外星人入侵游戏开发

from pygame import *
from sys import *

init()
font.init()

screen=display.set_mode((0,0),FULLSCREEN)


ship_x,ship_y=900,1000
bullet=[]
bullet_x=[]
bullet_y=[]
alien_x=[]
alien_y=[]
alien_delete=[]
get_alien_x=0
get_alien_y=0
alien_left=False
alien_right=True
game_over=False
score=0
you_win=False

for a in range(8):
    for a in range(8):
        alien_x.append(get_alien_x)
        alien_y.append(get_alien_y)
        get_alien_x+=191
    get_alien_x=0
    get_alien_y+=61

Left_down=False
Right_down=False

while True:

    i=0

    for a in event.get():

        if a.type == KEYDOWN:
            if a.key == K_LEFT  and game_over==False and you_win==False:
                Left_down = True
            if a.key == K_RIGHT and game_over==False and you_win==False:
                Right_down = True
            if a.key == K_SPACE and game_over==False and you_win==False:
                bullet.append(1)
                bullet_x.append(ship_x+20)
                bullet_y.append(ship_y) 
            if a.key == K_q:
                quit()
                exit()
    
        if a.type ==  KEYUP:
            if a.key == K_LEFT:
                Left_down=False
            if a.key == K_RIGHT:
                Right_down = False

    screen.fill((255,255,255))

    if ship_x+60>1900:
        Right_down=False
    if ship_x-30<0:
        Left_down=False

    ship=image.load("ship.bmp").convert()
    ship.set_colorkey((230,230,230))
    screen.blit(ship,(ship_x,ship_y))


    for a in range(len(bullet)):
        draw.rect(screen,(0,0,0),(bullet_x[a],bullet_y[a],5,6))

    for a in range(len(bullet)):
        bullet_y[a]-=25

    for c in range(8):
        for a in range(8):
            b=image.load("alien.bmp").convert()
            b.set_colorkey((230,230,230))
            screen.blit(b,(alien_x[i],alien_y[i]))
            i+=1

    if Left_down and game_over==False and you_win==False:
        ship_x-=30
    if Right_down and game_over==False and you_win==False:
        ship_x+=30

    if alien_right and game_over==False and you_win==False:

        for a in range(64):
            alien_x[a]+=5

            if alien_x[a]+90>2000 and (str(a) in alien_delete) == False:
                alien_right=False
                alien_left=True
                for a in range(64):
                    alien_y[a]+=5

            if alien_y[a]>1000:
                game_over=True

            if ship_x>alien_x[a] and ship_x<alien_x[a]+60 and ship_y>alien_y[a] and ship_y<alien_y[a]+58:
                game_over=True

            for b in range(len(bullet_x)):
                if bullet_x[b]>alien_x[a] and bullet_x[b]<alien_x[a]+60 and bullet_y[b]<alien_y[a]+60 and bullet_y[b]>alien_y[a]:
                    alien_x[a],bullet_x[b]=1000000,100000
                    alien_delete.append(str(a))
                    score+=10
                    break


    if alien_left and game_over==False and you_win==False:

        for a in range(64):

            alien_x[a]-=5

            if alien_x[a]<0 and (str(a) in alien_delete) ==False:
                alien_right=True
                alien_left=False
                for a in range(64):
                    alien_y[a]+=5

            if alien_y[a]>1000:
                game_over=True

            if ship_x>alien_x[a] and ship_x<alien_x[a]+60 and ship_y>alien_y[a] and ship_y<alien_y[a]+58:
                game_over=True

            for b in range(len(bullet_x)):
                if bullet_x[b]>alien_x[a] and bullet_x[b]<alien_x[a]+60 and bullet_y[b]<alien_y[a]+60 and bullet_y[b]>alien_y[a]:
                    alien_x[a],bullet_x[b]=1000000,100000
                    alien_delete.append(str(a))
                    score+=10
                    break

    if game_over:
        screen.blit(font.SysFont("simhei",100).render("Game Over",0,(0,0,0)),(700,530))
    if score==640:
        you_win=True
        screen.blit(font.SysFont("simhei",100).render("You Win",0,(0,0,0)),(700,530))

    screen.blit(font.SysFont("simhei",100).render("%s"%str(score),0,(0,0,0)),(1400,00))
    
    time.Clock().tick(40)
       
    display.flip()
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