HashMap类

简要说明

HashMap内部存储采用的是一个一维数组,数组长度为2的倍数。数组默认大小为16,如果指定初始化大小为N,则数组长度为小于等于N的最大偶数(2的倍数)。通过key将value映射到数据中的某个位置,发生位置冲突时,使用数组元素的next指针(引用)将发生冲突的元素连接起来,构成一个链表结构,最新存入的元素放在链表最前面。
HashMap存储示意图

HashMap存储结构

HashMap存储元素的数组定义如下:

/**
 * The table, resized as necessary. Length MUST Always be a power of two.
 */
 transient Entry[] table;

Entry包含四个字段:key,value,hash,next。

  • key:存入value时使用的关键字对象;
  • value:要存储的对象;
  • hash:HashMap内存计算出来的一个hash值;
  • next:指向下一个元素的指针(引用),发生位置冲突时候把映射位置相同的元素链接起来。

Entry类定义如下(省略掉一些普通方法):

    static class Entry<K,V> implements Map.Entry<K,V> {
        final K key;
        V value;
        Entry<K,V> next;
        final int hash;

        public final V setValue(V newValue) {
        V oldValue = value;
            value = newValue;
            return oldValue;
        }

        public final boolean equals(Object o) {
            if (!(o instanceof Map.Entry))
                return false;
            Map.Entry e = (Map.Entry)o;
            Object k1 = getKey();
            Object k2 = e.getKey();
            if (k1 == k2 || (k1 != null && k1.equals(k2))) {
                Object v1 = getValue();
                Object v2 = e.getValue();
                if (v1 == v2 || (v1 != null && v1.equals(v2)))
                    return true;
            }
            return false;
        }

        public final int hashCode() {
            return (key==null   ? 0 : key.hashCode()) ^
                   (value==null ? 0 : value.hashCode());
        }
    }

HashMap初始化

数组默认大小为16,如果指定初始化大小为N,则数组长度为小于等于N的最大偶数(2的倍数)。数组大小会根据元素数量进行扩容,当元素个数大于某个阈值(threshold)时,就会触发扩容。当容量达到最大(MAXIMUM_CAPACITY)时,HashMap就不会再进行扩容。threshold的值与加载因子(loadFactor)有关:threshold = (int)(capacity * loadFactor),loadFactor默认值为0.75,capacity为数组长度。
默认值代码:

    /**
     * The default initial capacity - MUST be a power of two.
     */
    static final int DEFAULT_INITIAL_CAPACITY = 16;

    /**
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;

    /**
     * The load factor used when none specified in constructor.
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

初始化代码:

    /**
     * Constructs an empty <tt>HashMap</tt> with the specified initial
     * capacity and load factor.
     *
     * @param  initialCapacity the initial capacity
     * @param  loadFactor      the load factor
     * @throws IllegalArgumentException if the initial capacity is negative
     *         or the load factor is nonpositive
     */
    public HashMap(int initialCapacity, float loadFactor) {
        if (initialCapacity < 0)
            throw new IllegalArgumentException("Illegal initial capacity: " +
                                               initialCapacity);
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new IllegalArgumentException("Illegal load factor: " +
                                               loadFactor);

        // Find a power of 2 >= initialCapacity
        int capacity = 1;
        while (capacity < initialCapacity)
            capacity <<= 1;

        this.loadFactor = loadFactor;
        threshold = (int)(capacity * loadFactor);
        table = new Entry[capacity];
        init();
    }

HashMap存储位置映射算法

HashMap关键的算法,以get方法为例:
1. 调用key.hashCode()方法获取key的hashCode,然后对hashCode做一些计算,最后的到一个hash值。
2. 使用hash值,计算出元素应该储存的位置index。
3. 取出index位置的元素链表,查找目标元素e。查找过程中比较方法:hash == e.hash && (e.key == key || key.equals(e.k)),找到后,返回e.value。

get方法代码如下:

    /**
     * Returns the value to which the specified key is mapped,
     * or {@code null} if this map contains no mapping for the key.
     *
     * <p>More formally, if this map contains a mapping from a key
     * {@code k} to a value {@code v} such that {@code (key==null ? k==null :
     * key.equals(k))}, then this method returns {@code v}; otherwise
     * it returns {@code null}.  (There can be at most one such mapping.)
     *
     * <p>A return value of {@code null} does not <i>necessarily</i>
     * indicate that the map contains no mapping for the key; it's also
     * possible that the map explicitly maps the key to {@code null}.
     * The {@link #containsKey containsKey} operation may be used to
     * distinguish these two cases.
     *
     * @see #put(Object, Object)
     */
    public V get(Object key) {
        if (key == null)
            return getForNullKey();
        int hash = hash(key.hashCode());
        for (Entry<K,V> e = table[indexFor(hash, table.length)];
             e != null;
             e = e.next) {
            Object k;
            if (e.hash == hash && ((k = e.key) == key || key.equals(k)))
                return e.value;
        }
        return null;
    }

计算key的hash值的hash方法如下:

    /**
     * Applies a supplemental hash function to a given hashCode, which
     * defends against poor quality hash functions.  This is critical
     * because HashMap uses power-of-two length hash tables, that
     * otherwise encounter collisions for hashCodes that do not differ
     * in lower bits. Note: Null keys always map to hash 0, thus index 0.
     */
    static int hash(int h) {
        // This function ensures that hashCodes that differ only by
        // constant multiples at each bit position have a bounded
        // number of collisions (approximately 8 at default load factor).
        h ^= (h >>> 20) ^ (h >>> 12);
        return h ^ (h >>> 7) ^ (h >>> 4);
    }

根据hash值计算存储位置的indexFor方法如下:

    /**
     * Returns index for hash code h.
     */
    static int indexFor(int h, int length) {
        return h & (length-1);
    }

HashMap扩容处理

添加元素(键值对)时,会检测是否需要扩容:当HashMap中元素个数大于等于threshold时,就会触发扩容。
threshold = (int)(capacity * loadFactor)
扩容原理:重新分配一个数组table,然后把原数组中的元素逐个重新映射到新数组中,而非直接拷贝进去,因为数组长度发生了变化,映射位置也会发生变化。从上面的indexFor方法可以看出这一点:映射位置 = h & (length-1),h是根据key的hashCode计算出来的一个哈希值,length是数组长度。
addEntry方法代码如下:

    /**
     * Adds a new entry with the specified key, value and hash code to
     * the specified bucket.  It is the responsibility of this
     * method to resize the table if appropriate.
     *
     * Subclass overrides this to alter the behavior of put method.
     */
    void addEntry(int hash, K key, V value, int bucketIndex) {
    Entry<K,V> e = table[bucketIndex];
        table[bucketIndex] = new Entry<K,V>(hash, key, value, e);
        if (size++ >= threshold)
            resize(2 * table.length);
    }

负责扩容的resize方法代码如下:

    /**
     * Rehashes the contents of this map into a new array with a
     * larger capacity.  This method is called automatically when the
     * number of keys in this map reaches its threshold.
     *
     * If current capacity is MAXIMUM_CAPACITY, this method does not
     * resize the map, but sets threshold to Integer.MAX_VALUE.
     * This has the effect of preventing future calls.
     *
     * @param newCapacity the new capacity, MUST be a power of two;
     *        must be greater than current capacity unless current
     *        capacity is MAXIMUM_CAPACITY (in which case value
     *        is irrelevant).
     */
    void resize(int newCapacity) {
        Entry[] oldTable = table;
        int oldCapacity = oldTable.length;
        if (oldCapacity == MAXIMUM_CAPACITY) {
            threshold = Integer.MAX_VALUE;
            return;
        }

        Entry[] newTable = new Entry[newCapacity];
        transfer(newTable);
        table = newTable;
        threshold = (int)(newCapacity * loadFactor);
    }

    /**
     * Transfers all entries from current table to newTable.
     */
    void transfer(Entry[] newTable) {
        Entry[] src = table;
        int newCapacity = newTable.length;
        for (int j = 0; j < src.length; j++) {
            Entry<K,V> e = src[j];
            if (e != null) {
                src[j] = null;
                do {
                    Entry<K,V> next = e.next;
                    int i = indexFor(e.hash, newCapacity);
                    e.next = newTable[i];
                    newTable[i] = e;
                    e = next;
                } while (e != null);
            }
        }
    }
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