#include "cocostudio/CocoStudio.h"
#include <cocosbuilder/CCNodeLoaderLibrary.h>
USING_NS_CC;
using namespace cocostudio;
using namespace cocosbuilder;
void armCallBack(Armature *, MovementEventType, const std::string &);
ArmatureDataManager::getInstance()->addArmatureFileInfo("meizi_10.png", "meizi_10.plist", "meizi_1.ExportJson");
m_db = Armature::create("meizi_1");
m_db->getAnimation()->playWithIndex(0);
m_db->getAnimation()->setMovementEventCallFunc(CC_CALLBACK_3(S17BeatBoyFriend::armCallBack, this));
m_db->setPosition(Vec2(200, 200));
addChild(m_db);