ai_settings.screen_width:
                bullets.remove(bullet)
        #print(len(bullets))
        gf.update_screen(screen, ai_settings, ship, bullets)

run_game()
#ship.py
"""为方便起见,将子弹类和飞船类都写在这里"""
import pygame
from pygame.sprite import Sprite

class Ship():
    """飞船类"""
    def __init__(self, screen):
        self.screen = screen
        self.image = pygame.image.load('ship.jpg')
        self.rect = self.image.get_rect()
        self.screen_rect = self.screen.get_rect()

        self.moving_up = False
        self.moving_down = False

        #将飞船放在指定位置
        self.rect.centery = self.screen_rect.centery

    def update(self, ship):
        if ship.moving_up:
            ship.rect.y -= 1
        if ship.moving_down:
            ship.rect.y += 1

    def blitme(self):
        self.screen.blit(self.image, self.rect)


class Bullet(Sprite):
    """表示子弹的类"""
    def __init__(self, screen, ai_setting, ship):
        super(Bullet, self).__init__()
        self.screen = screen

        #在(0,0)处创建一个表示子弹的矩形,在设置正确的位置
        self.rect = pygame.Rect(0,0,ai_setting.bullet_width,ai_setting.bullet_height)
        self.rect.centery = ship.rect.centery
        self.rect.right = ship.rect.right

        self.x = float(self.rect.x)
        self.color = ai_setting.bullet_color
        self.speed_factor = ai_setting.bullet_speed_factor

    def draw_bullet(self):
        pygame.draw.rect(self.screen, self.color, self.rect)

    def update(self):
        self.x += self.speed_factor
        self.rect.x = self.x
#settingspy
class Settings():
    def __init__(self):
        self.bg_color = (230, 230, 230)
        self.screen_width = 1200
        self.screen_height = 600


        #设置子弹的属性
        self.bullet_width = 15
        self.bullet_height = 3
        self.bullet_color = (60,60,60)
        self.bullet_speed_factor = 1
#game_functions.py
import pygame

import sys

from ship import Bullet

def check_events(ship, ai_settings, bullets, screen):
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                ship.moving_up = True
            elif event.key == pygame.K_DOWN:
                ship.moving_down = True
            elif event.key == pygame.K_SPACE:
                fire_bullet(ship,ai_settings, bullets, screen)

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_UP:
                ship.moving_up = False
            elif event.key == pygame.K_DOWN:
                ship.moving_down = False

def fire_bullet(ship, ai_settings, bullets, screen):
    new_bullet = Bullet(screen, ai_settings, ship)
    bullets.add(new_bullet)

def update_screen(screen, ai_settings, ship, bullets):
    screen.fill(ai_settings.bg_color)
    for bullet in bullets.sprites():
        bullet.draw_bullet()

    ship.blitme()
    pygame.display.flip()

这是python编程从入门到实践练习12-5的答案,鉴于水平有限,没有实现的功能如下:

  1. 未能阻挡飞船移出屏幕.
  2. 没有重构,重构好麻烦,天啊噜!!!
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